godot/platform/server
Hugo Locurcio 4907911bf8
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.

(cherry picked from commit ff1f0d2cb5)
2020-11-11 15:12:01 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
detect.py Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-11 15:12:01 +01:00
godot_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_server.cpp Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 08:00:34 +01:00
os_server.h Remove unused ip_unix member from OSX/server. 2020-01-14 17:33:49 +01:00
platform_config.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00