godot/editor/group_settings_editor.h

109 lines
4.3 KiB
C++

/**************************************************************************/
/* group_settings_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GROUP_SETTINGS_EDITOR_H
#define GROUP_SETTINGS_EDITOR_H
#include "scene/gui/dialogs.h"
class CheckBox;
class EditorFileSystemDirectory;
class EditorValidationPanel;
class FileSystemDock;
class Label;
class Tree;
class GroupSettingsEditor : public VBoxContainer {
GDCLASS(GroupSettingsEditor, VBoxContainer);
const String GLOBAL_GROUP_PREFIX = "global_group/";
const StringName group_changed = "group_changed";
HashMap<StringName, String> groups_cache;
bool updating_groups = false;
AcceptDialog *message = nullptr;
Tree *tree = nullptr;
LineEdit *group_name = nullptr;
LineEdit *group_description = nullptr;
Button *add_button = nullptr;
ConfirmationDialog *remove_dialog = nullptr;
CheckBox *remove_check_box = nullptr;
Label *remove_label = nullptr;
ConfirmationDialog *rename_group_dialog = nullptr;
LineEdit *rename_group = nullptr;
CheckBox *rename_check_box = nullptr;
EditorValidationPanel *rename_validation_panel = nullptr;
void _show_remove_dialog();
void _show_rename_dialog();
String _check_new_group_name(const String &p_name);
void _check_rename();
void _add_group();
void _add_group(const String &p_name, const String &p_description);
void _modify_references(const StringName &p_name, const StringName &p_new_name, bool p_is_rename);
void _confirm_rename();
void _confirm_delete();
void _text_submitted(const String &p_text);
void _group_name_text_changed(const String &p_name);
void _item_edited();
void _item_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
LineEdit *get_name_box() const;
void show_message(const String &p_message);
void remove_references(const StringName &p_name);
void rename_references(const StringName &p_old_name, const StringName &p_new_name);
bool remove_node_references(Node *p_node, const StringName &p_name);
bool rename_node_references(Node *p_node, const StringName &p_old_name, const StringName &p_new_name);
void update_groups();
void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
GroupSettingsEditor();
};
#endif // GROUP_SETTINGS_EDITOR_H