godot/modules/gltf/gltf_document_extension.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

89 lines
4.2 KiB
C++

/*************************************************************************/
/* gltf_document_extension.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gltf_document_extension.h"
#include "gltf_document.h"
void GLTFDocumentExtension::_bind_methods() {
// Import
ClassDB::bind_method(D_METHOD("get_import_setting_keys"),
&GLTFDocumentExtension::get_import_setting_keys);
ClassDB::bind_method(D_METHOD("import_preflight", "document"),
&GLTFDocumentExtension::import_preflight);
ClassDB::bind_method(D_METHOD("get_import_setting", "key"),
&GLTFDocumentExtension::get_import_setting);
ClassDB::bind_method(D_METHOD("set_import_setting", "key", "value"),
&GLTFDocumentExtension::set_import_setting);
ClassDB::bind_method(D_METHOD("import_post", "document", "node"),
&GLTFDocumentExtension::import_post);
// Export
ClassDB::bind_method(D_METHOD("get_export_setting_keys"),
&GLTFDocumentExtension::get_export_setting_keys);
ClassDB::bind_method(D_METHOD("get_export_setting", "key"),
&GLTFDocumentExtension::get_export_setting);
ClassDB::bind_method(D_METHOD("set_export_setting", "key", "value"),
&GLTFDocumentExtension::set_export_setting);
ClassDB::bind_method(D_METHOD("export_preflight", "document", "node"),
&GLTFDocumentExtension::export_preflight);
ClassDB::bind_method(D_METHOD("export_post", "document"),
&GLTFDocumentExtension::export_post);
}
Array GLTFDocumentExtension::get_import_setting_keys() const {
return import_settings.keys();
}
Variant GLTFDocumentExtension::get_import_setting(const StringName &p_key) const {
if (!import_settings.has(p_key)) {
return Variant();
}
return import_settings[p_key];
}
void GLTFDocumentExtension::set_import_setting(const StringName &p_key, Variant p_var) {
import_settings[p_key] = p_var;
}
Array GLTFDocumentExtension::get_export_setting_keys() const {
return import_settings.keys();
}
Variant GLTFDocumentExtension::get_export_setting(const StringName &p_key) const {
if (!import_settings.has(p_key)) {
return Variant();
}
return import_settings[p_key];
}
void GLTFDocumentExtension::set_export_setting(const StringName &p_key, Variant p_var) {
import_settings[p_key] = p_var;
}