141 lines
5.7 KiB
C++
141 lines
5.7 KiB
C++
/**************************************************************************/
|
|
/* editor_debugger_server_websocket.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "editor_debugger_server_websocket.h"
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
#include "../remote_debugger_peer_websocket.h"
|
|
|
|
#include "core/config/project_settings.h"
|
|
#include "editor/editor_log.h"
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_settings.h"
|
|
|
|
void EditorDebuggerServerWebSocket::poll() {
|
|
if (pending_peer.is_null() && tcp_server->is_connection_available()) {
|
|
Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
|
|
ERR_FAIL_COND(peer.is_null()); // Bug.
|
|
|
|
Vector<String> ws_protocols;
|
|
ws_protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
|
|
peer->set_supported_protocols(ws_protocols);
|
|
|
|
Error err = peer->accept_stream(tcp_server->take_connection());
|
|
if (err == OK) {
|
|
pending_timer = OS::get_singleton()->get_ticks_msec();
|
|
pending_peer = peer;
|
|
}
|
|
}
|
|
if (pending_peer.is_valid() && pending_peer->get_ready_state() != WebSocketPeer::STATE_OPEN) {
|
|
pending_peer->poll();
|
|
WebSocketPeer::State ready_state = pending_peer->get_ready_state();
|
|
if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
|
|
pending_peer.unref(); // Failed.
|
|
}
|
|
if (ready_state == WebSocketPeer::STATE_CONNECTING && OS::get_singleton()->get_ticks_msec() - pending_timer > 3000) {
|
|
pending_peer.unref(); // Timeout.
|
|
}
|
|
}
|
|
}
|
|
|
|
String EditorDebuggerServerWebSocket::get_uri() const {
|
|
return endpoint;
|
|
}
|
|
|
|
Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
|
|
// Default host and port
|
|
String bind_host = (String)EDITOR_GET("network/debug/remote_host");
|
|
int bind_port = (int)EDITOR_GET("network/debug/remote_port");
|
|
|
|
// Optionally override
|
|
if (!p_uri.is_empty() && p_uri != "ws://") {
|
|
String scheme, path;
|
|
Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
|
|
ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
|
|
ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
|
|
}
|
|
|
|
// Try listening on ports
|
|
const int max_attempts = 5;
|
|
for (int attempt = 1;; ++attempt) {
|
|
const Error err = tcp_server->listen(bind_port, bind_host);
|
|
if (err == OK) {
|
|
break;
|
|
}
|
|
if (attempt >= max_attempts) {
|
|
EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
|
|
return err;
|
|
}
|
|
int last_port = bind_port++;
|
|
EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
|
|
}
|
|
|
|
// Endpoint that the client should connect to
|
|
endpoint = vformat("ws://%s:%d", bind_host, bind_port);
|
|
|
|
return OK;
|
|
}
|
|
|
|
void EditorDebuggerServerWebSocket::stop() {
|
|
pending_peer.unref();
|
|
tcp_server->stop();
|
|
}
|
|
|
|
bool EditorDebuggerServerWebSocket::is_active() const {
|
|
return tcp_server->is_listening();
|
|
}
|
|
|
|
bool EditorDebuggerServerWebSocket::is_connection_available() const {
|
|
return pending_peer.is_valid() && pending_peer->get_ready_state() == WebSocketPeer::STATE_OPEN;
|
|
}
|
|
|
|
Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
|
|
ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
|
|
RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(pending_peer));
|
|
pending_peer.unref();
|
|
return peer;
|
|
}
|
|
|
|
EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
|
|
tcp_server.instantiate();
|
|
}
|
|
|
|
EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
|
|
stop();
|
|
}
|
|
|
|
EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
|
|
ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
|
|
return memnew(EditorDebuggerServerWebSocket);
|
|
}
|
|
|
|
#endif // TOOLS_ENABLED
|