godot/platform/android
Fredia Huya-Kouadio 835d4535b7
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support.
(cherry picked from commit edf762fba6)
2020-11-11 15:30:56 +01:00
..
api Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
export Release .build_version file handle in Android custom build export 2020-10-28 15:09:13 +01:00
java Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00
plugin Remove GodotPayment android plugin 2020-06-22 11:11:41 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
android_keys_utils.cpp Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
android_keys_utils.h Android: Mouse Implementation 2020-10-30 15:23:29 +02:00
audio_driver_jandroid.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_driver_opensl.cpp Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
audio_driver_opensl.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-24 10:31:57 +02:00
dir_access_jandroid.cpp Fixes Android FileDialog 2020-01-10 15:25:08 +01:00
dir_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
java_class_wrapper.cpp Enable the ability to use Godot as a subview within an Android app 2020-09-18 16:45:40 -07:00
java_godot_io_wrapper.cpp Implement OS.get_window_safe_area() for Android 2020-10-27 11:52:20 -04:00
java_godot_io_wrapper.h Implement OS.get_window_safe_area() for Android 2020-10-27 11:52:20 -04:00
java_godot_lib_jni.cpp Android: Mouse Implementation 2020-10-30 15:23:29 +02:00
java_godot_lib_jni.h Android: Mouse Implementation 2020-10-30 15:23:29 +02:00
java_godot_wrapper.cpp Enable the ability to use Godot as a subview within an Android app 2020-09-18 16:45:40 -07:00
java_godot_wrapper.h Enable the ability to use Godot as a subview within an Android app 2020-09-18 16:45:40 -07:00
jni_utils.cpp Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
jni_utils.h Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
net_socket_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
net_socket_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_android.cpp Android: Mouse Implementation 2020-10-30 15:23:29 +02:00
os_android.h Android: Mouse Implementation 2020-10-30 15:23:29 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
string_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00