godot/tests/scene
kit d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
..
test_animation.h
test_arraymesh.h
test_audio_stream_wav.h
test_bit_map.h
test_code_edit.h
test_color_picker.h
test_control.h
test_curve.h
test_curve_2d.h
test_curve_3d.h
test_gradient.h
test_navigation_agent_2d.h
test_navigation_agent_3d.h
test_navigation_obstacle_2d.h
test_navigation_obstacle_3d.h
test_navigation_region_2d.h
test_navigation_region_3d.h
test_node.h
test_node_2d.h
test_packed_scene.h
test_path_2d.h
test_path_3d.h
test_path_follow_2d.h
test_path_follow_3d.h
test_primitives.h
test_sprite_frames.h
test_text_edit.h
test_theme.h
test_viewport.h Make mouse-enter/exit notifications match mouse event propagation 2023-11-09 09:11:59 -05:00
test_visual_shader.h
test_window.h