fe52458154
Happy new year to the wonderful Godot community!
89 lines
4.2 KiB
C++
89 lines
4.2 KiB
C++
/*************************************************************************/
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/* gltf_document_extension.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gltf_document_extension.h"
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#include "gltf_document.h"
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void GLTFDocumentExtension::_bind_methods() {
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// Import
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ClassDB::bind_method(D_METHOD("get_import_setting_keys"),
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&GLTFDocumentExtension::get_import_setting_keys);
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ClassDB::bind_method(D_METHOD("import_preflight", "document"),
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&GLTFDocumentExtension::import_preflight);
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ClassDB::bind_method(D_METHOD("get_import_setting", "key"),
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&GLTFDocumentExtension::get_import_setting);
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ClassDB::bind_method(D_METHOD("set_import_setting", "key", "value"),
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&GLTFDocumentExtension::set_import_setting);
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ClassDB::bind_method(D_METHOD("import_post", "document", "node"),
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&GLTFDocumentExtension::import_post);
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// Export
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ClassDB::bind_method(D_METHOD("get_export_setting_keys"),
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&GLTFDocumentExtension::get_export_setting_keys);
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ClassDB::bind_method(D_METHOD("get_export_setting", "key"),
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&GLTFDocumentExtension::get_export_setting);
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ClassDB::bind_method(D_METHOD("set_export_setting", "key", "value"),
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&GLTFDocumentExtension::set_export_setting);
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ClassDB::bind_method(D_METHOD("export_preflight", "document", "node"),
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&GLTFDocumentExtension::export_preflight);
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ClassDB::bind_method(D_METHOD("export_post", "document"),
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&GLTFDocumentExtension::export_post);
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}
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Array GLTFDocumentExtension::get_import_setting_keys() const {
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return import_settings.keys();
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}
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Variant GLTFDocumentExtension::get_import_setting(const StringName &p_key) const {
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if (!import_settings.has(p_key)) {
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return Variant();
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}
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return import_settings[p_key];
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}
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void GLTFDocumentExtension::set_import_setting(const StringName &p_key, Variant p_var) {
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import_settings[p_key] = p_var;
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}
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Array GLTFDocumentExtension::get_export_setting_keys() const {
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return import_settings.keys();
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}
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Variant GLTFDocumentExtension::get_export_setting(const StringName &p_key) const {
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if (!import_settings.has(p_key)) {
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return Variant();
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}
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return import_settings[p_key];
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}
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void GLTFDocumentExtension::set_export_setting(const StringName &p_key, Variant p_var) {
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import_settings[p_key] = p_var;
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}
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