godot/editor/translations/th.po

13550 lines
410 KiB
Plaintext

# Thai translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Kaveeta Vivatchai <goodytong@gmail.com>, 2017.
# Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2018-12-13 14:43+0100\n"
"Last-Translator: Poommetee Ketson <poommetee@protonmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Poedit 2.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "ตัวแปรใน convert() ผิดพลาด ใช้ค่าคงที่ TYPE_* เท่านั้น"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ไบต์ไม่ครบหรือผิดรูปแบบ ไม่สามารถแปลงค่าได้"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid index of type %s for base type %s"
msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid arguments to construct '%s'"
msgstr ": ประเภทตัวแปรไม่ถูกต้อง: "
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr ""
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "ฟรี"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr ""
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Mirror"
msgstr "สะท้อนซ้ายขวา"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "เวลา:"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Value:"
msgstr "ค่า"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Insert Key Here"
msgstr "เพิ่มคีย์"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Duplicate Selected Key(s)"
msgstr "ทำซ้ำที่เลือก"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Delete Selected Key(s)"
msgstr "ลบสิ่งที่เลือก"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Add Bezier Point"
msgstr "เพิ่มจุด"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Move Bezier Points"
msgstr "ย้ายจุด"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "ทำซ้ำคีย์แอนิเมชัน"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "ลบคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "แก้ไขเวลาคีย์เฟรมแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "แก้ไขทรานสิชันแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "เคลื่อนย้ายแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "แก้ไขค่าคีย์เฟรมแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "แก้ไขการเรียกฟังก์ชันแอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Length"
msgstr "แก้ไขการวนซ้ำแอนิเมชัน"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "แก้ไขการวนซ้ำแอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Property Track"
msgstr "คุณสมบัติ:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "3D Transform Track"
msgstr "ประเภทการเคลื่อนย้าย"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Playback Track"
msgstr "หยุดการเล่นแอนิเมชัน (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (frames)"
msgstr "ความยาวแอนิเมชัน (วินาที)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (seconds)"
msgstr "ความยาวแอนิเมชัน (วินาที)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track"
msgstr "เพิ่มแทร็กแอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
msgstr "ซูมแอนิเมชัน"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "ฟังก์ชัน:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Audio Clips:"
msgstr "ตัวรับเสียง"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Clips:"
msgstr "คลิป"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Track Path"
msgstr "เปลี่ยนค่าในอาร์เรย์"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Toggle this track on/off."
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Interpolation Mode"
msgstr "โหนดแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove this track."
msgstr "ลบแทร็กที่เลือก"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s): "
msgstr "ระยะเวลาเฟด (วิ):"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Toggle Track Enabled"
msgstr "เปิดดอปเพลอร์"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ต่อเนื่อง"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "ไม่ต่อเนื่อง"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "ทริกเกอร์"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Capture"
msgstr "ฟีเจอร์"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "เส้นตรง"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "เพิ่มคีย์"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Duplicate Key(s)"
msgstr "ทำซ้ำโหนด"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "ลบโหนด"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Update Mode"
msgstr "เปลี่ยนชื่อแอนิเมชัน:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Interpolation Mode"
msgstr "โหนดแอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Loop Mode"
msgstr "แก้ไขการวนซ้ำแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "ลบแทร็กแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "เพิ่มแทร็กใหม่สำหรับ %s และเพิ่มคีย์?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "เพิ่ม %d แทร็กใหม่และเพิ่มคีย์?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "สร้าง"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "แทรกแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "สร้างและแทรกแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "เพิ่มแทร็กและคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "แทรกคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Step"
msgstr "แก้ไขความเร็วแอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rearrange Tracks"
msgstr "จัดลำดับออโต้โหลด"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Bezier Track"
msgstr "เพิ่มแทร็กแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Transform Track Key"
msgstr "ประเภทการเคลื่อนย้าย"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track Key"
msgstr "เพิ่มแทร็กแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Method Track Key"
msgstr "เพิ่มแทร็กและคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object: "
msgstr "ไม่พบ VariableGet ในสคริปต์: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "ย้ายคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clipboard is empty"
msgstr "คลิปบอร์ดว่างเปล่า!"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Paste Tracks"
msgstr "วางตัวแปร"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "ปรับคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "เลือกทั้งหมด"
#: editor/animation_track_editor.cpp
msgid "Select None"
msgstr "ไม่เลือก"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
msgstr "จำกัดการเคลื่อนย้าย"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation step value."
msgstr "ผังแอนิเมชันถูกต้อง"
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "FPS"
msgstr "เฟรมต่อวินาที"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "แก้ไข"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation properties."
msgstr "ผังแอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Copy Tracks"
msgstr "คัดลอกตัวแปร"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "ปรับอัตราส่วนเวลาตามเคอร์เซอร์"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "ทำซ้ำที่เลือก"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "ทำซ้ำเปลี่ยนแทร็ก"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Selection"
msgstr "ลบสิ่งที่เลือก"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Next Step"
msgstr "ถัดไป"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Previous Step"
msgstr "ก่อนหน้า"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "เพิ่มประสิทธิภาพแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "เก็บกวาดแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "ตัวเพิ่มประสิทธิภาพแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "คลาดเคลื่อนเชิงเส้นมากที่สุด:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "คลาดเคลื่อนเชิงมุมมากที่สุด:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "ปรับแก้เชิงมุมมากที่สุด:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "เพิ่มประสิทธิภาพ"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "ลบคีย์ที่ผิดพลาด"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "ลบแทร็กว่างเปล่า"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "เก็บกวาดทุกแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "เก็บกวาดแอนิเมชัน (ย้อนกลับไม่ได้!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "เก็บกวาด"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "อัตราส่วนเวลา:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "คัดลอก"
#: editor/animation_track_editor_plugins.cpp
#, fuzzy
msgid "Add Audio Track Clip"
msgstr "ตัวรับเสียง"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ปรับขนาดอาร์เรย์"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "เปลี่ยนประเภทตัวแปรในอาร์เรย์"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "เปลี่ยนค่าในอาร์เรย์"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "ไปยังบรรทัด"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "บรรทัดที่:"
#: editor/code_editor.cpp
msgid "Found %d match(es)."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "ไม่พบ"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "แทนที่แล้ว %d ครั้ง"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "ทั้งคำ"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "แทนที่"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "แทนที่ทั้งหมด"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "เฉพาะที่กำลังเลือก"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "ขยาย"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "ย่อ"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "รีเซ็ตซูม"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "คำเตือน"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method in target node must be specified."
msgstr "ต้องระบุเมท็อดในโหนดปลายทาง!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr "ไม่พบเมท็อดปลายทาง! ระบุเมท็อดให้ถูกต้องหรือเพิ่มสคริปต์ในโหนดปลายทาง"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Node:"
msgstr "เชื่อมไปยังโหนด:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Script:"
msgstr "ไม่สามารถเชื่อมต่อกับโฮสต์:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "From Signal:"
msgstr "สัญญาณ:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Scene does not contain any script."
msgstr "โหนดไม่มี geometry"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "เพิ่ม"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "ลบ"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "เพิ่มตัวแปร:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "ตัวแปรเพิ่มเติม:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Advanced"
msgstr "ตัวเลือกการจำกัด"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "เรียกภายหลัง"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "ครั้งเดียว"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Cannot connect signal"
msgstr "เชื่อมโยงสัญญาณ:"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "ปิด"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "เชื่อม"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Signal:"
msgstr "สัญญาณ:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "เชื่อม '%s' กับ '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "ลบการเชื่อมโยง '%s' กับ '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect all from signal: '%s'"
msgstr "ลบการเชื่อมโยง '%s' กับ '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "เชื่อมโยง..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "ลบการเชื่อมโยง"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect a Signal to a Method"
msgstr "เชื่อมโยงสัญญาณ:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit Connection:"
msgstr "แก้ไขการเชื่อมโยง"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "ยืนยันการรันโปรเจกต์มากกว่า 1 โปรเจกต์?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "สัญญาณ"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect All"
msgstr "ลบการเชื่อมโยง"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit..."
msgstr "แก้ไข"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go To Method"
msgstr "รายชื่อเมท็อด"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "เปลี่ยนประเภท %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "เปลี่ยน"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "สร้าง %s ใหม่"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "ที่ชื่นชอบ:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "ล่าสุด:"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "ค้นหา:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "พบ:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "รายละเอียด:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "หาตัวแทนของ:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "การอ้างอิงของ:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"ฉาก '%s' กำลังถูกเปิดแก้ไข\n"
"การแก้ไขจะไม่ส่งผลจนกว่าจะโหลดใหม่"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"รีซอร์ส '%s' กำลังถูกใช้งาน\n"
"การแก้ไขจะไม่ส่งผลจนกว่าจะโหลดใหม่"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "การอ้างอิง"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "รีซอร์ส"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
msgstr "ตำแหน่ง"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "การอ้างอิง:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "ซ่อมแซม"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "แก้ไขการอ้างอิง"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "ค้นหารีซอร์สมาแทนที่:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "เปิด"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "เจ้าของของ:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
msgstr "ลบไฟล์ที่เลือกออกจากโปรเจกต์? (ย้อนกลับไม่ได้)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"มีรีซอร์สอื่นต้องการไฟล์ที่กำลังลบ\n"
"ยืนยันจะลบหรือไม่? (ย้อนกลับไม่ได้)"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "ไม่สามารถลบ:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "ผิดพลาดขณะโหลด:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "โหลดฉากไม่ได้เนื่องจากการอ้างอิงสูญหาย:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "ยืนยันเปิดไฟล์"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "จะทำอย่างไรต่อไป?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "ซ่อมแซมการอ้างอิง"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "ผิดพลาดขณะโหลด!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "ลบ %d ไฟล์ถาวร? (ย้อนกลับไม่ได้!)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Show Dependencies"
msgstr "การอ้างอิง"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "ตัวจัดการรีซอร์สที่ไม่มีเจ้าของ"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "ลบ"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "เป็นเจ้าของ"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "รีซอร์สที่ไม่มีเจ้าของที่ชัดเจน:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "แก้ไขคีย์ดิกชันนารี"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "แก้ไขค่าดิกชันนารี"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "ขอขอบคุณจากชุมชนผู้ใช้ Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "ผู้ช่วยพัฒนา Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "ผู้ริเริ่มโครงการ"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "ผู้พัฒนาหลัก"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "ผู้จัดการโครงการ "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "ผู้พัฒนา"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "ทีมงาน"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "ผู้สนับสนุนระดับทองคำขาว"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "ผู้สนับสนุนระดับทอง"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "ผู้สนับสนุน"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "ผู้บริจาคระดับทอง"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "ผู้บริจาคระดับเงิน"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "ผู้บริจาคระดับทองแดง"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "ผู้บริจาค"
#: editor/editor_about.cpp
msgid "License"
msgstr "สัญญาอนุญาต"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "สัญญาอนุญาตไลบรารี"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine อาศัยไลบรารีต่าง ๆ ที่นำมาใช้ได้อย่างเสรีและเปิดเผยโค้ดเป็นจำนวนมาก "
"ซึ่งเข้ากันได้กับสัญญาอนุญาต MIT ต่อไปนี้เป็นรายชื่อของไลบรารีทั้งหมด รวมถึงข้อความลิขสิทธิ์ "
"และข้อกำหนดการใช้งานของแต่ละไลบรารี"
#: editor/editor_about.cpp
msgid "All Components"
msgstr "ทั้งหมด"
#: editor/editor_about.cpp
msgid "Components"
msgstr "ไลบรารี"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "สัญญาอนุญาต"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "กำลังคลายบีบอัด"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Package installed successfully!"
msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ์!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "สำเร็จ!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "ติดตั้ง"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "ตัวติดตั้งแพคเกจ"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "ลำโพง"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "เอฟเฟกต์"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "เปลี่ยนชื่อ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "ปรับระดับเสียง Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "สลับ Solo ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "สลับ Mute ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "สลับ Bypass ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "เลือก Audio Bus ที่ส่งต่อ"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "เพิ่มเอฟเฟกต์เสียง"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "ย้ายเอฟเฟกต์เสียง"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "ลบเอฟเฟกต์เสียง"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audio Bus ลากและวางเพื่อย้ายตำแหน่ง"
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "โซโล"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "ปิดเสียง"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "ข้าม"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "ตัวเลือก Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ทำซ้ำ"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "รีเซ็ตระดับเสียง"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "ลบเอฟเฟกต์"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "เสียง"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "เพิ่ม Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "ลบ Bus หลักไม่ได้!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "ลบ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "ทำซ้ำ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "รีเซ็ตระดับเสียงบัส"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "ย้าย Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "บันทึกเลย์เอาต์ของ Audio Bus เป็น..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "ตำแหน่งของเลย์เอาต์ใหม่..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "เปิดเลย์เอาต์ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "เลย์เอาต์"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "เพิ่ม Bus"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add a new Audio Bus to this layout."
msgstr "บันทึกเลย์เอาต์ของ Audio Bus เป็น..."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "โหลด"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "โหลดเลย์เอาต์ Bus จากดิสก์"
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "บันทึกเป็น"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "บันทึกเลย์เอาต์ของ Bus นี้เป็นไฟล์"
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "โหลดค่าเริ่มต้น"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "โหลดค่าเริ่มต้นเลย์เอาต์ Bus"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "สร้างเลย์เอาต์ Bus ใหม่"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "ชื่อผิดพลาด"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "ตัวอักษรที่ใช้ได้:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing engine class name."
msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวกับคลาสของโปรแกรม"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing built-in type name."
msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวกับชนิดตัวแปร"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing global constant name."
msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวกับค่าคงที่"
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "มีออโต้โหลด '%s' อยู่แล้ว!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "เปลี่ยนชื่อออโต้โหลด"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "เปิด/ปิดซิงเกิลตัน"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "เลื่อนออโต้โหลด"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "ลบออโต้โหลด"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "เปิด"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "จัดลำดับออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr "ตำแหน่งผิดพลาด"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "ไม่พบไฟล์"
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "เพิ่มออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "ตำแหน่ง:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "ชื่อโหนด:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "ชื่อ"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "ซิงเกิลตัน"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "อัพเดทฉาก"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "เก็บการเปลี่ยนแปลงภายใน..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "อัพเดทฉาก..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[ว่างเปล่า]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[ไฟล์ใหม่]"
#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first."
msgstr "กรุณาเลือกโฟลเดอร์เริ่มต้นก่อน"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "เลือกโฟลเดอร์"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "สร้างโฟลเดอร์"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "ชื่อ:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "เลือก"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "เก็บไฟล์:"
#: editor/editor_export.cpp
#, fuzzy
msgid "No export template found at the expected path:"
msgstr ""
"ไม่มีแม่แบบสำหรับส่งออก\n"
"ดาวน์โหลดและติดตั้งแม่แบบ"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "กำลังรวบรวม"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom debug template not found."
msgstr "ไม่พบแพคเกจดีบัคที่กำหนด"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom release template not found."
msgstr "ไม่พบแพคเกจจำหน่ายที่กำหนด"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "ไม่พบแม่แบบ:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
msgstr "โปรแกรม"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Script Editor"
msgstr "เปิดตัวแก้ไขสคริปต์"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Asset Library"
msgstr "เปิดแหล่งรวมทรัพยากร"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Scene Tree Editing"
msgstr "ผังฉาก (โหนด):"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Dock"
msgstr "นำเข้า"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "โหมดเคลื่อนย้าย"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem and Import Docks"
msgstr "ระบบไฟล์"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase profile '%s'? (no undo)"
msgstr "แทนที่ทั้งหมด"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Profile with this name already exists."
msgstr "มีชื่อกลุ่มนี้อยู่แล้ว"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Properties Disabled)"
msgstr "คุณสมบัติ"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled)"
msgstr "ปิดการตัด"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options:"
msgstr "รายละเอียด:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enable Contextual Editor"
msgstr "เปิดตัวแก้ไขถัดไป"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Properties:"
msgstr "คุณสมบัติ:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Features:"
msgstr "ฟีเจอร์"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes:"
msgstr "ค้นหาคลาส"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Error saving profile to path: '%s'."
msgstr "ผิดพลาดขณะโหลดแม่แบบ '%s'"
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Current Profile:"
msgstr "รุ่นปัจจุบัน:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Make Current"
msgstr "ปัจจุบัน:"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "ไฟล์ใหม่"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "นำเข้า"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_export.cpp
msgid "Export"
msgstr "ส่งออก"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Available Profiles:"
msgstr "โหนดที่มีให้ใช้:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options"
msgstr "รายละเอียด"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "New profile name:"
msgstr "ชื่อใหม่:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase Profile"
msgstr "ลบพื้นที่"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Profile(s)"
msgstr "นำเข้าโปรเจกต์แล้ว"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Export Profile"
msgstr "ส่งออกโปรเจกต์"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Manage Editor Feature Profiles"
msgstr "จัดการแม่แบบส่งออก"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "เลือกโฟลเดอร์ปัจจุบัน"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "มีไฟล์นี้อยู่แล้ว จะเขียนทับหรือไม่?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "เลือกโฟลเดอร์นี้"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "คัดลอกตำแหน่ง"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "แสดงในตัวจัดการไฟล์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "แสดงในตัวจัดการไฟล์"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "สร้างโฟลเดอร์..."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh"
msgstr "รีเฟรช"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "ทุกนามสุกลที่รู้จัก"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "ทุกไฟล์ (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "เปิดไฟล์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "เปิดไฟล์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "เปิดโฟลเดอร์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "เปิดไฟล์หรือโฟลเดอร์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "บันทึก"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "บันทึกไฟล์"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ย้อนกลับ"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "ไปหน้า"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "ขึ้นบน"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "เลือก/ลบโฟลเดอร์ที่ชอบ"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "สลับโหมด"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "แก้ไขตำแหน่ง"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "เลื่อนโฟลเดอร์ที่ชอบขึ้น"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "เลื่อนโฟลเดอร์ที่ชอบลง"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Previous Folder"
msgstr "ไปชั้นล่าง"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Next Folder"
msgstr "ไปชั้นบน"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "ไปยังโฟลเดอร์หลัก"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle visibility of hidden files."
msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a grid of thumbnails."
msgstr "แสดงเป็นภาพตัวอย่าง"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a list."
msgstr "แสดงเป็นรายชื่อไฟล์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "ไฟล์และโฟลเดอร์:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "ตัวอย่าง:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "ไฟล์:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "นามสกุลไฟล์ไม่ถูกต้อง"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "สแกนต้นฉบับ"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "นำเข้าทรัพยากร(อีกครั้ง)"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "บนสุด"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "คลาส:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "สืบทอดจาก:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "สืบทอดโดย:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "รายละเอียด:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "คุณสมบัติ"
#: editor/editor_help.cpp
msgid "Properties:"
msgstr "คุณสมบัติ:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "รายชื่อเมท็อด"
#: editor/editor_help.cpp
#, fuzzy
msgid "Methods:"
msgstr "รายชื่อเมท็อด"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "คุณสมบัติ"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties:"
msgstr "คุณสมบัติ:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "สัญญาณ:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "ค่าคงที่"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "ค่าคงที่:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "กลุ่มค่าคงที่ "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "ค่าคงที่"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "ค่าคงที่:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description"
msgstr "รายละเอียด"
#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description:"
msgstr "รายละเอียด:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "สอนใช้งานออนไลน์:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"คลาสนี้ยังไม่มีการสอนการใช้งาน ท่านสามารถ[color=$color][url=$url]ช่วยเขียน[/url][/"
"color] หรือ [color=$color][url=$url2]ขอให้จัดทำ[/url][/color]"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "รายละเอียดตัวแปร:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions:"
msgstr "รายละเอียดตัวแปร:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr "คุณสมบัตินี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "รายละเอียดเมท็อด:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions:"
msgstr "รายละเอียดเมท็อด:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "ค้นหาในคู่มือ"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Display All"
msgstr "แสดงปกติ"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Classes Only"
msgstr "คลาส"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Methods Only"
msgstr "รายชื่อเมท็อด"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "สัญญาณ"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "ค่าคงที่"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Properties Only"
msgstr "คุณสมบัติ"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Properties Only"
msgstr "คุณสมบัติ"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Member Type"
msgstr "ตัวแปร"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Class"
msgstr "คลาส:"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "คุณสมบัติ:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "กำหนด"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "ข้อความ:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "ลบที่เลือก"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "ลบ"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "ลบข้อความ"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr ""
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "ตกลง"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "บันทึกรีซอร์สผิดพลาด!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "บันทึกรีซอร์สเป็น..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "เปิดไฟล์เพื่อเขียนไม่ได้:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "ไม่ทราบรูปแบบไฟล์ที่ร้องขอ:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "ผิดพลาดขณะบันทึก"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "ผิดพลาดขณะอ่านไฟล์ '%s'"
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "ไฟล์ '%s' ไม่สมบูรณ์"
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s' หรือการอ้างอิงสูญหาย"
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "ผิดพลาดขณะโหลด '%s'"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "บันทึกฉาก"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "กำลังวิเคราะห์"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "กำลังสร้างรูปตัวอย่าง"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "ทำไม่ได้ถ้าไม่มีฉาก"
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "บันทึกฉากไม่ได้ อาจจะมีการอ้างอิงไม่สมบูรณ์ (อินสแตนซ์หรือการสืบทอด)"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "โหลด MeshLibrary เพื่อรวมไม่ได้!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "ผิดพลาดขณะบันทึก MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "โหลด TileSet เพื่อรวมไม่ได้!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "ผิดพลาดขณะบันทึก TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "ผิดพลาดขณะบันทึกเลย์เอาต์!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "แทนที่เลย์เอาต์เริ่มต้น"
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "ไม่พบชื่อเลย์เอาต์!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "คืนเลย์เอาต์เป็นค่าเริ่มต้น"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"รีซอร์สนี้เป็นของฉากที่ถูกนำเข้า จึงไม่สามารถแก้ไขได้\n"
"อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการนำเข้าฉาก"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"รีซอร์สนี้เป็นของฉากที่ถูกอินสแตนซ์หรือสืบทอด\n"
"การแก้ไขจะไม่ถูกบันทึก"
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr "รีซอร์สนี้ถูกนำเข้าจึงไม่สามารถแก้ไขได้ ปรับตั้งค่าในแผงนำเข้าและนำเข้าใหม่"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"ฉากนี้ถูกนำเข้า การแก้ไขจะไม่ถูกบันทึก\n"
"ต้องอินสแตนซ์หรือสืบทอดก่อนจึงจะสามารถแก้ไขได้\n"
"อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการนำเข้าฉาก"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"วัตถุนี้เป็นวัตถุรีโมท การแก้ไขจะไม่ถูกบันทึก\n"
"อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการแก้ไขจุดบกพร่อง"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "ยังไม่ได้เลือกฉากที่จะเล่น"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "ฉากปัจจุบันยังไม่ได้บันทึก กรุณาบันทึกก่อนเริ่มโปรแกรม"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "เปิดไฟล์ฉาก"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "เปิดไฟล์ฉากที่ใช้สืบทอด"
#: editor/editor_node.cpp
#, fuzzy
msgid "Quick Open..."
msgstr "เปิดไฟล์ฉากด่วน..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "เปิดไฟล์ฉากด่วน..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "เปิดไฟล์สคริปต์ด่วน..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "บันทึกและปิด"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "บันทึก '%s' ก่อนปิดโปรแกรมหรือไม่?"
#: editor/editor_node.cpp
#, fuzzy
msgid "Saved %s modified resource(s)."
msgstr "โหลดรีซอร์สไม่ได้"
#: editor/editor_node.cpp
#, fuzzy
msgid "A root node is required to save the scene."
msgstr "Texture ขนาดใหญ่ต้องการแค่ไฟล์เดียว"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "บันทึกฉากเป็น..."
#: editor/editor_node.cpp
msgid "No"
msgstr "ไม่"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "ใช่"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "ฉากนี้ยังไม่ได้บันทึก บันทึกก่อนเริ่ม?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "ทำไม่ได้ถ้าไม่มีฉาก"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "ส่งออก Mesh Library"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "ทำไม่ได้ถ้าไม่มีโหนดราก"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "ส่งออก Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "ทำไม่ได้ถ้าไม่ได้เลือกโหนด"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "ฉากปัจจุบันยังไม่ได้บันทึก จะเปิดไฟล์หรือไม่?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "ฉากยังไม่ได้บันทึก ไม่สามารถโหลดใหม่ได้"
#: editor/editor_node.cpp
msgid "Revert"
msgstr "คืนกลับ"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "การคืนกลับไม่สามารถยกเลิกได้ คืนกลับ?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "เริ่มฉากด่วน..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "ออก"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "ออกโปรแกรม?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "เปิดตัวจัดการโปรเจกต์?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "บันทึกและปิด"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "บันทึกฉากต่อไปนี้ก่อนปิดโปรแกรมหรือไม่?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "บันทึกฉากต่อไปนี้ก่อนกลับสู่ตัวจัดการโปรเจกต์หรือไม่?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"ตัวเลือกนี้จะหายไปในรุ่นเสถียร สถานการณ์ที่จำเป็นต้องเปิดตัวเลือกนี้จะถือว่าเป็นบัค กรุณารายงานบัค"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "เลือกฉากเริ่มต้น"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "ไม่สามารถเปิดใช้งานปลั๊กอิน: '%s'"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr "ไม่พบชื่อสคริปต์ในปลั๊กอิน: 'res://addons/%s'"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s'"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s' ไม่ใช่สคริปต์ tool"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s' ไม่ได้สืบทอดจาก EditorPlugin"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s' ไม่ใช่สคริปต์ tool"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"ฉาก '%s' ถูกนำเข้าโดยอัตโนมัติจึงไม่สามารถถูกแก้ไข\n"
"สามารถสืบทอดไปยังฉากใหม่เพื่อทำการแก้ไข"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"ผิดพลาดขณะโหลดฉาก ฉากต้องอยู่ในโฟลเดอร์โปรเจกต์ ใช้ 'Import' เพื่อเปิดไฟล์ฉาก "
"แล้วบันทึกลงในโฟลเดอร์โปรเจกต์"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "ฉาก '%s' มีการอ้างอิงสูญหาย:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "ล้างรายการฉากล่าสุด"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"ยังไม่ได้กำหนดฉากเริ่มต้น กำหนดตอนนี้หรือไม่?\n"
"สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"ไม่มีฉาก '%s' ที่เลือกไว้ เลือกใหม่ตอนนี้หรือไม่?\n"
"สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"'%s' ไม่ใช่ไฟล์ฉาก เลือกใหม่ตอนนี้หรือไม่?\n"
"สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "บันทึกเลย์เอาต์"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "ลบเลย์เอาต์"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "ค่าเริ่มต้น"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
msgid "Show in FileSystem"
msgstr "เปิดในตัวจัดการไฟล์"
#: editor/editor_node.cpp
#, fuzzy
msgid "Play This Scene"
msgstr "เล่น"
#: editor/editor_node.cpp
#, fuzzy
msgid "Close Tab"
msgstr "ปิดแท็บอื่น"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "ปิดแท็บอื่น"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Close All Tabs"
msgstr "ปิดทั้งหมด"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "สลับฉาก"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "และอีก %d ไฟล์หรือโฟลเดอร์"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "และอีก %d โฟลเดอร์"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "และอีก %d ไฟล์"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ตำแหน่งแผง"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "เพิ่มฉากใหม่"
#: editor/editor_node.cpp
msgid "Scene"
msgstr "ฉาก"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "ไปยังฉากที่เพิ่งเปิด"
#: editor/editor_node.cpp
#, fuzzy
msgid "Copy Text"
msgstr "คัดลอกตำแหน่ง"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "แท็บถัดไป"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "แท็บก่อนหน้า"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "คัดกรองไฟล์..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "การจัดการกับไฟล์ฉาก"
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "ฉากใหม่"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "สืบทอดฉากใหม่..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "เปิดไฟล์ฉาก..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "บันทึกฉาก"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save All Scenes"
msgstr "บันทึกทุกฉาก"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "ปิดไฟล์ฉาก"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "เปิดไฟล์ล่าสุด"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "แปลงเป็น..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "เลิกทำ"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "ทำซ้ำ"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "คืนกลับฉาก"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "โปรเจกต์และเครื่องมืออื่น ๆ"
#: editor/editor_node.cpp
msgid "Project"
msgstr "โปรเจกต์"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "ตัวเลือกโปรเจกต์"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "เครื่องมือ"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Project Data Folder"
msgstr "เปิดตัวจัดการโปรเจกต์?"
#: editor/editor_node.cpp
msgid "Install Android Build Template"
msgstr ""
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "ปิดและกลับสู่รายชื่อโปรเจกต์"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "แก้จุดบกพร่อง"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่องผ่านเครือข่าย"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr "เมื่อส่งออก โปรแกรมจะพยายามเชื่อมต่อมายังคอมพิวเตอร์เครื่องนี้เพื่อทำการแก้ไขจุดบกพร่อง"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "ส่งออกโดยใช้ระบบไฟล์เครือข่าย"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"ถ้าเปิดตัวเลือกนี้ ตัวเกมที่ส่งออกจะมีขนาดแค่พอใช้งานได้\n"
"ตัวเกมจะได้รับระบบไฟล์จากโปรแกรมแก้ไขผ่านเครือข่าย\n"
"การส่งออกบน Android จะใช้สาย USB เพื่อให้เร็วขึ้น ตัวเลือกนี้จะช่วยในการทดสอบเกมที่มีขนาดใหญ่"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "รูปทรงกายภาพมองเห็นได้"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr "รูปทรงกายภาพและรังสี (2D และ 3D) จะมองเห็นได้ขณะเริ่มโปรแกรมถ้าเปิดตัวเลือกนี้"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "เส้นนำทางมองเห็นได้"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr "รูปทรงที่มีเส้นนำทางจะมองเห็นได้เมื่อเริ่มโปรแกรมถ้าเปิดตัวเลือกนี้"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "ซิงค์การเปลี่ยนแปลงฉาก"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"ถ้าเปิดตัวเลือกนี้ โปรแกรมที่รันอยู่จะได้รับการแก้ไขทันที\n"
"เมื่อใช้กับอุปกรณ์แบบรีโมท จะดีกว่าถ้าเปิดระบบไฟล์เครือข่ายด้วย"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "ซิงค์การแก้ไขสคริปต์"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"เมื่อเปิดตัวเลือกนี้ สคริปต์ที่บันทึกจะโหลดในเกมทันที\n"
"ถ้าใช้กับอุปกรณ์รีโมท จะดีกว่าถ้าเปิดระบบไฟล์เครือข่ายด้วย"
#: editor/editor_node.cpp
msgid "Editor"
msgstr "โปรแกรม"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "ตัวเลือกโปรแกรมสร้างเกม"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "เลย์เอาต์โปรแกรม"
#: editor/editor_node.cpp
#, fuzzy
msgid "Take Screenshot"
msgstr "เข้าใจ!"
#: editor/editor_node.cpp
#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "ตัวเลือกโปรแกรมสร้างเกม"
#: editor/editor_node.cpp
msgid "Automatically Open Screenshots"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open in an external image editor."
msgstr "เปิดตัวแก้ไขถัดไป"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "สลับเต็มจอ"
#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle System Console"
msgstr "ซ่อน/แสดงโหนด CanvasItem"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "ตัวเลือกโปรแกรมสร้างเกม"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Settings Folder"
msgstr "ตัวเลือกโปรแกรมสร้างเกม"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features"
msgstr "จัดการแม่แบบส่งออก"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "จัดการแม่แบบส่งออก"
#: editor/editor_node.cpp
msgid "Help"
msgstr "ช่วยเหลือ"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "ค้นหา"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "คู่มือ"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "ถาม/ตอบ"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "ระบบติดตามบัค"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "ชุมชน"
#: editor/editor_node.cpp
msgid "About"
msgstr "เกี่ยวกับ"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "เล่นโปรเจกต์"
#: editor/editor_node.cpp
msgid "Play"
msgstr "เล่น"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "หยุดชั่วคราว"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "หยุดชั่วคราว"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "หยุด"
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "หยุด"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "เล่นฉากปัจจุบัน"
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "เล่น"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "เลือกเล่นฉาก"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "เลือกเล่นฉาก"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Save & Restart"
msgstr "บันทึกและนำเข้าอีกครั้ง"
#: editor/editor_node.cpp
#, fuzzy
msgid "Spins when the editor window redraws."
msgstr "หมุนเมื่อมีการวาดหน้าต่างโปรแกรมใหม่!"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Continuously"
msgstr "ต่อเนื่อง"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update When Changed"
msgstr "อัพเดทเมื่อเปลี่ยนแปลง"
#: editor/editor_node.cpp
#, fuzzy
msgid "Hide Update Spinner"
msgstr "ปิดการอัพเดทตัวหมุน"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "ระบบไฟล์"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "คุณสมบัติ"
#: editor/editor_node.cpp
msgid "Node"
msgstr "โหนด"
#: editor/editor_node.cpp
#, fuzzy
msgid "Expand Bottom Panel"
msgstr "ขยายโฟลเดอร์"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "ข้อความ"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ไม่บันทึก"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "จัดการแม่แบบส่งออก"
#: editor/editor_node.cpp
msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Android build template is already installed and it won't be overwritten.\n"
"Remove the \"build\" directory manually before attempting this operation "
"again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "นำเข้าแม่แบบจากไฟล์ ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "ส่งออกโปรเจกต์"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "ส่งออกไลบรารี"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "รวมกับที่มีอยู่เดิม"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "รหัสผ่าน:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "เปิดและรันสคริปต์"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "สืบทอด"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "โหลดผิดพลาด"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "เลือก"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "เปิดตัวแก้ไข 2 มิติ"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "เปิดตัวแก้ไข 3 มิติ"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "เปิดตัวแก้ไขสคริปต์"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "เปิดแหล่งรวมทรัพยากร"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "เปิดตัวแก้ไขถัดไป"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "เปิดตัวแก้ไขก่อนหน้า"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "กำลังสร้างภาพตัวอย่าง Mesh"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "รูปตัวอย่าง..."
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit Plugin"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ปลั๊กอินที่ติดตั้งแล้ว:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "อัพเดท"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "รุ่น:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "โดย:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "สถานะ:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit:"
msgstr "แก้ไข"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Start"
msgstr "เริ่ม!"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "วัด:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "เวลาเฟรม (วินาที)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "เวลาเฉลี่ย (วินาที)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "% ของเฟรม"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "% ของเฟรมฟิสิกส์"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "รวม"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "ตัวเอง"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "เฟรมที่:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "เวลา"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "จำนวนครั้ง"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "เปิด"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr ""
#: editor/editor_properties.cpp
#, fuzzy
msgid "Bit %d, value %d"
msgstr "บิต %d, ค่า %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[ว่างเปล่า]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Assign..."
msgstr "ระบุ"
#: editor/editor_properties.cpp
#, fuzzy
msgid "Invalid RID"
msgstr "ตำแหน่งผิดพลาด"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "เลือก Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "สคริปต์ใหม่"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "%s ใหม่"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "ไม่ใช้ร่วมกับวัตถุอื่น"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "วาง"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "แปลงเป็น %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "เปิดในโปรแกรมแก้ไข"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "โหนดที่เลือกไม่ใช่ Viewport!"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "Size: "
msgstr "ขนาดเซลล์:"
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "ลบไอเทม"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Key:"
msgstr "ชื่อใหม่:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Value:"
msgstr "ชื่อใหม่:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"ไม่มีแม่แบบส่งออกที่สามารถรันเกมได้ของแพลตฟอร์มนี้\n"
"กรุณาเพิ่มแม่แบบส่งออกในเมนูส่งออก"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "เขียนโปรแกรมในเมท็อด _run()"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "มีฉากที่แก้ไขอยู่แล้ว"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "สร้างอินสแตนซ์ของสคริปต์ไม่ได้:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "ลืมคีย์เวิร์ด 'tool' หรือไม่?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "รันสคริปต์ไม่ได้:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "ลืมใส่เมท็อด '_run' หรือไม่?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "เลือกโหนดเพื่อนำเข้า"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "เลือก"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "ตำแหน่งที่อยู่ฉาก:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "นำเข้าจากโหนด:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "ดาวน์โหลดอีกครั้ง"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "ถอนการติดตั้ง"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(ติดตั้งแล้ว)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "ดาวน์โหลด"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(ไม่พบ)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(ปัจจุบัน)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "กำลังเรียกข้อมูล โปรดรอ..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "ลบแม่แบบรุ่น '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "เปิดไฟล์ zip แม่แบบส่งออกไม่ได้"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
msgstr "รูปแบบของ version.txt ในแม่แบบไม่ถูกต้อง"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "ไม่พบ version.txt ในแม่แบบ"
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "ผิดพลาดขณะสร้างตำแหน่งแม่แบบ:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "กำลังคลายบีบอัดแม่แบบส่งออก"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "นำเข้า:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr "ไม่พบลิงก์ดาวน์โหลดสำหรับรุ่นนี้ มีเฉพาะสำหรับโปรแกรมรุ่นหลัก"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "ค้นหาไม่สำเร็จ"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "เชื่อมต่อไม่ได้"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "ไม่มีการตอบกลับ"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "ร้องขอผิดพลาด"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "เปลี่ยนทางมากเกินไป"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "ผิดพลาด:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "ดาวน์โหลดเสร็จสิ้น"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "ผิดพลาดขณะร้องขอที่อยู่: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "กำลังเชื่อมต่อ..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "การเชื่อมต่อสิ้นสุด"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "กำลังค้นหา..."
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "ค้นหาไม่สำเร็จ"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "กำลังเชื่อมต่อ..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "เชื่อมต่อไม่ได้"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "เชื่อมต่อแล้ว"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "กำลังร้องขอ..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "กำลังดาวน์โหลด"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "เชื่อมต่อผิดพลาด"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "การรับรองความปลอดภัยผิดพลาด"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
msgstr "กำลังคลายบีบอัด"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "รุ่นปัจจุบัน:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "รุ่นที่ติดตั้งแล้ว:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "ติดตั้งไฟล์แม่แบบ"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "ลบแม่แบบ"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "เลือกไฟล์แม่แบบ"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "จัดการแม่แบบส่งออก"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "ดาวน์โหลดแม่แบบ"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "เลือกลิงก์ดาวน์โหลด: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "เปิดไฟล์ file_type_cache.cch เพื่อเขียนไม่ได้ จะไม่บันทึกแคชของชนิดไฟล์!"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "ที่ชื่นชอบ:"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "ไม่สามารถไปยัง '%s' เนื่องจากไม่พบในระบบ!"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "สถานะ: นำเข้าไฟล์ล้มเหลว กรุณาแก้ไขไฟล์และนำเข้าใหม่"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ไม่สามารถย้าย/เปลี่ยนชื่อโฟลเดอร์ราก"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "ย้ายโฟลเดอร์มาข้างในตัวมันเองไม่ได้"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "ผิดพลาดขณะย้าย:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "ผิดพลาดขณะทำซ้ำ:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "ไม่สามารถอัพเดทการอ้างอิง:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "ไม่ได้ระบุชื่อ"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Provided name contains invalid characters."
msgstr "ไม่สามารถใช้อักษรบางตัวในชื่อได้"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "อักษรบางตัวใช้ไม่ได้"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "มีชื่อกลุ่มนี้อยู่แล้ว"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "เปลี่ยนชื่อไฟล์:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "ทำซ้ำไฟล์:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "ทำซ้ำโฟลเดอร์:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Inherited Scene"
msgstr "สืบทอดฉากใหม่..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scenes"
msgstr "เปิดไฟล์ฉาก"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "อินสแตนซ์"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "ที่ชื่นชอบ:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "ลบออกจากกลุ่ม"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "แก้ไขการอ้างอิง..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "ดูเจ้าของ..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "เปลี่ยนชื่อ..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "ทำซ้ำ..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "ย้ายไป..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Script..."
msgstr "สคริปต์ใหม่"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Resource..."
msgstr "บันทึกรีซอร์สเป็น..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Expand All"
msgstr "ขยายโฟลเดอร์"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "ยุบโฟลเดอร์"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "เปลี่ยนชื่อ"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "ไปชั้นล่าง"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "ไปชั้นบน"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "สแกนระบบไฟล์ใหม่"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
msgstr "สลับโหมด"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Search files"
msgstr "ค้นหาคลาส"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"กำลังสแกนไฟล์,\n"
"กรุณารอ..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "ย้าย"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "There is already file or folder with the same name in this location."
msgstr "มีโฟลเดอร์ชื่อเดียวกันอยู่แล้ว"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "สร้างสคริปต์"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "ค้นหา tile"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "ค้นหา"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "ซ่อน"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "ตัวกรอง"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "ค้นหา..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "แทนที่..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "ยกเลิก"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
msgstr "ค้นหา"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace: "
msgstr "แทนที่"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace all (no undo)"
msgstr "แทนที่ทั้งหมด"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Searching..."
msgstr "กำลังบันทึก..."
#: editor/find_in_files.cpp
#, fuzzy
msgid "Search complete"
msgstr "ค้นหาคำ"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Group name already exists."
msgstr "ผิดพลาด: มีชื่อแอนิเมชันนี้อยู่แล้ว!"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "ชื่อผิดพลาด"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "กลุ่ม"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes not in Group"
msgstr "เพิ่มไปยังกลุ่ม"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "ตัวกรอง"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes in Group"
msgstr "แก้ไขกลุ่ม"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "เพิ่มไปยังกลุ่ม"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "ลบออกจากกลุ่ม"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Manage Groups"
msgstr "กลุ่ม"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "นำเข้าเป็นฉากเดียว"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "นำเข้าโดยแยกแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "นำเข้าโดยแยกวัสดุ"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "นำเข้าโดยแยกวัตถุ"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "นำเข้าโดยแยกทั้งวัตถุและวัสดุ"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "นำเข้าโดยแยกวัตถุและแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "นำเข้าโดยแยกวัสดุและแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "นำเข้าโดยแยกทั้งวัตถุ วัสดุ และแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "นำเข้าเป็นหลายฉาก"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "นำเข้าเป็นหลายฉากและวัสดุ"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "นำเข้าฉาก"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "กำลังนำเข้าฉาก..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "กำลังสร้าง Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "สร้างสำหรับพื้นผิว: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "กำลังรันสคริปต์..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "โหลดสคริปต์หลังนำเข้าไม่ได้:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "สคริปต์หลังนำเข้าผิดพลาด (ตรวจสอบคอนโซล):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "ผิดพลาดขณะรันสคริปต์หลังนำเข้า:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "กำลังบันทึก..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "กำหนดเป็นค่าเริ่มต้นของ '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "ลบค่าเริ่มต้นของ '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " ไฟล์"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "นำเข้าเป็น:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "แบบ..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "นำเข้าใหม่"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
msgstr ""
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "โหลดรีซอร์สไม่ได้"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Expand All Properties"
msgstr "ขยายคุณสมบัติทั้งหมด"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "ยุบคุณสมบัติทั้งหมด"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "บันทึกเป็น..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "คัดลอกตัวแปร"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "วางตัวแปร"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "คัดลอกรีซอร์ส"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "ฝัง"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "ไม่ให้ใช้รีซอร์สร่วมกับวัตถุอื่น"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "เปิดในคู่มือ"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "สร้างรีซอร์สใหม่ในหน่วยความจำและทำการปรับแต่ง"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "โหลดรีซอร์สที่มีอยู่แล้วในดิสก์และทำการปรับแต่ง"
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "บันทึกรีซอร์สที่กำลังปรับแต่ง"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "ไปยังวัตถุที่ปรับแต่งก่อนหน้า"
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "ไปยังวัตถุที่ปรับแต่งถัดไป"
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "ประวัติการปรับแต่งวัตถุ"
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "คุณสมบัติวัตถุ"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Filter properties"
msgstr "ตัวกรอง"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "การแก้ไขจะไม่ถูกบันทึก!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "กำหนด MultiNode"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "เลือกโหนดเพื่อแก้ไขสัญญาณและกลุ่ม"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Edit a Plugin"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Create a Plugin"
msgstr "สร้าง C# solution"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Plugin Name:"
msgstr "ปลั๊กอิน"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Language:"
msgstr "ภาษา"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Script Name:"
msgstr "สคริปต์ถูกต้อง"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "สร้างรูปหลายเหลี่ยม"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "ลบจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"แก้ไขรูปหลายเหลี่ยม:\n"
"เมาส์ซ้าย: ย้ายจุด\n"
"Ctrl+เมาส์ซ้าย: แยกส่วน\n"
"เมาส์ขวา: ลบจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Erase points."
msgstr "คลิกขวา: ลบจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "แทรกจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Polygon And Point"
msgstr "ลบรูปหลายเหลี่ยมและจุด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "เพิ่มแอนิเมชัน"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Load..."
msgstr "โหลด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Move Node Point"
msgstr "ย้ายจุด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Limits"
msgstr "แก้ไขระยะเวลาการผสาน"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Labels"
msgstr "แก้ไขระยะเวลาการผสาน"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "เพิ่มโหนด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "เพิ่มแอนิเมชัน"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
msgstr "ลบจุด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
msgstr "ย้ายจุด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "โหนดแอนิเมชัน"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Triangle already exists."
msgstr "มีการกระทำ '%s' อยู่แล้ว!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "เพิ่มตัวแปร"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Limits"
msgstr "แก้ไขระยะเวลาการผสาน"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Labels"
msgstr "แก้ไขระยะเวลาการผสาน"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
msgstr "ลบจุด"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Triangle"
msgstr "ลบตัวแปร"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Toggle Auto Triangles"
msgstr "เปิด/ปิดซิงเกิลตัน"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Erase points and triangles."
msgstr "วิเคราะห์สามเหลี่ยม %d อัน:"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "ผสม:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Add Node to BlendTree"
msgstr "เพิ่มโหนดจากผัง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "โหมดเคลื่อนย้าย"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
msgstr "เชื่อมต่อแล้ว"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Disconnected"
msgstr "การเชื่อมต่อสิ้นสุด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "แอนิเมชัน"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "ลบโหนด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "ลบโหนด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Toggle Filter On/Off"
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Change Filter"
msgstr "แก้ไขตัวกรองภูมิภาค"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Renamed"
msgstr "ชื่อโหนด:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
msgstr "เพิ่มโหนด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "แก้ไขโหนดลูกได้"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "เปิดปิดการเล่นอัตโนมัติ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "ชื่อแอนิเมชันใหม่:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "แอนิเมชันใหม่"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "เปลี่ยนชื่อแอนิเมชัน:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "ลบแอนิเมชัน?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "ลบแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Invalid animation name!"
msgstr "ผิดพลาด: ชื่อแอนิเมชันไม่ถูกต้อง!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Animation name already exists!"
msgstr "ผิดพลาด: มีชื่อแอนิเมชันนี้อยู่แล้ว!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "เปลี่ยนชื่อแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "แก้ไขการผสานไปข้างหน้า"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "แก้ไขระยะเวลาการผสาน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "โหลดแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "ทำซ้ำแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "ผิดพลาด: ไม่มีแอนิเมชันให้คัดลอก!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "ผิดพลาด: ไม่มีแอนิเมชันในคลิปบอร์ด!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "วางแอนิเมชันแล้ว"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "วางแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to edit!"
msgstr "ผิดพลาด: ไม่มีแอนิเมชันให้แก้ไข!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "เล่นแอนิเมชันที่เลือกย้อนหลังจากตำแหน่งปัจจุบัน (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "เล่นแอนิเมชันที่เลือกย้อนหลังจากท้ายสุด (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "หยุดการเล่นแอนิเมชัน (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "เล่นแอนิเมชันที่เลือกจากเริ่มต้น (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "เล่นแอนิเมชันที่เลือกจากตำแหน่งปัจจุบัน (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "ตำแหน่งแอนิเมชัน (วินาที)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "ปรับอัตราส่วนเวลาทุกแอนิเมชันของโหนด"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "เครื่องมือแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "แอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "ทรานสิชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
msgstr "เปิดในโปรแกรมแก้ไข"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "แสดงรายชื่อแอนิเมชันในตัวเล่น"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "เล่นอัตโนมัติเมื่อโหลด"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "เปิดภาพเงาการเคลื่อนไหว"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Onion Skinning Options"
msgstr "ภาพเงาการเคลื่อนไหว"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "ทิศทาง"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "อดีต"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "อนาคต"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "ความลึก"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 ระดับ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 ระดับ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 ระดับ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "เฉพาะที่แตกต่าง"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "บังคับระดับสีขาว"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "รวมสัญลักษณ์ (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "วางแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "สร้างแอนิเมชันใหม่"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "ชื่อแอนิเมชัน:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "ผิดพลาด!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "ระยะเวลาผสาน:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "ถัดไป (คิวอัตโนมัติ):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "ระยะเวลาการผสาน Cross-Animation"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "โหมดเคลื่อนย้าย"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "เพิ่มการแปล"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "เพิ่มโหนด"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "End"
msgstr "จบ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "No playback resource set at path: %s."
msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Removed"
msgstr "ลบ:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition Removed"
msgstr "โหนดทรานสิชัน"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Create new nodes."
msgstr "สร้าง %s ใหม่"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "เชื่อมโหนด"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "ลบแทร็กที่เลือก"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition: "
msgstr "ทรานสิชัน"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "ผังแอนิเมชัน"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "ชื่อใหม่:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "อัตราส่วน:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "เฟดเข้า (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "เฟดออก (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "ผสม"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "ร่วม"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "เริ่มใหม่อัตโนมัติ:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "เริ่มใหม่ (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "สุ่มเริ่มใหม่ (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "เริ่ม!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "จำนวน:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "ผสม 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "ผสม 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "ระยะเวลาเฟด (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "ปัจจุบัน:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "เพิ่มอินพุต"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "ลบ Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "ตั้ง Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "ลบอินพุต"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "ผังแอนิเมชันถูกต้อง"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "ผังแอนิเมชันไม่ถูกต้อง"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "โหนดแอนิเมชัน"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "โหนด OneShot"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "โหนด Mix"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "โหนด Blend2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "โหนด Blend3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "โหนด Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "โหนดอัตราส่วนเวลา"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "โหนด TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "โหนดทรานสิชัน"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "นำเข้าแอนิเมชัน..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "แก้ไขตัวกรองโหนด"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "ตัวกรอง..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ประกอบด้วย:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "ดูไฟล์"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "ไม่พบตำแหน่งนี้:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "เชื่อมต่อไม่ได้ กรุณาลองใหม่"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "ไม่สามารถเชื่อมต่อกับโฮสต์:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "ไม่มีการตอบกลับจากโฮสต์:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "การร้องขอผิดพลาด รหัส:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "การร้องขอผิดพลาด เปลี่ยนทางมากเกินไป"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "แฮชผิดพลาด ไฟล์ดาวน์โหลดอาจเสียหาย"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "ที่ควรจะเป็น:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "ที่ได้รับ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "ผิดพลาดในการตรวจสอบแฮช SHA256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "ดาวน์โหลดทรัพยากรผิดพลาด:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading (%s / %s)..."
msgstr "กำลังดาวน์โหลด"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "กำลังดาวน์โหลด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "กำลังค้นหา..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "การร้องขอผิดพลาด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "พร้อมใช้งาน"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Install..."
msgstr "ติดตั้ง"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "ลองใหม่"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "ดาวน์โหลดผิดพลาด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "กำลังดาวน์โหลดไฟล์นี้อยู่แล้ว!"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "First"
msgstr "แรกสุด"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "แท็บก่อนหน้า"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "ต่อไป"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "ทั้งหมด"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "ปลั๊กอิน"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "เรียงตาม:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Reverse sorting."
msgstr "กำลังร้องขอ..."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "หมวดหมู่:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "ไซต์:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "การสนับสนุน..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "ผู้พัฒนา"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "ทดสอบ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ไฟล์ ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"ไม่สามารถเลือกตำแหน่งที่จะบันทึกภาพ lightmap\n"
"กรุณาบันทึกฉาก (เพื่อบันทึกภาพในโฟลเดอร์เดียวกัน) หรือระบุตำแหน่งในคุณสมบัติของ BakedLightmap"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"ไม่มีพื้นผิวให้สร้าง lightmap กรุณาตรวจสอบว่าพื้นผิวมี UV2 และได้เปิดใช้งาน 'Bake Light'"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "ผิดพลาดขณะสร้างภาพ lightmap กรุณาตรวจสอบว่าสามารถเขียนไฟล์ในตำแหน่งที่บันทึกได้"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "สร้าง Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "ตัวอย่าง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "ตั้งค่าการจำกัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "จุดกำเนิดตาราง:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "ระยะห่างเส้น:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "องศาเริ่มต้น:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "ช่วงองศา:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Vertical Guide"
msgstr "เลื่อนเส้นนำแนวตั้ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "สร้างเส้นนำแนวตั้ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "ลบเส้นนำแนวตั้ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Horizontal Guide"
msgstr "เลื่อนเส้นนำแนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "สร้างเส้นนำแนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "ลบเส้นนำแนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "สร้างเส้นนำแนวตั้งและแนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "ย้ายจุดหมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgstr "แก้ไข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "เคลื่อนย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgstr "แก้ไข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgstr "แก้ไข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgstr "แก้ไข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "ปรับหมุดเท่านั้น"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "แก้ไขการตรึงและขอบ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "แก้ไขการตรึง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "เครื่องมือเลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "ลบสิ่งที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "ลบที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "ลบที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "วางท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
msgstr "สร้างจุดปะทุจาก Mesh"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "ลบท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "สร้าง IK Chain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "ลบ IK Chain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Reset"
msgstr "รีเซ็ตการซูม"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "โหมดเลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "ลาก: หมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+ลาก: ย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr "กด 'v' เพื่อเปลี่ยนจุดหมุน 'Shift+v' เพื่อลากจุดหมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+คลิกขวา: เลือกที่ซ้อนกัน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "โหมดเคลื่อนย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "โหมดหมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "โหมดปรับขนาด (R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"แสดงวัตถุทั้งหมด ณ ตำแหน่งที่คลิก\n"
"(เหมือน Alt+คลิกขวา ในโหมดเลือก)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "คลิกเพื่อเปลี่ยนจุดหมุนของวัตถุ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "โหมดมุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle snapping."
msgstr "เปิด/ปิด การจำกัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "จำกัดการเคลื่อนย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping Options"
msgstr "ตัวเลือกการจำกัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Grid"
msgstr "จำกัดด้วยเส้นตาราง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "จำกัดการหมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "ตั้งค่าการจำกัด..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "จำกัดให้ย้ายเป็นพิกเซล"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Smart Snapping"
msgstr "จำกัดอัตโนมัติ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Parent"
msgstr "จำกัดด้วยโหนดแม่"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Anchor"
msgstr "จำกัดด้วยจุดหมุนของโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Sides"
msgstr "จำกัดด้วยเส้นขอบของโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Center"
msgstr "จำกัดด้วยจุดหมุนของโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "จำกัดด้วยโหนดอื่น"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Guides"
msgstr "จำกัดด้วยเส้นนำ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "ล็อคไม่ให้วัตถุที่เลือกย้ายตำแหน่ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "ปลดล็อควัตถุที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "ทำให้เลือกโหนดลูกไม่ได้"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "ทำให้เลือกโหนดลูกได้เหมือนเดิม"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "โครงกระดูก..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "แสดงกระดูก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "ลบกระดูก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "มุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "แสดงเส้นตาราง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "แสดงตัวช่วย"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "แสดงไม้บรรทัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "แสดงเส้นนำ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Origin"
msgstr "แสดงจุดกำเนิด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport"
msgstr "1 มุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "ให้สิ่งที่เลือกอยู่กลางจอ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Preview Canvas Scale"
msgstr "ตัวอย่าง Atlas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys (based on mask)."
msgstr "เพิ่มคีย์ (แทร็กที่มีอยู่แล้ว)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Auto Insert Key"
msgstr "แทรกคีย์แอนิเมชัน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "เพิ่มคีย์ (แทร็กที่มีอยู่แล้ว)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "คัดลอกท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "ลบท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "เพิ่มความถี่เส้นตารางขึ้น 2 เท่า"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "ลดความถี่เส้นตารางลงครึ่งหนึ่ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "มุมหลัง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "เพิ่ม %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "กำลังเพิ่ม %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "อินสแตนซ์หลาย ๆ โหนดโดยที่ไม่มีโหนดรากไม่ได้"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "สร้างโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "ผิดพลาดขณะอินสแตนซ์ฉากจาก %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "เปลี่ยนประเภท"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"ลาก & วาง + Shift: เพิ่มเป็นโหนดญาติ\n"
"ลาก & วาง + Alt: เปลี่ยนประเภทโหนด"
#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "สร้างรูปหลายเหลี่ยม"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "ปรับขนาดรูปร่าง"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "ผิดพลาดขณะโหลดรูป:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr "รูปไม่มีพิกเซลใดที่ความโปร่งแสง > 128 ..."
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "โหลด Mask การปะทุ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Restart"
msgstr "เริ่มใหม่ทันที"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "ลบ Mask การปล่อย"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "อนุภาค"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "จำนวนจุดที่สร้างขึ้น:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Mask การปะทุ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "ใช้สีพิกเซล"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "สีการปะทุ"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
msgstr "อนุภาค"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "สร้างจุดปะทุจาก Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "สร้างจุดปะทุจากโหนด"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 0"
msgstr "เรียบ 0"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 1"
msgstr "เรียบ 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "เข้านุ่มนวล"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "ออกนุ่มนวล"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "นุ่มนวล"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "แก้ไขจุดบนเส้นโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "แก้ไขเส้นสัมผัสเส้นโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "โหลดเส้นโค้งตัวอย่าง"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "เพิ่มจุด"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "ลบจุด"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "เส้นตรงซ้าย"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
msgstr "เส้นตรงขวา"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "โหลดค่าล่วงหน้า"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "ลบจุดบนเส้นโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "เปิด/ปิดเส้นสัมผัสแนวโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "กด Shift ค้างเพื่อปรับเส้นสัมผัสแยกกัน"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "สร้าง GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "ไอเทม %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "ไอเทม"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "แก้ไขรายชื่อไอเทม"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh ว่างเปล่า!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "สร้าง Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "สร้าง StaticBody ทรงตัน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "ทำกับโหนดรากไม่ได้!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Static Shape"
msgstr "สร้างรูปทรง Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgstr "สร้างรูปทรงนูน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "สร้าง Mesh นำทาง"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Mesh ไม่ได้เป็นประเภท ArrayMesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "ผิดพลาดขณะสร้างแผ่นคลี่ UV พื้นผิวนี้ไม่สามารถคลี่ได้?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "ไม่มีพื้นผิวให้แก้ไขจุดบกพร่อง"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "โมเดลไม่มี UV ในชั้นนี้"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance ไม่มี Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh ไม่มีพื้นผิวให้สร้างเส้นขอบได้!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "สร้างเส้นรอบรูปไม่ได้!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "สร้างเส้นรอบรูป"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "สร้าง Trimesh Static Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "สร้างเส้นขอบ Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "แสดง UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "แสดง UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "สร้างแผ่นคลี่ UV2 สำหรับ Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "สร้างเส้นขอบ Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "ขนาดเส้นรอบรูป:"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "ลบไอเทม %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "เพิ่มไอเทม"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "ลบไอเทมที่เลือก"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "นำเข้าจากฉาก"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "อัพเดตจากฉาก"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (และไม่ได้ระบุ MultiMesh ไว้ในโหนด)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (และ MultiMesh ไม่มี Mesh)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ที่อยู่ผิดพลาด)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ไม่ใช่ MeshInstance)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ไม่มีรีซอร์ส Mesh)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "ไม่ได้ระบุพื้นผิวต้นฉบับ"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ตำแหน่งที่อยู่ไม่ถูกต้อง)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ไม่มี geometry)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ไม่มีหน้า)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "โหนดแม่ไม่มีพื้นผิวเพื่อสร้าง"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "ไม่สามารถวางพื้นที่"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "เลือก Mesh ต้นฉบับ:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "เลือกพื้นผิวปลายทาง:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "สร้างพื้นผิว"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "สร้าง MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "พื้นผิวปลายทาง:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Mesh ต้นฉบับ:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "แกน X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "แกน Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "แกน Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "แกนขึ้นของ Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "สุ่มการหมุน:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "สุ่มการเอียง:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "สุ่มขนาด:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "สร้าง"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "แปลงเป็นตัวพิมพ์ใหญ่"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generating Visibility Rect"
msgstr "สร้างกรอบการมองเห็น"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "สร้างกรอบการมองเห็น"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "สามารถกำหนดจุดให้แก่ ParticlesMaterial เท่านั้น"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "เวลาในการสร้าง (วินาที):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "หน้าไม่มีพื้นที่!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "ไม่มีหน้า!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "โหนดไม่มี geometry"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "โหนดไม่มี geometry (หน้า)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "สร้างตัวปะทุ"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "จุดปะทุ:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "จุดพื้นผิว"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "จุดพื้นผิว+เส้นบอกทิศ"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "ปริมาตร"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "แหล่งปะทุ: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "ต้องการวัสดุประเภท 'ParticlesMaterial'"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "สร้างเส้นกรอบ"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "สร้างเส้นกรอบการมองเห็น"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "สร้างเส้นกรอบ"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "ลบจุดในเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "ลบจุดควบคุมขาออกของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "ลบจุดควบคุมขาเข้าของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "เพิ่มจุดในเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Curve"
msgstr "ปิดเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "ย้ายจุดในเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "ย้ายจุดควบคุมขาเข้าของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "ย้ายจุดควบคุมขาออกของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "เลือกจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+ลาก: เลือกเส้นสัมผัส"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "คลิก: เพิ่มจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Left Click: Split Segment (in curve)"
msgstr "แยกส่วน (ในเส้นโค้ง)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "คลิกขวา: ลบจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "เลือกเส้นสัมผัส (Shift+ลาก)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "เพิ่มจุด (ในที่ว่าง)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "ลบจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "ปิดเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "ตัวเลือก"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "จุดเส้นโค้ง #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "กำหนดพิกัดจุดเส้นโค้ง"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "กำหนดเส้นโค้งขาเข้า"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "กำหนดเส้นโค้งขาออก"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "ตัดเส้น"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "ลบจุด"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "ลบจุดควบคุมขาออก"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "ลบจุดควบคุมขาเข้า"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "แยกส่วน (ในเส้นโค้ง)"
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "ย้ายจุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones"
msgstr "แสดงกระดูก"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "สร้าง UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "สร้างรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Internal Vertex"
msgstr "สร้างเส้นนำแนวนอน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Internal Vertex"
msgstr "ลบจุดควบคุมขาเข้า"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "ลบรูปหลายเหลี่ยมและจุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "เคลื่อนย้าย UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "ประเภทการเคลื่อนย้าย"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Open Polygon 2D UV editor."
msgstr "แก้ไข UV รูปหลายเหลี่ยม 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "แก้ไข UV รูปหลายเหลี่ยม 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Points"
msgstr "ย้ายจุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygons"
msgstr "รูปหลายเหลี่ยม->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Bones"
msgstr "สร้างกระดูก"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "ย้ายจุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: หมุน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: ย้ายทั้งหมด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: ปรับขนาด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "หมุนรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "ปรับขนาดรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "รูปหลายเหลี่ยม->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->รูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "ลบ UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "การตั้งค่า GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "จำกัดการเคลื่อนย้าย"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "จำกัดการเคลื่อนย้าย"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "เส้นตาราง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Configure Grid:"
msgstr "ตั้งค่าการจำกัด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset X:"
msgstr "จุดกำเนิดตาราง:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset Y:"
msgstr "จุดกำเนิดตาราง:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step X:"
msgstr "ระยะห่างเส้น:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step Y:"
msgstr "ระยะห่างเส้น:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones to Polygon"
msgstr "ปรับขนาดรูปหลายเหลี่ยม"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ผิดพลาด: โหลดรีซอร์สไม่ได้!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "เพิ่มรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "เปลี่ยนชื่อรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "ลบรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "วางรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "อินสแตนซ์:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "ประเภท:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "เปิดในโปรแกรมแก้ไข"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "โหลดรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ตัวโหลดรีซอร์สล่วงหน้า"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Path to AnimationPlayer is invalid"
msgstr "ผังแอนิเมชันไม่ถูกต้อง"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "ล้างรายการไฟล์ล่าสุด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "ปิดและบันทึก?"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "ผิดพลาดขณะย้ายไฟล์:\n"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error: could not load file."
msgstr "โหลดภาพไม่ได้"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error could not load file."
msgstr "โหลดภาพไม่ได้"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "ผิดพลาดขณะบันทึก TileSet!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "ผิดพลาดขณะบันทึกธีม"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Saving"
msgstr "ผิดพลาดขณะบันทึก"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
msgstr "ผิดพลาดขณะนำเข้าธีม"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Importing"
msgstr "ผิดพลาดขณะนำเข้า"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile..."
msgstr "สร้างโฟลเดอร์..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "เปิดไฟล์"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "บันทึกเป็น..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "นำเข้าธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "ผิดพลาดขณะบันทึกธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "ผิดพลาดขณะบันทึก"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "บันทึกธีมเป็น"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "%s Class Reference"
msgstr " ตำราอ้างอิงคลาส"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ค้นหาต่อไป"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter scripts"
msgstr "ตัวกรอง"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter methods"
msgstr "โหมดการกรอง:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "เรียง"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "ย้ายขึ้น"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "ย้ายลง"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "สคริปต์ถัดไป"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "สคริปต์ก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "ไฟล์"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open..."
msgstr "เปิด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "บันทึกทั้งหมด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "โหลดสคริปต์ใหม่"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "คัดลอกตำแหน่งสคริปต์"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "ประวัติก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "ประวัติถัดไป"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "ธีม"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "นำเข้าธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "โหลดธีมใหม่"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "บันทึกธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "ปิดคู่มือ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "ปิดทั้งหมด"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "รัน"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "เปิด/ปิดแผงสคริปต์"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "บรรทัดต่อไป"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "คำสั่งต่อไป"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "หยุดพัก"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "ทำต่อไป"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "เปิดตัวแก้ไขจุดบกพร่องค้างไว้"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "แก้จุดบกพร่องด้วยโปรแกรมอื่น"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation."
msgstr "เปิดคู่มือ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "ค้นหาคู่มือ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "ไปเอกสารก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "ไปเอกสารถัดไป"
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "ละทิ้ง"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n"
"จะทำอย่างไรต่อไป?:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "โหลดใหม่"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "บันทึกอีกครั้ง"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "ตัวแก้ไขจุดบกพร่อง"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "ค้นหาในคู่มือ"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "เชื่อมไปยังโหนด:"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Source"
msgstr "ต้นฉบับ:"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Signal"
msgstr "สัญญาณ"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Target"
msgstr "ตำแหน่งที่อยู่:"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "ลบการเชื่อมโยง '%s' กับ '%s'"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "บรรทัด:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "ไปยังฟังก์ชัน..."
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "สามารถวางรีซอร์สจากระบบไฟล์ได้เท่านั้น"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Lookup Symbol"
msgstr "เสนอแนะคำเต็ม"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "เลือกสี"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "ตัวพิมพ์ใหญ่"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "ตัวพิมพ์เล็ก"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "อักษรแรกพิมพ์ใหญ่"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
msgstr "ลบจุด"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "ตัด"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "ลบบรรทัด"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "ย่อหน้าซ้าย"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "ย่อหน้าขวา"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "เปิด/ปิด ความคิดเห็น"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "เปิด/ปิดมุมมองอิสระ"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Bookmark"
msgstr "ไปจุดพักถัดไป"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "ไปจุดพักก่อนหน้า"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "ลบทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "ซ่อน/แสดงบรรทัด"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "ซ่อนทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "แสดงทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "คัดลอกบรรทัดลงมา"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "เสนอแนะคำเต็ม"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "ลบตัวอักษรที่มองไม่เห็น"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "ใช้เว้นวรรคเป็นย่อหน้า"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "ใช้แท็บเป็นย่อหน้า"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ย่อหน้าอัตโนมัติ"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "เปิด/ปิด จุดพักโปรแกรม"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "ลบจุดพักทั้งหมด"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "ไปจุดพักถัดไป"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "ไปจุดพักก่อนหน้า"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "ค้นหาก่อนหน้า"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "คัดกรองไฟล์..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "ไปยังฟังก์ชัน..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "ไปยังบรรทัด..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "ค้นหาคำที่เลือกในคู่มือ"
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n"
"จะทำอย่างไรต่อไป?:"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Rest Pose from Bones"
msgstr "สร้างจุดปะทุจาก Mesh"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "โครงกระดูก..."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical bones"
msgstr "สร้าง Mesh นำทาง"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Skeleton"
msgstr "โครงกระดูก..."
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical skeleton"
msgstr "สร้าง C# solution"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "เล่น"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "เพอร์สเปกทีฟ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "ยกเลิกการเคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "ย้ายตามแกน X"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "ย้ายตามแกน Y"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "ย้ายตามแกน Z"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "ดูระนาบการย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "อัตราส่วน: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "การเลื่อน: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "หมุน %s องศา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "ยกเลิกการสร้างคีย์ (ไม่ได้แทรกคีย์)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "แทรกคีย์แอนิเมชัน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "เสียงสูงต่ำ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "จำนวนวัตถุที่วาด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "จำนวนครั้งที่เปลี่ยน Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "จำนวนครั้งที่เปลี่ยนพื้นผิว"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "จำนวนครั้งในการวาด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "มุมรูปทรง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "มุมบน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "มุมล่าง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "ล่าง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "มุมซ้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "ซ้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "มุมขวา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "ขวา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "มุมหน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "หน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "มุมหลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "หลัง"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align with View"
msgstr "ย้ายมาที่กล้อง"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ไม่พบโหนดแม่ที่จะรับอินสแตนซ์โหนดลูก"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "ต้องเลือกเพียงโหนดเดียว"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "แสดงข้อมูล"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "แสดงปกติ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "แสดงโครงร่าง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "แสดงการวาดทับซ้อน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "แสดงแบบไร้เงา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "แสดงสภาพแวดล้อม"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "แสดงสัญลักษณ์"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "แสดงข้อมูล"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "แสดงอัตราเฟรม/วินาที"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "ความละเอียดครื่งหนึ่ง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "ตัวรับเสียง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "เปิดดอปเพลอร์"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "กำลังสร้างภาพตัวอย่าง Mesh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "มุมมองอิสระ ไปซ้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "มุมมองอิสระ ไปขวา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "มุมมองอิสระ ไปข้างหน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "มุมมองอิสระ ถอยหลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "มุมมองอิสระ ขึ้น"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "มุมมองอิสระ ลง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "แสดงข้อมูล"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes To Floor"
msgstr "จำกัดด้วยเส้นตาราง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "โหมดเลือก (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"ลาก: หมุน\n"
"Alt+ลาก: ย้าย\n"
"Alt+คลิกขวา: เลือกที่ซ้อนกัน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "โหมดเคลื่อนย้าย (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "โหมดหมุน (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "โหมดปรับขนาด (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "พิกัดภายใน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr "โหมดพิกัดภายใน (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "โหมดการจำกัด (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "มุมล่าง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "มุมบน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "มุมหลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "มุมหน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "มุมซ้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "มุมขวา"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Switch Perspective/Orthogonal View"
msgstr "สลับมุมมองเพอร์สเปกทีฟ/ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "แทรกคีย์แอนิเมชัน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "มองไปที่จุดกำเนิด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "มองวัตถุที่เลือก"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "ย้ายวัตถุที่เลือกมาที่กล้อง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "เครื่องมือเลือก"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr "เครื่องมือย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr "เครื่องมือหมุน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr "เครื่องมือปรับขนาด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "เปิด/ปิดมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "เคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "จำกัดด้วยเส้นตาราง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "เครื่องมือเคลื่อนย้าย..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 มุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 มุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 มุมมอง (อีกแบบ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 มุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 มุมมอง (อีกแบบ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 มุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Gizmos"
msgstr "แสดงสัญลักษณ์"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "แสดงจุดกำเนิด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "แสดงเส้นตาราง"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "ตัวเลือก"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "ตั้งค่าการจำกัด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "จำกัดการย้าย:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "จำกัดการหมุน (องศา):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "จำกัดปรับขนาด (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "ตั้งค่ามุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "ขอบเขตการมองเห็นเพอร์สเปกทีฟ (องศา):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "การมองเห็นระยะใกล้:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "การมองเห็นระยะไกล:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "เคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "เคลื่อนย้าย:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "หมุน (องศา):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "ปรับขนาด (อัตราส่วน):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "ประเภทการเคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "ก่อน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "หลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "สร้างเส้นขอบ Mesh"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "สร้างรูปหลายเหลี่ยม"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
msgstr "ตำแหน่งบันทึกว่างเปล่า!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Mesh2D"
msgstr "แปลงเป็น %s"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D Sibling"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite"
msgstr "SpriteFrames"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Grow (Pixels): "
msgstr "Snap (พิกเซล):"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "ตัวอย่าง Atlas"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "ตัวเลือก"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add %d Frame(s)"
msgstr "เพิ่มเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "เพิ่มเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ผิดพลาด: โหลดรีซอร์สเฟรมไม่ได้!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "คลิปบอร์ดว่าง หรือไม่ใช่ texture!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "วางเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "เพิ่มแบบว่างเปล่า"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "แก้ไขความเร็วแอนิเมชัน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(ว่างเปล่า)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "แอนิเมชัน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "แอนิเมชัน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "ความเร็ว (เฟรม/วินาที):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "วน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "เฟรมแอนิเมชัน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "เพิ่มโหนดจากผัง"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "เพิ่มแบบว่างเปล่า (ก่อน)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "เพิ่มแบบว่างเปล่า (หลัง)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "ย้าย (ก่อน)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "ย้าย (หลัง)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "สแตค"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Vertical:"
msgstr "มุมรูปทรง"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "เลือกทั้งหมด"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Create Frames from Sprite Sheet"
msgstr "สร้างจากฉาก"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "กำหนดขอบเขต Texture"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Margin"
msgstr "ปรับขนาดรูปร่าง"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "โหมดการจำกัด:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "None"
msgstr "<ไม่มี>"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "จำกัดให้ย้ายเป็นพิกเซล"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "จำกัดด้วยเส้นตาราง"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "แบ่งอัตโนมัติ"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "เลื่อน:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "ขนาด:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "ขอบเขต Texture"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "บันทึกธีมไม่ได้:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "เพิ่มทุกไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "เพิ่มทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Theme"
msgstr "แก้ไขธีม..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "เมนูแก้ไขธีม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "เพิ่มไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "ลบไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "สร้างแม่แบบเปล่า"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "สร้างแม่แบบเปล่าสำหรับ Editor"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "สร้างจากธีมปัจจุบัน"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "ปุ่มเมาส์"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "เมาส์กลาง"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "ไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "ปิดใช้งาน"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "ทำเครื่องหมายไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "ไอเทมมีเครื่องหมาย"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Radio Item"
msgstr "เพิ่มไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Checked Radio Item"
msgstr "ไอเทมมีเครื่องหมาย"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Item 1"
msgstr "ไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Item 2"
msgstr "ไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "มี"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "หลาย"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "ปิดใช้งาน"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "แท็บ 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "แท็บ 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "แท็บ 3"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editable Item"
msgstr "แก้ไขโหนดลูกได้"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
msgstr "มี,มากมาย,หลาย,ตัวเลือก!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "ชนิดข้อมูล:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "รูปย่อ"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "รูปแบบ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "ฟอนต์"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "สี"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "คงที่"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "ลบที่เลือก"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "ชื่อผิดพลาด"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "ให้สิ่งที่เลือกอยู่กลางจอ"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "วาด TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "วาดเส้น"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "วาดสี่เหลี่ยม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "ถมเต็ม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "ลบ TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "ค้นหา tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "สลับแกน"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Disable Autotile"
msgstr "Autotiles"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "วาด Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+RMB: Line Draw\n"
"Shift+Ctrl+RMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "เลือก Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Left"
msgstr "โหมดหมุน"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Right"
msgstr "ย้ายไปขวา"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "เคลื่อนย้าย"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "เพิ่มโหนดจากผัง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "ลบรายการ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "สร้างจากฉาก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "รวมจากฉาก"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Next Coordinate"
msgstr "ไปชั้นบน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Previous Coordinate"
msgstr "ไปชั้นล่าง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "โหมดการทำงาน:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "โหนดแอนิเมชัน"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "สร้าง Mesh นำทาง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask Mode"
msgstr "โหมดหมุน"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "วิธีการส่งออก:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "โหมดมุมมอง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index Mode"
msgstr "โหมดมุมมอง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "วางแอนิเมชัน"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "คลิกขวา: ลบจุด"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "สร้าง %s ใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "สร้างรูปหลายเหลี่ยมจากความว่างเปล่า"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "ลบรายการ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "รวมจากฉาก?"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "ลบแม่แบบ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "ลบไฟล์ที่เลือก?"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "เลือกไทล์ย่อยที่กำลังปรับแต่ง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "ลบจุด"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"คลิกซ้าย: กำหนดค่าบิต เปิด\n"
"คลิกขวา: กำหนดค่าบิต ปิด"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr "เลือกรูปภาพย่อยเพื่อทำเป็นไอคอน ภาพนี้จะใช้แสดงเมื่อการ"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr "เลือกไทล์ย่อยเพื่อจัดลำดับความสำคัญ"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr "เลือกไทล์ย่อยเพื่อจัดลำดับความสำคัญ"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Set Tile Region"
msgstr "กำหนดขอบเขต Texture"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "สร้างโฟลเดอร์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "แก้ไขรูปหลายเหลี่ยมเดิม:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste Tile Bitmask"
msgstr "วางแอนิเมชัน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Concave"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "ลบแม่แบบ"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "ลบรูปหลายเหลี่ยมและจุด"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Occlusion Polygon"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Navigation Polygon"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "ทำไม่ได้ถ้าไม่มีฉาก"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "TileSet"
msgstr "Tile Set"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input +"
msgstr "เพิ่มอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add output +"
msgstr "เพิ่มอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar"
msgstr "อัตราส่วน:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector"
msgstr "คุณสมบัติ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "เพิ่มอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "เปลี่ยนประเภท"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "เปลี่ยนประเภท"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "เปลี่ยนชื่ออินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port name"
msgstr "เปลี่ยนชื่ออินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "ลบจุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "ลบจุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "แก้ไขสมการ"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Input Default Port"
msgstr "กำหนดเป็นค่าเริ่มต้นของ '%s'"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node to Visual Shader"
msgstr "Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "ทำซ้ำโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "ลบโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "มุมรูปทรง"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Fragment"
msgstr "ตัวแปร:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Light"
msgstr "ขวา"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "สร้างโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "ไปยังฟังก์ชัน..."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Grayscale function."
msgstr "สร้างฟังก์ชัน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "เปลี่ยนชื่อฟังก์ชัน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Difference operator."
msgstr "เฉพาะที่แตกต่าง"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
msgstr "คงที่"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "เคลื่อนย้าย"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Boolean constant."
msgstr "แก้ไขค่าคงที่เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Input parameter."
msgstr "จำกัดด้วยโหนดแม่"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar function."
msgstr "แก้ไขฟังก์ชันสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar operator."
msgstr "แก้ไขเครื่องหมายสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar constant."
msgstr "แก้ไขค่าคงที่สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "แก้ไขสเกลาร์ Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Cubic texture uniform lookup."
msgstr "แก้ไข Texture Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup."
msgstr "แก้ไข Texture Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup with triplanar."
msgstr "แก้ไข Texture Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "เครื่องมือเคลื่อนย้าย..."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "ยกเลิกการเคลื่อนย้าย"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "ยกเลิกการเคลื่อนย้าย"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "ไปยังฟังก์ชัน..."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector operator."
msgstr "แก้ไขเครื่องหมายเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector constant."
msgstr "แก้ไขค่าคงที่เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector uniform."
msgstr "แก้ไขเวกเตอร์ Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "VisualShader"
msgstr "Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Visual Shader Mode Changed"
msgstr "จำนวนครั้งที่เปลี่ยน Shader"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "รันได้"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "ลบแพตช์ '%s' จากรายชื่อ?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "ลบ '%s'?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Release"
msgstr "เพิ่งปล่อย"
#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "ส่งออกสำหรับ %s"
#: editor/project_export.cpp
#, fuzzy
msgid "The given export path doesn't exist:"
msgstr "ไม่พบไฟล์"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "แม่แบบส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย:"
#: editor/project_export.cpp
msgid "Presets"
msgstr "การส่งออก"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "เพิ่ม..."
#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "ส่งออกโปรเจกต์"
#: editor/project_export.cpp
msgid "Resources"
msgstr "รีซอร์ส"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "ส่งออกทุกรีซอร์สในโปรเจกต์"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "ส่งออกฉากที่เลือก (รวมถึงการอ้างอิง)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "ส่งออกรีซอร์สที่เลือก (รวมถึงการอ้างอิง)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "วิธีการส่งออก:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "รีซอร์สที่จะส่งออก:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr "ตัวกรองไฟล์ที่จะส่งออกเพิ่มเติม (คั่นด้วยจุลภาค ตัวอย่างเช่น: *.json, *.txt)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr "ตัวกรองไฟล์ที่จะไม่ส่งออก (คั่นด้วยจุลภาค ตัวอย่างเช่น: *.json, *.txt)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "แพตช์"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "สร้างแพตช์"
#: editor/project_export.cpp
msgid "Features"
msgstr "ฟีเจอร์"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "กำหนดเอง (คั่นด้วยจุลภาค):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "รายชื่อฟีเจอร์:"
#: editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "สคริปต์ใหม่"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "โหมดส่งออกสคริปต์:"
#: editor/project_export.cpp
msgid "Text"
msgstr "ตัวอักษร"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "คอมไพล์แล้ว"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "เข้ารหัส (ใส่คีย์ด้านล่าง)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "คีย์เข้ารหัสสคริปต์ (256 บิต ฐาน 16):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ส่งออก PCK/Zip"
#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "วิธีการส่งออก:"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "ส่งออก"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "ไม่พบแม่แบบส่งออกสำหรับแพลตฟอร์มนี้:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่อง"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "ไม่พบไฟล์"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr "กรุณาเลือกโฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "กรุณาเลือกโฟลเดอร์ว่างเปล่า"
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "กรุณาเลือกไฟล์ 'project.godot'"
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "โปรเจกต์ใหม่"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "นำเข้าโปรเจกต์แล้ว"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "ชื่อโปรเจกต์:"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "มีโฟลเดอร์ชื่อเดียวกันอยู่แล้ว"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "ควรตั้งชื่อโปรเจกต์"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "ตำแหน่งโปรเจกต์ผิดพลาด (ได้แก้ไขอะไรไปหรือไม่?)"
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"โหลดไฟล์ project.godot ในโฟลเดอร์โปรเจกต์ไม่ได้ (ข้อผิดพลาด %d) ไฟล์อาจสูญหายหรือเสียหาย"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "แก้ไขไฟล์ project.godot ไม่ได้"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "สร้างไฟล์ project.godot ไม่ได้"
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "ผิดพลาดขณะแยกไฟล์ต่อไปนี้จากแพคเกจ:"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "เปลี่ยนชื่อโปรเจกต์"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "นำเข้าโปรเจกต์ที่มีอยู่เดิม"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "นำเข้าและแก้ไข"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "สร้างโปรเจกต์ใหม่"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "สร้างและแก้ไข"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "ติดตั้งโปรเจกต์:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "ติดตั้งและแก้ไข"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "ชื่อโปรเจกต์:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "ที่อยู่โปรเจกต์:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "ที่อยู่โปรเจกต์:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "โปรเจกต์ไม่มีชื่อ"
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
msgstr "ไม่สามารถเปิดโปรเจกต์"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "ยืนยันการเปิดโปรเจกต์มากกว่า 1 โปรเจกต์?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"ยังไม่ได้กำหนดฉากเริ่มต้น กำหนดตอนนี้หรือไม่?\n"
"สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'"
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"ไม่สามารถรันโปรเจกต์: ต้องนำเข้าไฟล์\n"
"กรุณาเปิดแก้ไขโปรเจกต์เพื่อนำเข้าไฟล์"
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run %d projects at once?"
msgstr "ยืนยันการรันโปรเจกต์มากกว่า 1 โปรเจกต์?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr "ลบโปรเจกต์ออกจากรายชื่อ? (โฟลเดอร์จะไม่ถูกลบ)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr "ลบโปรเจกต์ออกจากรายชื่อ? (โฟลเดอร์จะไม่ถูกลบ)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove all missing projects from the list? (Folders contents will not be "
"modified)"
msgstr "ลบโปรเจกต์ออกจากรายชื่อ? (โฟลเดอร์จะไม่ถูกลบ)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"เปลี่ยนภาษาแล้ว\n"
"การเปลี่ยนแปลงจะมีผลเมื่อเปิดโปรแกรมแก้ไขหรือตัวจัดการโปรเจกต์ใหม่"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr "จะทำการสแกนหาโปรเจกต์ใน %s โฟลเดอร์ ยืนยัน?"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "รายชื่อโปรเจกต์"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "สแกน"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "เลือกโฟลเดอร์เพื่อสแกน"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "โปรเจกต์ใหม่"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "ลบจุด"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "แม่แบบ"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "ออก"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "เริ่มใหม่ทันที"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "ไม่สามารถรันโปรเจกต์"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"คุณยังไม่มีโปรเจกต์ใด ๆ\n"
"ต้องการสำรวจโปรเจกต์ตัวอย่างในแหล่งรวมทรัพยากรหรือไม่?"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "ปุ่ม "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "ปุ่มจอย"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "คันบังคับจอย"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "ปุ่มเมาส์"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "An action with the name '%s' already exists."
msgstr "มีการกระทำ '%s' อยู่แล้ว!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "เปลี่ยนชื่อการกระทำ"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "เปลี่ยนชื่อแอนิเมชัน:"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "เพิ่มปุ่มกดของการกระทำ"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "All Devices"
msgstr "อุปกรณ์"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "อุปกรณ์"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "กดปุ่ม..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "ปุ่มเมาส์:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "เมาส์ซ้าย"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "เมาส์ขวา"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "เมาส์กลาง"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "ล้อเมาส์ขึ้น"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "ล้อเมาส์ลง"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Left Button"
msgstr "ล้อเมาส์ขึ้น"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Right Button"
msgstr "เมาส์ขวา"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "ปุ่ม 6"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "ปุ่ม 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "คันบังคับจอย:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "แกน"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "ปุ่มจอย:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "ลบการกระทำ"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "ลบปุ่มกดของการกระทำ"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "เพิ่มปุ่มกด"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "ปุ่ม"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "ปุ่มเมาส์ซ้าย"
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "ปุ่มเมาส์ขวา"
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "ปุ่มเมาส์กลาง"
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "ล้อเมาส์ขึ้น"
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "ล้อเมาส์ลง"
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "เพิ่มคุณสมบัติทั่วไป"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "ไม่พบคุณสมบัติ '%s'"
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "ตัวเลือก '%s' เป็นค่าภายในไม่สามารถลบได้"
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "ลบไอเทม"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "เพิ่มการกระทำ"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "ผิดพลาดขณะบันทึกค่า"
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "บันทึกแล้ว"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "กำหนดค่าเฉพาะของฟีเจอร์"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "เพิ่มการแปล"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "ลบการแปล"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "เพิ่มตำแหน่งแทนที่"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "เพิ่มการแทนที่"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "เปลี่ยนภาษาที่ใช้แทนที่ไฟล์"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "ลบการแทนที่"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "ลบการแทนที่"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "แก้ไขตัวกรองภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "แก้ไขโหมดการกรองภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "ตัวเลือกโปรเจกต์ (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "ทั่วไป"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "กำหนดเฉพาะ..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "ปุ่มกด"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "การกระทำ:"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Action"
msgstr "การกระทำ:"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "อุปกรณ์:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "ดัชนี:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "การแปล"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "การแปล"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "การแปล:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "การแทนที่"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "รีซอร์ส:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "แทนที่ตามภูมิภาค:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "ตัวกรองภูมิภาค"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "แสดงทุกภูมิภาค"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "แสดงเฉพาะภูมิภาคที่เลือก"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "โหมดการกรอง:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "ภูมิภาค:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "ออโต้โหลด"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "ศูนย์"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "เข้า-ออกนุ่มนวล"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "ออก-เข้านุ่มนวล"
#: editor/property_editor.cpp
msgid "File..."
msgstr "ไฟล์..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "โฟลเดอร์..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "ระบุ"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "เลือกโหนด"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "ผิดพลาดขณะโหลดไฟล์: ไม่ใช่รีซอร์ส!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "เลือกโหนด"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "บิต %d, ค่า %d"
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "เลือกคุณสมบัติ"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "เลือกเมท็อด"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "เลือกเมท็อด"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "ใช้เครื่องมือ PVRTC ไม่ได้:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr "โหลดรูปที่แปลงแล้วด้วยเครื่องมือ PVRTC ไม่ได้:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "เปลี่ยนชื่อ"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "ตัวเลือกการจำกัด"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "ชื่อโหนด:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "หาประเภทของโหนด"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Current scene name"
msgstr "ฉากปัจจุบัน"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "ชื่อโหนดราก:"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "ขนาด:"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "แก้ไขสมการ"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Post-Process"
msgstr "สคริปต์หลังประมวลผล:"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "เก็บ"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "ตัวพิมพ์เล็ก"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Uppercase"
msgstr "ตัวพิมพ์ใหญ่"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "รีเซ็ตซูม"
#: editor/rename_dialog.cpp
msgid "Error"
msgstr "ผิดพลาด"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "หาโหนดแม่ใหม่"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "เลือกโหนดแม่ใหม่:"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "เก็บ Global Transform"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "เลือกโหนดแม่ใหม่"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "โหมดการทำงาน:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "ฉากปัจจุบัน"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "ฉากหลัก"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "ตัวแปรฉากหลัก:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "ตัวเลือกการรันฉาก"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "ไม่มีโหนดแม่เป็นที่อินสแตนซ์ฉาก"
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "ผิดพลาดขณะโหลดฉากจาก %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr "อินสแตนซ์ฉาก '%s' ไม่ได้เนื่องจากฉากปัจจุบันเป็นโหนดของฉากนั้น"
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "อินสแตนซ์ฉาก"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "อินสแตนซ์ฉากลูก"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "ลบสคริปต์"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "ทำกับโหนดรากไม่ได้"
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "ย้ายโหนดในโหนดแม่"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "ย้ายโหนดในโหนดแม่"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "ทำซ้ำโหนด"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make node as Root"
msgstr "เข้าใจ!"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ลบโหนด?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "ทำกับโหนดรากไม่ได้"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "ทำกับฉากที่เป็นอินสแตนซ์ไม่ได้"
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "บันทึกฉากใหม่เป็น..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "แก้ไขโหนดลูกได้"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "โหลดเป็นตัวแทน"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "ระยะใกล้"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
msgstr "เข้าใจ!"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "สร้างโหนด"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "ฉาก"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "ฉาก"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "User Interface"
msgstr "ลบการสืบทอด"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "ลบโหนด"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "ทำกับโหนดของฉากอื่นไม่ได้!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "ทำกับโหนดที่ฉากปัจจุบันสืบทอดมาไม่ได้!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "เชื่อมสคริปต์"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ลบโหนด"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr "บันทึกฉากใหม่ไม่ได้ อาจจะมีการอ้างอิงไม่สมบูรณ์"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "ผิดพลาดขณะบันทึกฉาก"
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "ผิดพลาดขณะทำซ้ำฉากเพื่อบันทึก"
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "รีซอร์สย่อย"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "ลบการสืบทอด"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "เปิดคู่มือ"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "เพิ่มโหนดลูก"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Expand/Collapse All"
msgstr "ยุบโฟลเดอร์"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "เปลี่ยนประเภท"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "เปิดสคริปต์"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "เข้าใจ!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "รวมจากฉาก"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "บันทึกกิ่งเป็นฉาก"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "คัดลอกตำแหน่งโหนด"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "ลบ (ไม่ยืนยัน)"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "เพิ่ม/สร้างโหนดใหม่"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr "อินสแตนซ์ฉากเป็นโหนด สร้างฉากสืบทอดถ้าไม่มีโหนดราก"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "เชื่อมสคริปต์ใหม่หรือที่มีอยู่เดิมให้กับโหนดที่เลือก"
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "ลบสคริปต์ของโหนดที่เลือก"
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "ระยะไกล"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "ระยะใกล้"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "ลบการสืบทอด? (ย้อนกลับไม่ได้!)"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "ซ่อน/แสดง"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "เลือกโหนด"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "ปุ่ม 7"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "เชื่อมต่อผิดพลาด"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "คำเตือนการตั้งค่าโหนด:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"โหนดมีการเชื่อมโยงและกลุ่ม\n"
"คลิกเพื่อแสดงแผงสัญญาณ"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"โหนดมีการเชื่อมโยง\n"
"คลิกเพื่อแสดงแผงสัญญาณ"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"โหนดอยู่ในกลุ่ม\n"
"คลิกเพื่อแสดงแผงกลุ่ม"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "เปิดสคริปต์"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"โหนดถูกล็อค\n"
"คลิกเพื่อปลดล็อค"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"โหนดลูกถูกทำให้เลือกไม่ได้\n"
"คลิกเพื่อทำให้เลือกได้"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "ซ่อน/แสดง"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "ชื่อโหนดไม่ถูกต้อง ใช้ตัวอักษรต่อไปนี้ไม่ได้:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "เปลี่ยนชื่อโหนด"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "ผังฉาก (โหนด):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "คำเตือนการตั้งค่าโหนด!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "เลือกโหนด"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is empty."
msgstr "ตำแหน่งที่อยู่ว่างเปล่า"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty."
msgstr "ตำแหน่งบันทึกว่างเปล่า!"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local."
msgstr "ตำแหน่งที่อยู่ไม่ใช่ภายใน"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "ตำแหน่งเริ่มต้นไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "A directory with the same name exists."
msgstr "มีโฟลเดอร์ชื่อนี้อยู่แล้ว"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "นามสกุลไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Wrong extension chosen."
msgstr "นามสกุลไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "ผิดพลาดขณะโหลดแม่แบบ '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "ผิดพลาด - สร้างสคริปต์ไม่ได้"
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "ผิดพลาดขณะโหลดสคริปต์จาก %s"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "ไม่มี"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script / Choose Location"
msgstr "เปิดตัวแก้ไขสคริปต์"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "เปิดสคริปต์"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, it will be reused."
msgstr "มีไฟล์นี้อยู่แล้ว จะนำมาใช้"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "ชื่อคลาสไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "ชื่อหรือตำแหน่งทีสืบทอดไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgstr "สคริปต์ถูกต้อง"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "อักขระที่ใช้ได้: a-z, A-Z, 0-9 และ _"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in script (into scene file)."
msgstr "ฝังสคริปต์ในไฟล์ฉาก"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "สร้างสคริปต์ใหม่"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will load an existing script file."
msgstr "โหลดสคริปต์จากดิสก์"
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "ภาษา"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "สืบทอดจาก"
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "ชื่อคลาส"
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "แม่แบบ"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "ฝังสคริปต์"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "เชื่อมสคริปต์ให้โหนด"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "ควบคุม "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "ไบต์:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Stack Trace"
msgstr "สแตค"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "เลือกข้อมูลจากรายชื่อเพื่อแสดงกราฟ"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "ข้อผิดพลาด"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "เชื่อมกระบวนการแล้ว"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "คัดลอกผิดพลาด"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "ตรวจสอบอินสแตนซ์ก่อนหน้า"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "ตรวจสอบอินสแตนซ์ถัดไป"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "สแตค"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "ประสิทธิภาพ"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "ข้อมูล"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "ค่า"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "การสังเกตการณ์"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "รายชื่อรีซอร์สที่ใช้หน่วยความจำวีดีโอ:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "ทั้งหมด:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "หน่วยความจำวีดีโอ"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "ตำแหน่งรีซอร์ส"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "ประเภท"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "รูปแบบ"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "ใช้"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "อื่น ๆ"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "คอนโทรลที่คลิก:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "ประเภทของคอนโทรลที่คลิก:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "รากผังฉาก:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "กำหนดจากผัง"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
msgstr "ออกนุ่มนวล"
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Restore Shortcut"
msgstr "ทางลัด"
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Change Shortcut"
msgstr "แก้ไขการตรึง"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ทางลัด"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "ปุ่มลัด"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "ปรับรัศมีแสง"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "แก้ไของศาการเปล่งเสียงของ AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "ปรับขอบเขตการมองเห็นของกล้อง"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "ปรับขนาดกล้อง"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Notifier AABB"
msgstr "แก้ไขขนาด Notifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "เปลี่ยนเส้นกรอบ Particles"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "แก้ไขขนาด Probe"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "ปรับรัศมีทรงกลม"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "ปรับขนาดทรงสี่เหลี่ยม"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "ปรับรัศมีทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "ปรับความสูงทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "ปรับรัศมีทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Height"
msgstr "ปรับความสูงทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "ปรับความยาวรังสี"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "ปรับรัศมีแสง"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "ปรับความสูงทรงแคปซูล"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "ปรับรัศมีทรงกลม"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Outer Radius"
msgstr "ปรับรัศมีแสง"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "เลือกไดนามิกไลบรารีสำหรับรายการนี้"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "เลือกการอ้างอิงของไลบรารีสำหรับรายการนี้"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "ลบรายการ"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "คลิกสองครั้งเพื่อสร้างรายการใหม่"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "แพลตฟอร์ม:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "แพลตฟอร์ม"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "ไดนามิกไลบรารี"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "เพิ่มรายการแพลตฟอร์ม"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "ปิดการอัพเดทตัวหมุน"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "ไลบรารี"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "สถานะ"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ไลบรารี: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
msgstr "ตัวแปร step เป็นศูนย์!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "ไม่ใช่สคริปต์ที่มีอินสแตนซ์"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "ไม่ได้มีต้นกำเนิดจากสคริปต์"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "ไม่ได้มีต้นกำเนิดมาจากไฟล์รีซอร์ส"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (ไม่มี @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (โหลดสคริปต์ที่ @path ไม่ได้)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (สคริปต์ที่ @path ผิดพลาด)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "ดิกชันนารีที่เก็บอินสแตนซ์ผิดพลาด (คลาสย่อยผิดพลาด)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "ไม่สามารถบอกความยาวของวัตถุได้"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "ระนาบถัดไป"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "ระนาบก่อนหน้า"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "ระนาบ:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "ไปชั้นบน"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "ไปชั้นล่าง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "ชั้น:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "ลบที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "ลบที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "ลบที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "วาด GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "จำกัดด้วยเส้นตาราง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "บังคับแนวตาราง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "ปิดการตัด"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "ตัดด้านบน"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "ตัดส่วนล่าง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "แก้ไขแกน X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "แก้ไขแกน Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "แก้ไขแกน Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "เคอร์เซอร์หมุนตามแกน X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "เคอร์เซอร์หมุนตามแกน Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "เคอร์เซอร์หมุนตามแกน Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "เคอร์เซอร์หมุนย้อนแกน X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "เคอร์เซอร์หมุนย้อนแกน Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "เคอร์เซอร์หมุนย้อนแกน Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "เคอร์เซอร์ลบการหมุน"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "ลบที่เลือก"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "เลือกทั้งหมด"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "การตั้งค่า GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "ระยะการเลือก:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "สิ้นสุดสแตคข้อผิดพลาดภายใน"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ล้าง Mesh นำทาง"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "กำลังจัดการโครงร่าง..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "กำลังคำนวณขนาดตาราง..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "กำลังสร้างสนามความสูง..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "กำลังกำหนดพื้นผิวที่เดินผ่านได้..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "กำลังบีบอัดสนามความสูง..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "บีบแคบส่วนที่เดินผ่านได้..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "กำลังแบ่งส่วน..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "กำลังสร้างคอนทัวร์..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "กำลังสร้าง Polymesh..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "กำลังแปลงกลับเป็น Mesh นำทาง..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "การตั้งค่าการสร้างพื้นผิวนำทาง:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "วิเคราะห์พื้นผิว..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "เสร็จสิ้น!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"โหนดหยุดพักโปรแกรมโดยที่ไม่มีหน่วยความจำทำงาน กรุณาอ่านคู่มือเพื่อหยุดพักโปรแกรมให้ถูกต้อง!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr "โหนดหยุดพัก แต่ไม่ได้คืนสถานะฟังก์ชันในหน่วยความจำทำงานแรก"
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr "ค่าที่คืนจะต้องกำหนดในหน่วยความจำทำงานแรก! กรุณาแก้ไขโหนด"
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "โหนดคืนค่าผิดลำดับ: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "พบบิตลำดับแต่ไม่พบโหนดในสแตค กรุณารายงานข้อผิดพลาด!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "สแตคล้น ความสูงสแตค: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "แก้ไขตัวแปรสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "เปลี่ยนประเภทตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "เปลี่ยนชื่อตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "แก้ไขค่าปริยายของตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "แก้ไขประเภทตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "ตัวแปร:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "มีฟังก์ชัน/ตัวแปร/สัญญาณอื่นใช้ชื่อนี้แล้ว:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "เปลี่ยนชื่อฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "เปลี่ยนชื่อตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "เปลี่ยนชื่อสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "เพิ่มฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "เพิ่มตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "เพิ่มสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "แก้ไขสมการ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "ลบโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "ทำซ้ำโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr "กดปุ่ม %s ค้างเพื่อวาง Getter หรือกด Shift ค้างเพื่อวาง generic signature"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr "กด Ctrl ค้างเพื่อวาง Getter กด Shift ค้างเพื่อวาง generic signature"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "กดปุ่ม %s เพื่อวางการอ้างอิงอย่างง่ายไปยังโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "กด Ctrl เพื่อวางการอ้างอิงไปยังโหนดอย่างง่าย"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "กดปุ่ม %s ค้างเพื่อวาง Setter ของตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "กด Ctrl ค้างเพื่อวาง Setter ของตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "เพิ่มโหนด Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "เพิ่มโหนดจากผัง"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "เพิ่มตัวรับคุณสมบัติ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "เพิ่มตัวกำหนดคุณสมบัติ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "เปลี่ยนประเภท"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "ย้ายโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "ลบโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "สคริปต์มีฟังก์ชัน '%s' อยู่แล้ว"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "แก้ไขค่าอินพุต"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Resize Comment"
msgstr "แก้ไข CanvasItem"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "คัดลอกโหนดฟังก์ชันไม่ได้"
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "คลิปบอร์ดว่างเปล่า!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "วางโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "ลบฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "ลบตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "แก้ไขตัวแปร:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "ลบสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "แก้ไขสัญญาณ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "ชนิด:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "ตัวแปร:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "โหนดที่มีให้ใช้:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "เลือกหรือสร้างฟังก์ชันเพื่อแก้ไขกราฟ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "ลบสิ่งที่เลือก"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "หาประเภทของโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "คัดลอกโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "ตัดโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "วางโหนด"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "ตัวแปร"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "ตัวแปรประเภทนี้ใช้วนซ้ำไม่ได้: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "ตัววนซ้ำใช้ไม่ได้อีกต่อไป"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "ตัววนซ้ำใช้ไม่ได้: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "ไม่พบคุณสมบัติ"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "วัตถุนี้ไม่ใช่โหนด!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "ตำแหน่งที่ระบุไม่ได้นำไปยังโหนด!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": ประเภทตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": ตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "ไม่พบ VariableGet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "ไม่พบ VariableSet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "โหนดกำหนดเองไม่มีเมท็อด _step() ไม่สามารถประมวลผลกราฟได้"
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr "ค่าคืนจาก _step() ผิดพลาด ต้องเป็นจำนวนเต็ม (ลำดับ) หรือสตริง (ข้อผิดพลาด)"
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "ลบโหนด"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android project is not installed for compiling. Install from Editor menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "ชื่อคลาสไม่ถูกต้อง"
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "รันในเบราเซอร์"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "รันไฟล์ HTML ที่ส่งออกในเบราเซอร์"
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "เขียนไฟล์ไม่ได้:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "เปิดแม่แบบเพื่อส่งออกไม่ได้:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "แม่แบบส่งออกไม่ถูกต้อง:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "ไม่สามารถอ่านโครงสร้าง HTML:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "ไม่สามารถอ่านไฟล์ภาพขณะเริ่มเกม:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "ใช้ภาพขณะเริ่มเกมปริยาย"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "ชื่อเฉพาะไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "GUID ของโปรแกรมไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "GUID ของผู้จัดจำหน่ายไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "สีพื้นหลังผิดพลาด"
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "ขนาดรูปโลโก้ Store ผิดพลาด (ต้องเป็น 50x50)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "ขนาดโลโก้จัตุรัส 44x44 ผิดพลาด (ต้องเป็น 44x44)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "ขนาดโลโก้จัตุรัส 71x71 ผิดพลาด (ต้องเป็น 71x71)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "ขนาดโลโก้จัตุรัส 150x150 ผิดพลาด (ต้องเป็น 150x150)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "ขนาดโลโก้จัตุรัส 310x310 ผิดพลาด (ต้องเป็น 310x310)"
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "ขนาดโลโก้กว้าง 310x150 ผิดพลาด (ต้องเป็น 310x150)"
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ขนาดรูปหน้าจอเริ่มโปรแกรมผิดพลาด (ต้องเป็น 620x300)"
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr "ต้องมี SpriteFrames ใน 'Frames' เพื่อให้ AnimatedSprite แสดงผลได้"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"จะมี CanvasModulate ที่มองเห็นได้เพียงโหนดเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์) "
"โหนดแรกเท่านั้นที่จะทำงานได้ปกติ ที่เหลือจะไม่ทำงาน"
#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"โหนดนี้ไม่มีโหนดรูปทรงเป็นโหนดลูก จึงไม่มีผลทางกายภาพ\n"
"กรุณาเพิ่ม CollisionShape2D หรือ CollisionPolygon2D เป็นโหนดลูกเพื่อให้มีรูปทรง"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D "
"จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ "
"เพื่อให้มีรูปทรง"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "CollisionPolygon2D ที่ว่างเปล่าจะไม่มีผลทางกายภาพ"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D "
"จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ "
"เพื่อให้มีรูปทรง"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "ต้องมีรูปทรงเพื่อให้ CollisionShape2D ทำงานได้ กรุณาสร้างรูปทรง!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "ต้องมีรูปร่างของแสงอยู่ใน 'texture'"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "ต้องมีรูปหลายเหลี่ยมเพื่อให้ตัวบังแสงนี้ทำงานได้"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "รูปหลายเหลี่ยมของตัวบังแสงนี้ว่างเปล่า กรุณาวาดรูปหลายเหลี่ยม!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"ต้องมี NavigationPolygon เพื่อให้โหนดนี้ทำงานได้ กรุณาแก้ไขคุณสมบัติหรือวาดรูปหลายเหลี่ยม"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation2D "
"เนื่องจากโหนดนี้ใช้เก็บข้อมูลการนำทางเท่านั้น"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูกของโหนด ParallaxBackground"
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr "ไม่ได้กำหนดวัสดุให้กับอนุภาค"
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path2D"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"ระบบฟิสิกส์จะจัดการขนาดของ RigidBody2D (ในโหมด character หรือ rigid) เมื่อรันเกม\n"
"กรุณาปรับขนาดของ Collision shape แทน"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D "
"จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ "
"เพื่อให้มีรูปทรง"
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnable2D ควรจะเป็นโหนดลูกของโหนดหลักในฉากนี้"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera ต้องมี ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController ต้องมี ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr "Controller id ต้องไม่เป็น 0 ไม่เช่นนั้นตัวควบคุมนี้จะไม่เชื่อมกับอุปกรณ์จริง"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor ต้องมี ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr "Anchor id ต้องไม่เป็น 0 ไม่เช่นนั้น anchor นี้จะไม่เชื่อมกับ anchor จริง"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin ต้องมี ARVRCamera เป็นโหนดลูก"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr "(เหลืออีก: %d:%02d วิ)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "วางแนว meshes: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "วางแนวแสง:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "เสร็จสิ้นการวางแนว"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "ส่องแสงบนพื้นผิว: "
#: scene/3d/collision_object.cpp
#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"โหนดนี้ไม่มีโหนดรูปทรงเป็นโหนดลูก จึงไม่มีผลทางกายภาพ\n"
"กรุณาเพิ่ม CollisionShape หรือ CollisionPolygon เป็นโหนดลูกเพื่อให้มีรูปทรง"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject จึงควรให้เป็นโหนดลูกของ "
"Area, StaticBody, RigidBody, KinematicBody ฯลฯ เพื่อให้มีรูปทรง"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "CollisionPolygon ที่ว่างเปล่าจะไม่มีผลต่อการชนกัน"
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject จึงควรให้เป็นโหนดลูกของ "
"Area, StaticBody, RigidBody, KinematicBody ฯลฯ เพื่อให้มีรูปทรง"
#: scene/3d/collision_shape.cpp
#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr "ต้องมีรูปทรงเพื่อให้ CollisionShape ทำงานได้ กรุณาสร้างรูปทรง!"
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
msgstr "ไม่มีการแสดงผลเนื่องจากไม่ได้กำหนด mesh ใน draw pass"
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "วางแนว meshes"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "ต้องมี NavigationMesh เพื่อให้โหนดนี้ทำงานได้"
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation "
"โหนดนี้ใช้เพื่อเป็นข้อมูลในการนำทางเท่านั้น"
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ไม่มีการแสดงผลเนื่องจากไม่ได้กำหนด mesh ใน draw pass"
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path2D"
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"ระบบฟิสิกส์จะจัดการขนาดของ RigidBody (ในโหมด character หรือ rigid) เมื่อรันเกม\n"
"กรุณาปรับขนาดของ Collision shape แทน"
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Spatial จึงจะทำงานได้"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"ระบบฟิสิกส์จะจัดการขนาดของ RigidBody (ในโหมด character หรือ rigid) เมื่อรันเกม\n"
"กรุณาปรับขนาดของ Collision shape แทน"
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr "ต้องมี SpriteFrames ใน 'Frames' เพื่อให้ AnimatedSprite3D แสดงผลได้"
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr "VehicleWheel เป็นระบบล้อของ VehicleBody กรุณาใช้เป็นโหนดลูกของ VehicleBody"
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "จะมี WorldEnvironment ได้เพียงโหนดเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์)"
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "เครื่องมือแอนิเมชัน"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "ผิดพลาด: ชื่อแอนิเมชันไม่ถูกต้อง!"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "ลบการเชื่อมโยง '%s' กับ '%s'"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "เลือก AnimationPlayer จากผังฉากเพื่อแก้ไขแอนิเมชัน"
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "ผังแอนิเมชันไม่ถูกต้อง"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset."
msgstr "เพิ่มสีที่เลือกในรายการโปรด"
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "แจ้งเตือน!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "กรุณายืนยัน..."
#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"ปกติป๊อปอัพจะถูกซ่อนจนกว่าจะมีการเรียกใช้ฟังก์ชัน popup() หรือ popup*() "
"โดยขณะแก้ไขสามารถเปิดให้มองเห็นได้ แต่เมื่อเริ่มโปรแกรมป๊อปอัพจะถูกซ่อน"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer ทำงานได้เมื่อมีโหนดลูกเพียงหนึ่งโหนดเท่านั้น\n"
"ใช้ container เป็นโหนดลูก (VBox,HBox,ฯลฯ) หรือโหนดกลุ่ม Control "
"และปรับขนาดเล็กสุดด้วยตนเอง"
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(อื่น)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"ไม่สามารถโหลด Environment ปริยายที่กำหนดในตัวเลือกโปรเจกต์ได้ (Rendering -> "
"Environment -> Default Environment)"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Viewport นี้ไม่ได้เป็น render target ถ้าท่านต้องการแสดงผลบนหน้าจอโดยตรง "
"ให้แก้ไขโหนดนี้ให้เป็นโหนดลูกของ Control แต่ถ้าไม่ ให้ปรับเป็น render target และนำไปใช้เป็น "
"texture ของโหนดอื่น"
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "ผิดพลาดขณะเริ่มต้น FreeType"
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "ไม่ทราบประเภทของฟอนต์"
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "ผิดพลาดขณะโหลดฟอนต์"
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "ขนาดฟอนต์ผิดพลาด"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input"
msgstr "เพิ่มอินพุต"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "ต้นฉบับไม่ถูกต้อง!"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "ต้นฉบับไม่ถูกต้อง!"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "ต้นฉบับไม่ถูกต้อง!"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Reverse"
#~ msgstr "ย้อนกลับ"
#~ msgid "Mirror X"
#~ msgstr "สะท้อนซ้ายขวา"
#~ msgid "Mirror Y"
#~ msgstr "สะท้อนบนล่าง"
#~ msgid "Generating solution..."
#~ msgstr "กำลังสร้าง solution..."
#~ msgid "Generating C# project..."
#~ msgstr "กำลังสร้างโปรเจกต์ C#..."
#~ msgid "Failed to create solution."
#~ msgstr "ผิดพลาดในการสร้าง solution"
#~ msgid "Failed to save solution."
#~ msgstr "ผิดพลาดในการบันทึก solution"
#~ msgid "Done"
#~ msgstr "เสร็จสิ้น"
#~ msgid "Failed to create C# project."
#~ msgstr "ผิดพลาดในการสร้างโปรเจกต์ C#"
#~ msgid "Mono"
#~ msgstr "โมโน"
#~ msgid "About C# support"
#~ msgstr "เกี่ยวกับการสนับสนุน C#"
#~ msgid "Create C# solution"
#~ msgstr "สร้าง C# solution"
#~ msgid "Builds"
#~ msgstr "สร้าง"
#~ msgid "Build Project"
#~ msgstr "Build โปรเจกต์"
#, fuzzy
#~ msgid "View log"
#~ msgstr "ดูไฟล์"
#, fuzzy
#~ msgid "Enabled Classes"
#~ msgstr "ค้นหาคลาส"
#~ msgid "Update Always"
#~ msgstr "อัพเดทตลอดเวลา"
#~ msgid "Raw Mode"
#~ msgstr "โหมด Raw"
#~ msgid "Path to Node:"
#~ msgstr "ตำแหน่งที่อยู่โหนด:"
#~ msgid "Delete selected files?"
#~ msgstr "ลบไฟล์ที่เลือก?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "ไม่พบไฟล์ 'res://default_bus_layout.tres'"
#~ msgid "Go to parent folder"
#~ msgstr "ไปยังโฟลเดอร์หลัก"
#~ msgid "Select device from the list"
#~ msgstr "เลือกอุปกรณ์จากรายชื่อ"
#~ msgid "Open Scene(s)"
#~ msgstr "เปิดไฟล์ฉาก"
#~ msgid "Previous Directory"
#~ msgstr "โฟลเดอร์ก่อนหน้า"
#~ msgid "Next Directory"
#~ msgstr "โฟลเดอร์ถัดไป"
#~ msgid "Ease in"
#~ msgstr "เข้านุ่มนวล"
#~ msgid "Ease out"
#~ msgstr "ออกนุ่มนวล"
#~ msgid "Create Convex Static Body"
#~ msgstr "สร้าง StaticBody ทรงตัน"
#~ msgid "CheckBox Radio1"
#~ msgstr "ปุ่มเรดิโอ 1"
#~ msgid "CheckBox Radio2"
#~ msgstr "ปุ่มเรดิโอ 2"
#~ msgid "Create folder"
#~ msgstr "สร้างโฟลเดอร์"
#~ msgid "Already existing"
#~ msgstr "มีอยู่ก่อนแล้ว"
#, fuzzy
#~ msgid "Custom Node"
#~ msgstr "ตัดโหนด"
#~ msgid "Invalid Path"
#~ msgstr "ตำแหน่งผิดพลาด"
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "ทำซ้ำใน GridMap"
#~ msgid "Create Area"
#~ msgstr "สร้างพื้นที่ใหม่"
#~ msgid "Create Exterior Connector"
#~ msgstr "สร้างจุดเชื่อมต่อภายนอก"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "แก้ไขตัวแปรสัญญาณ:"
#~ msgid "Edit Variable:"
#~ msgstr "แก้ไขตัวแปร:"
#, fuzzy
#~ msgid "Snap (s): "
#~ msgstr "Snap (พิกเซล):"
#, fuzzy
#~ msgid "Insert keys."
#~ msgstr "เพิ่มคีย์"
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "อินสแตนซ์ฉากที่เลือกให้เป็นโหนดลูกของโหนดที่เลือก"
#, fuzzy
#~ msgid "Warnings:"
#~ msgstr "คำเตือน"
#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "ขนาดฟอนต์ต้นฉบับ:"
#~ msgid "Line:"
#~ msgstr "บรรทัด:"
#~ msgid "Col:"
#~ msgstr "คอลัมน์:"
#, fuzzy
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
#~ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path2D"
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "มีการกระทำ '%s' อยู่แล้ว!"
#, fuzzy
#~ msgid "Add Split"
#~ msgstr "เพิ่มจุด"
#, fuzzy
#~ msgid "Invalid Split: "
#~ msgstr "ตำแหน่งที่อยู่ไม่ถูกต้อง!"
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "ลบจุด"
#, fuzzy
#~ msgid "Poly"
#~ msgstr "แก้ไขรูปหลายเหลี่ยม"
#, fuzzy
#~ msgid "Splits"
#~ msgstr "ตัดเส้น"
#, fuzzy
#~ msgid "Select a split to erase it."
#~ msgstr "กรุณาเลือกตัวเลือกก่อน!"
#~ msgid "No name provided"
#~ msgstr "ไม่ได้ระบุชื่อ"
#, fuzzy
#~ msgid "Add Node.."
#~ msgstr "เพิ่มโหนด"
#~ msgid "Create from scene?"
#~ msgstr "สร้างจากฉาก?"
#~ msgid "Create Poly"
#~ msgstr "สร้างรูปหลายเหลี่ยม"
#~ msgid "Create a new polygon from scratch"
#~ msgstr "สร้างรูปหลายเหลี่ยมใหม่ตั้งแต่ต้น"
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "ย่อ"
#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "ขยาย"
#~ msgid "Create Poly3D"
#~ msgstr "แก้ไขรูปหลายเหลี่ยม 3D"
#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "ไม่มี OccluderPolygon2D ในโหนดนี้\n"
#~ "สร้างและกำหนด?"
#~ msgid "LMB: Move Point."
#~ msgstr "คลิกซ้าย: ย้ายจุด"
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+คลิกซ้าย: แยกส่วน"
#~ msgid "RMB: Erase Point."
#~ msgstr "คลิกขวา: ลบจุด"
#, fuzzy
#~ msgid "New TextFile"
#~ msgstr "ดูไฟล์"
#~ msgid "Save Theme As"
#~ msgstr "บันทึกธีมเป็น"
#~ msgid "<None>"
#~ msgstr "<ไม่มี>"
#~ msgid ""
#~ "Select sub-tile to use as icon, this will be also used on invalid "
#~ "autotile bindings."
#~ msgstr "เลือกรูปภาพย่อยเพื่อทำเป็นไอคอน ภาพนี้จะใช้แสดงเมื่อการ"
#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "ซูม (%):"
#~ msgid "Class List:"
#~ msgstr "รายชื่อคลาส:"
#~ msgid "Public Methods"
#~ msgstr "เมท็อด"
#~ msgid "Public Methods:"
#~ msgstr "เมท็อด:"
#~ msgid "GUI Theme Items"
#~ msgstr "ตัวแปรธีม"
#~ msgid "GUI Theme Items:"
#~ msgstr "ตัวแปรธีม:"
#, fuzzy
#~ msgid "Property: "
#~ msgstr "คุณสมบัติ:"
#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "สลับการเป็นโฟลเดอร์ที่ชื่นชอบ"
#, fuzzy
#~ msgid "Show current scene file."
#~ msgstr "เลือกไทล์ย่อยที่กำลังปรับแต่ง"
#, fuzzy
#~ msgid "Whole words"
#~ msgstr "ทั้งคำ"
#, fuzzy
#~ msgid "Match case"
#~ msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
#, fuzzy
#~ msgid "Filter: "
#~ msgstr "ตัวกรอง:"
#~ msgid "Ok"
#~ msgstr "ตกลง"
#~ msgid "Show In File System"
#~ msgstr "เปิดในตัวจัดการไฟล์"
#~ msgid "Search the class hierarchy."
#~ msgstr "ค้นหาคลาส"
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "ค้นหาคลาส"
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr "สคริปต์ฝังจะแก้ไขได้ต่อเมื่อฉากที่ฝังสคริปต์นั้นถูกเปิดอยู่"
#~ msgid "Convert To Uppercase"
#~ msgstr "แปลงเป็นตัวพิมพ์ใหญ่"
#~ msgid "Convert To Lowercase"
#~ msgstr "แปลงเป็นตัวพิมพ์เล็ก"
#~ msgid "Rotate 0 degrees"
#~ msgstr "หมุน 0 องศา"
#~ msgid "Rotate 90 degrees"
#~ msgstr "หมุน 90 องศา"
#~ msgid "Rotate 180 degrees"
#~ msgstr "หมุน 180 องศา"
#~ msgid "Rotate 270 degrees"
#~ msgstr "หมุน 270 องศา"
#~ msgid "Warning"
#~ msgstr "คำเตือน"
#~ msgid "Error:"
#~ msgstr "ผิดพลาด:"
#~ msgid "Function:"
#~ msgstr "ฟังก์ชัน:"
#~ msgid "Variable"
#~ msgstr "ตัวแปร"
#~ msgid "Errors:"
#~ msgstr "ข้อผิดพลาด:"
#~ msgid "Stack Trace (if applicable):"
#~ msgstr "สแตค (ถ้ามี):"
#~ msgid "Bake!"
#~ msgstr "สร้าง!"
#~ msgid "Bake the navigation mesh."
#~ msgstr "สร้าง Mesh นำทาง"
#~ msgid "Get"
#~ msgstr "รับ"
#~ msgid "Change RGB Constant"
#~ msgstr "แก้ไขค่าคงที่สี"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "แก้ไขเครื่องหมายเวกเตอร์สเกลาร์"
#~ msgid "Change RGB Operator"
#~ msgstr "แก้ไขเครื่องหมาย RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "สลับเฉพาะการหมุน"
#~ msgid "Change Vec Function"
#~ msgstr "แก้ไขฟังก์ชันเวกเตอร์"
#~ msgid "Change RGB Uniform"
#~ msgstr "แก้ไข RGB Uniform"
#~ msgid "Change Default Value"
#~ msgstr "แก้ไขค่าปริยาย"
#~ msgid "Change XForm Uniform"
#~ msgstr "แก้ไข XForm Uniform"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "แก้ไข Cubemap Uniform"
#~ msgid "Change Comment"
#~ msgstr "เปลี่ยนข้อคิดเห็น"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "เพิ่ม/ลบในการไล่สี"
#~ msgid "Modify Color Ramp"
#~ msgstr "แก้ไขการไล่สี"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "เพิ่ม/ลบในเส้นโค้ง"
#~ msgid "Modify Curve Map"
#~ msgstr "แก้ไขเส้นโค้ง"
#~ msgid "Connect Graph Nodes"
#~ msgstr "เชื่อมต่อโหนด"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "ตัดการเชื่อมต่อโหนด"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "ลบโหนด"
#~ msgid "Move Shader Graph Node"
#~ msgstr "ย้ายโหนด"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "ทำซ้ำโหนด"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "ลบโหนด"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "ผิดพลาด: ไม่มีขาเข้า"
#~ msgid "Add Shader Graph Node"
#~ msgstr "เพิ่มโหนด"
#~ msgid "Move Anim Track Up"
#~ msgstr "เลื่อนแทร็กแอนิเมชันขึ้น"
#~ msgid "Move Anim Track Down"
#~ msgstr "เลื่อนแทร็กแอนิเมชันลง"
#~ msgid "Set Transitions to:"
#~ msgstr "กำหนดทรานสิชันเป็น:"
#~ msgid "Anim Track Rename"
#~ msgstr "เปลี่ยนชื่อแทร็กแอนิเมชัน"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "แก้ไขการเชื่อมแทร็กแอนิเมชัน"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "เปลี่ยนโหมดแทร็กแอนิเมชัน"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "เปลี่ยนโหมดวนซ้ำแทร็กแอนิเมชัน"
#~ msgid "Edit Node Curve"
#~ msgstr "แก้ไขเส้นโค้งโหนด"
#~ msgid "Edit Selection Curve"
#~ msgstr "แก้ไขเส้นโค้งการเลือก"
#~ msgid "Anim Add Key"
#~ msgstr "เพิ่มคีย์แอนิเมชัน"
#~ msgid "In"
#~ msgstr "เข้า"
#~ msgid "Out"
#~ msgstr "ออก"
#~ msgid "In-Out"
#~ msgstr "เข้า-ออก"
#~ msgid "Out-In"
#~ msgstr "ออก-เข้า"
#~ msgid "Change Anim Len"
#~ msgstr "ปรับความยาวแอนิเมชัน"
#~ msgid "Change Anim Loop"
#~ msgstr "ปรับการวนซ้ำแอนิเมชัน"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "สร้างคีย์ระบุประเภทแอนิเมชัน"
#~ msgid "Anim Add Call Track"
#~ msgstr "เพิ่มแทร็กฟังก์ชัน"
#~ msgid "Length (s):"
#~ msgstr "ความยาว (วิ):"
#~ msgid "Step (s):"
#~ msgstr "ช่วง (วิ):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "เลื่อนเคอร์เซอร์ในช่วง (วินาที)"
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "เปิด/ปิดการวนซ้ำของแอนิเมชัน"
#~ msgid "Add new tracks."
#~ msgstr "เพิ่มแทร็กใหม่"
#~ msgid "Move current track up."
#~ msgstr "เลื่อนแทร็กขึ้น"
#~ msgid "Move current track down."
#~ msgstr "เลื่อนแทร็กลง"
#~ msgid "Track tools"
#~ msgstr "เครื่องมือแทร็ก"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "เปิดการแก้ไขคีย์โดยการคลิก"
#~ msgid "Key"
#~ msgstr "คีย์"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "เรียกฟังก์ชันของโหนดใด?"
#~ msgid "Thanks!"
#~ msgstr "ขอบคุณ!"
#~ msgid "I see..."
#~ msgstr "ตกลง..."
#~ msgid "Can't open '%s'."
#~ msgstr "เปิด '%s' ไม่ได้"
#~ msgid "Ugh"
#~ msgstr "เออะ"
#~ msgid "Run Script"
#~ msgstr "รันสคริปต์"
#~ msgid "Stop Profiling"
#~ msgstr "หยุดบันทึก"
#~ msgid "Start Profiling"
#~ msgstr "เริ่มบันทึก"
#~ msgid "Default (Same as Editor)"
#~ msgstr "ค่าเริ่มต้น (เหมือนกับโปรแกรมสร้างเกม)"
#~ msgid "Create new animation in player."
#~ msgstr "สร้างแอนิเมชันใหม่ในตัวเล่น"
#~ msgid "Load animation from disk."
#~ msgstr "โหลดแอนิเมชันจากดิสก์"
#~ msgid "Load an animation from disk."
#~ msgstr "โหลดแอนิเมชันจากดิสก์"
#~ msgid "Save the current animation"
#~ msgstr "บันทึกแอนิเมชัน"
#~ msgid "Edit Target Blend Times"
#~ msgstr "แก้ไขระยะเวลาการผสานไปยังเป้าหมาย"
#~ msgid "Copy Animation"
#~ msgstr "คัดลอกแอนิเมชัน"
#~ msgid "Fetching:"
#~ msgstr "กำลังรับข้อมูล:"
#~ msgid "prev"
#~ msgstr "ก่อนหน้า"
#~ msgid "next"
#~ msgstr "ถัดไป"
#~ msgid "last"
#~ msgstr "ท้ายสุด"
#~ msgid "Edit IK Chain"
#~ msgstr "แก้ไข IK Chain"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "เลื่อนจุดหมุนจากตำแหน่งเมาส์"
#~ msgid "Set pivot at mouse position"
#~ msgstr "กำหนดจุดหมุนที่ตำแหน่งเมาส์"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "เพิ่ม/ลบตำแหน่งสี"
#~ msgid "OK :("
#~ msgstr "ตกลง :("
#~ msgid "Skeleton Gizmo visibility"
#~ msgstr "แสดงโครงกระดูก"
#~ msgid "StyleBox Preview:"
#~ msgstr "ตัวอย่าง StyleBox:"
#~ msgid "StyleBox"
#~ msgstr "StyleBox"
#~ msgid "Separation:"
#~ msgstr "เว้น:"
#~ msgid "Texture Region Editor"
#~ msgstr "แก้ไขการแบ่งส่วน Texture"
#~ msgid "Erase selection"
#~ msgstr "ลบที่เลือก"
#~ msgid "Could not find tile:"
#~ msgstr "ไม่พบ tile:"
#~ msgid "Item name or ID:"
#~ msgstr "ชื่อหรือ ID ไอเทม:"
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr "แม่แบบส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย: "
#~ msgid "Button 8"
#~ msgstr "ปุ่ม 8"
#~ msgid "Button 9"
#~ msgstr "ปุ่ม 9"
#~ msgid "Discard Instancing"
#~ msgstr "ยกเลิกการอินสแตนซ์"
#~ msgid "Clear!"
#~ msgstr "ลบ!"
#~ msgid "Toggle Spatial Visible"
#~ msgstr "ซ่อน/แสดงโหนด Spatial"
#~ msgid "Condition"
#~ msgstr "เงื่อนไข"
#~ msgid "Sequence"
#~ msgstr "ลำดับ"
#~ msgid "Switch"
#~ msgstr "ทางเลือก"
#~ msgid "Iterator"
#~ msgstr "ตัววนซ้ำ"
#~ msgid "While"
#~ msgstr "ทำซ้ำถ้าเงื่อนไขเป็นจริง"
#~ msgid "Return"
#~ msgstr "คืนค่า"
#~ msgid "Call"
#~ msgstr "เรียก"
#~ msgid "Edit Variable"
#~ msgstr "แก้ไขตัวแปร"
#~ msgid "Edit Signal"
#~ msgstr "แก้ไขสัญญาณ"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "ใช้ชื่อนี้ไม่ได้ (มี '/' หรือ ':')"
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "ต้องไม่มี '/' หรือ ':'"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr "รูปแบบของ version.txt ในแม่แบบไม่ถูกต้อง หมายเลขรุ่น revision ต้องใช้ระบุได้"
#~ msgid "Can't write file."
#~ msgstr "เขียนไฟล์ไม่ได้"
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "ไม่พบไฟล์ project.godot"
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "ไม่พบไฟล์ project.godot"
#~ msgid "Not found!"
#~ msgstr "ไม่พบ!"
#~ msgid "Replace By"
#~ msgstr "แทนที่ด้วย"
#~ msgid "Case Sensitive"
#~ msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
#~ msgid "Backwards"
#~ msgstr "ย้อนกลับ"
#~ msgid "Prompt On Replace"
#~ msgstr "เตือนก่อนแทนที่"
#~ msgid "Skip"
#~ msgstr "ข้าม"
#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr "จะสร้างโปรเจกต์ในโฟลเดอร์ที่มีไฟล์อยู่แล้ว (ท่านอาจต้องการสร้างโฟลเดอร์ใหม่)"
#~ msgid "That's a BINGO!"
#~ msgstr "บิงโก!"
#~ msgid "preview"
#~ msgstr "ตัวอย่าง"
#~ msgid "Move Add Key"
#~ msgstr "เลื่อนหรือเพิ่มคีย์แอนิเมชัน"
#~ msgid "Create Subscription"
#~ msgstr "สร้างการเชื่อมโยง"
#~ msgid "List:"
#~ msgstr "รายชื่อ:"
#~ msgid "Set Emission Mask"
#~ msgstr "กำหนด Mask การปะทุ"
#~ msgid "Clear Emitter"
#~ msgstr "ลบตัวปะทุ"
#~ msgid " "
#~ msgstr " "
#~ msgid "Sections:"
#~ msgstr "หัวข้อ:"
#~ msgid "Cannot navigate to '"
#~ msgstr "ไม่สามารถไปยัง '"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "ต้นฉบับ: "
#~ msgid "Remove Point from Line2D"
#~ msgstr "ลบจุดจากเส้น"
#~ msgid "Add Point to Line2D"
#~ msgstr "เพิ่มจุดในเส้น"
#~ msgid "Move Point in Line2D"
#~ msgstr "ย้ายจุดในเส้น"
#~ msgid "Split Segment (in line)"
#~ msgstr "แยกส่วน (ในเส้น)"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#~ msgid "Setting '"
#~ msgstr "ตัวเลือก '"
#~ msgid "Remote Inspector"
#~ msgstr "คุณสมบัติ"
#~ msgid "Live Scene Tree:"
#~ msgstr "ผังฉากปัจจุบัน:"
#~ msgid "Remote Object Properties: "
#~ msgstr "คุณสมบัติ: "
#~ msgid "Prev Level (%sDown Wheel)"
#~ msgstr "ชั้นก่อนหน้า (%sล้อเมาส์ลง)"
#~ msgid "Next Level (%sUp Wheel)"
#~ msgstr "ชั้นถัดไป (%sล้อเมาส์ขึ้น)"
#~ msgid "Selection -> Duplicate"
#~ msgstr "ทำซ้ำที่เลือก"
#~ msgid "Selection -> Clear"
#~ msgstr "ลบที่เลือก"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Viewport จึงจะทำงานได้ และ Viewport "
#~ "นั้นต้องปรับโหมดเป็น 'render target'"
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr "Viewport ใน path จะต้องปรับโหมดเป็น 'render target' จึงจะทำงานได้"
#~ msgid "' parsing of config failed."
#~ msgstr "' ผิดพลาดขณะอ่านไฟล์"
#~ msgid "Method List For '%s':"
#~ msgstr "รายชื่อเมท็อดของ '%s':"
#~ msgid "Return:"
#~ msgstr "คืนค่า:"
#~ msgid "Added:"
#~ msgstr "เพิ่ม:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "บันทึก texture ย่อยของ atlas ไม่ได้:"
#~ msgid "Setting Up..."
#~ msgstr "กำลังตั้งค่า..."
#~ msgid "Error loading scene."
#~ msgstr "ผิดพลาดขณะโหลดฉาก"
#~ msgid "Re-Import"
#~ msgstr "นำเข้าอีกครั้ง"
#~ msgid "Please wait for scan to complete."
#~ msgstr "กรุณารอให้การสแกนเสร็จ"
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "ฉากปัจจุบันต้องบันทึกก่อนนำเข้าอีกครั้ง"
#~ msgid "Re-Importing"
#~ msgstr "นำเข้าอีกครั้ง"
#~ msgid "Re-Import Changed Resources"
#~ msgstr "นำเข้ารีซอร์สที่แก้ไขอีกครั้ง"
#~ msgid "Loading Export Templates"
#~ msgstr "กำลังโหลดแม่แบบส่งออก"
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr ""
#~ "\n"
#~ "สถานะ: ต้องนำเข้าใหม่"
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "ไฟล์ต้นทางและปลายทางเหมือนกัน ไม่ทำอะไร"
#~ msgid "Target file exists, can't overwrite. Delete first."
#~ msgstr "ไฟล์ปลายทางมีอยู่ เขียนทับไม่ได้ กรุณาลบก่อน"
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "ไฟล์ต้นทางและปลายทางอยู่ที่เดียวกัน ไม่ทำอะไร"
#~ msgid "Can't move directories to within themselves."
#~ msgstr "ย้ายโฟลเดอร์เข้ามาในตัวเองไม่ได้"
#~ msgid "Can't rename deps for:\n"
#~ msgstr "ไม่สามารถแก้ไขชื่อสำหรับ:\n"
#~ msgid "Pick New Name and Location For:"
#~ msgstr "เลือกชื่อและตำแหน่งที่อยู่ใหม่ให้กับ:"
#~ msgid "No files selected!"
#~ msgstr "ไม่ได้เลือกไฟล์ไว้!"
#~ msgid "Info"
#~ msgstr "ข้อมูล"
#~ msgid "Re-Import..."
#~ msgstr "นำเข้าอีกครั้ง..."
#~ msgid "No bit masks to import!"
#~ msgstr "ไม่มีบิตแมสก์ให้นำเข้า!"
#~ msgid "Target path is empty."
#~ msgstr "ตำแหน่งที่อยู่ว่างเปล่า"
#~ msgid "Target path must be a complete resource path."
#~ msgstr "ต้องเป็นตำแหน่งที่อยู่แบบเต็ม"
#~ msgid "Target path must exist."
#~ msgstr "ต้องมีตำแหน่งที่อยู่"
#~ msgid "Import BitMasks"
#~ msgstr "นำเข้า BitMasks"
#~ msgid "Source Texture(s):"
#~ msgstr "Texture ต้นฉบับ:"
#~ msgid "Accept"
#~ msgstr "ยอมรับ"
#~ msgid "Bit Mask"
#~ msgstr "บิตแมสก์"
#~ msgid "No source font file!"
#~ msgstr "ไม่ได้เลือกไฟล์ฟอนต์ต้นฉบับ!"
#~ msgid "No target font resource!"
#~ msgstr "ไม่ได้เลือกว่าจะนำเข้ามาเป็นไฟล์ฟอนต์ชื่ออะไร!"
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "นามสกุลไม่ถูกต้อง\n"
#~ "กรุณาใช้ .font"
#~ msgid "Couldn't save font."
#~ msgstr "บันทึกฟอนต์ไม่ได้"
#~ msgid "Source Font:"
#~ msgstr "ฟอนต์ต้นฉบับ:"
#~ msgid "Dest Resource:"
#~ msgstr "นำเข้ามาเป็นรีซอร์ส:"
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "The quick brown fox jumps over the lazy dog."
#~ msgid "Test:"
#~ msgstr "ทดสอบ:"
#~ msgid "Options:"
#~ msgstr "ตัวเลือก:"
#~ msgid "Font Import"
#~ msgstr "นำเข้าฟอนต์"
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr "ไฟล์นี้เป็นฟอนต์ของ Godot อยู่แล้ว กรุณาเลือกฟอนต์ที่มาจาก BMFont"
#~ msgid "Failed opening as BMFont file."
#~ msgstr "ผิดพลาดขณะเปิดไฟล์เป็น BMFont"
#, fuzzy
#~ msgid "Invalid font custom source."
#~ msgstr "ต้นฉบับฟอนต์ที่กำหนดเองไม่ถูกต้อง"
#~ msgid "No meshes to import!"
#~ msgstr "ไม่มี mesh ให้นำเข้า!"
#~ msgid "Single Mesh Import"
#~ msgstr "นำเข้า Mesh เดี่ยว"
#~ msgid "Source Mesh(es):"
#~ msgstr "Mesh ต้นฉบับ:"
#~ msgid "Surface %d"
#~ msgstr "%d พื้นผิว"
#~ msgid "No samples to import!"
#~ msgstr "ไม่มีไฟล์เสียงให้นำเข้า!"
#~ msgid "Import Audio Samples"
#~ msgstr "นำเข้าไฟล์เสียง"
#~ msgid "Source Sample(s):"
#~ msgstr "ไฟล์เสียงต้นฉบับ:"
#~ msgid "Audio Sample"
#~ msgstr "ไฟล์เสียง"
#~ msgid "New Clip"
#~ msgstr "คลิปใหม่"
#~ msgid "Flags"
#~ msgstr "ตัวเลือก"
#~ msgid "Optimizer"
#~ msgstr "ตัวเพิ่มประสิทธิภาพ"
#~ msgid "Max Linear Error"
#~ msgstr "ผิดพลาดเชิงเส้นมากที่สุด"
#~ msgid "Max Angular Error"
#~ msgstr "ผิดพลาดเชิงมุมมากที่สุด"
#~ msgid "Max Angle"
#~ msgstr "มุมมากสุด"
#~ msgid "Start(s)"
#~ msgstr "เริ่ม"
#~ msgid "Source path is empty."
#~ msgstr "ที่อยู่ไฟล์ต้นฉบับว่างเปล่า"
#~ msgid "Couldn't load post-import script."
#~ msgstr "โหลดสคริปต์หลังนำเข้าไม่ได้"
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "สคริปต์หลังนำเข้ามีข้อผิดพลาด"
#~ msgid "Error importing scene."
#~ msgstr "ผิดพลาดขณะนำเข้าฉาก"
#~ msgid "Import 3D Scene"
#~ msgstr "นำเข้าฉาก 3D"
#~ msgid "Source Scene:"
#~ msgstr "ฉากต้นฉบับ:"
#~ msgid "Same as Target Scene"
#~ msgstr "เหมือนกันกับฉากปลายทาง"
#~ msgid "Shared"
#~ msgstr "ใช้ร่วมกัน"
#~ msgid "Target Texture Folder:"
#~ msgstr "โฟลเดอร์ Texture ปลายทาง:"
#~ msgid "Custom Root Node Type:"
#~ msgstr "ประเภทโหนดรากกำหนดเอง:"
#~ msgid "Auto"
#~ msgstr "อัตโนมัติ"
#~ msgid "The Following Files are Missing:"
#~ msgstr "ไฟล์ต่อไปนี้หายไป:"
#~ msgid "Import Anyway"
#~ msgstr "ยืนยันนำเข้า"
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr "ฉากปัจจุบันยังไม่ได้บันทึก ยืนยันเปิดไฟล์ฉากที่นำเข้า?"
#~ msgid "Import Image:"
#~ msgstr "นำเข้าไฟล์รูป:"
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "ทำที่อยู่ไฟล์ให้เป็นภายในไม่ได้: %s (เป็นภายในอยู่แล้ว)"
#~ msgid "3D Scene Animation"
#~ msgstr "แอนิเมชันฉาก 3D"
#~ msgid "Uncompressed"
#~ msgstr "ไม่บีบอัด"
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "บีบอัดแบบไม่เสียคุณภาพ (PNG)"
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "บีบอัดแบบเสียคุณภาพ (WebP)"
#~ msgid "Compress (VRAM)"
#~ msgstr "บีบอัด (VRAM)"
#~ msgid "Texture Format"
#~ msgstr "รูปแบบ Texture"
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "คุณภาพการบีบอัด Texture (WebP):"
#~ msgid "Texture Options"
#~ msgstr "ตัวเลือก Texture"
#~ msgid "Please specify some files!"
#~ msgstr "กรุณาเลือกสักไฟล์!"
#~ msgid "At least one file needed for Atlas."
#~ msgstr "Atlas ต้องการไฟล์อย่างน้อย 1 ไฟล์"
#~ msgid "Error importing:"
#~ msgstr "ผิดพลาดขณะนำเข้า:"
#~ msgid "Max Texture Size:"
#~ msgstr "ขนาด Texture ที่ใหญ่ที่สุด:"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "นำเข้า Texture สำหรับ Atlas (2D)"
#~ msgid "Large Texture"
#~ msgstr "Texture ขนาดใหญ่"
#~ msgid "Import Large Textures (2D)"
#~ msgstr "นำเข้า Texture ขนาดใหญ่ (2D)"
#~ msgid "Source Texture"
#~ msgstr "Texture ต้นฉบับ"
#~ msgid "Source Texture(s)"
#~ msgstr "Texture ต้นฉบับ"
#~ msgid "Import Textures for 2D"
#~ msgstr "นำเข้า Texture สำหรับ 2D"
#~ msgid "Import Textures for 3D"
#~ msgstr "นำเข้า Texture สำหรับ 3D"
#~ msgid "Import Textures"
#~ msgstr "นำเข้า Texture"
#~ msgid "2D Texture"
#~ msgstr "Texture 2D"
#~ msgid "3D Texture"
#~ msgstr "Texture 3D"
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr "โปรดทราบ: ไม่จำเป็นต้องนำเข้า Texture 2D แค่คัดลอกไฟล์ png/jpg เข้าสู่โปรเจกต์"
#~ msgid "Crop empty space."
#~ msgstr "ครอบตัดพื้นที่ว่าง"
#~ msgid "Texture"
#~ msgstr "Texture"
#~ msgid "Import Large Texture"
#~ msgstr "นำเข้า Texture ขนาดใหญ่"
#~ msgid "Load Source Image"
#~ msgstr "โหลดรูปต้นฉบับ"
#~ msgid "Slicing"
#~ msgstr "ตัด"
#~ msgid "Saving"
#~ msgstr "บันทึก"
#~ msgid "Couldn't save large texture:"
#~ msgstr "บันทึก Texture ขนาดใหญ่ไม่ได้:"
#~ msgid "Build Atlas For:"
#~ msgstr "สร้าง Atlas สำหรับ:"
#~ msgid "Loading Image:"
#~ msgstr "โหลดรูป:"
#~ msgid "Couldn't load image:"
#~ msgstr "โหลดรูปไม่ได้:"
#~ msgid "Converting Images"
#~ msgstr "กำลังแปลงรูป"
#~ msgid "Cropping Images"
#~ msgstr "ครอบตัดรูป"
#~ msgid "Couldn't save atlas image:"
#~ msgstr "บันทึก Atlas ไม่ได้:"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "บันทึก Texture ที่แปลงแล้วไม่ได้:"
#~ msgid "Invalid translation source!"
#~ msgstr "ต้นฉบับการแปลไม่ถูกต้อง!"
#~ msgid "Column"
#~ msgstr "คอลัมน์"
#~ msgid "No items to import!"
#~ msgstr "ไม่มีอะไรให้นำเข้า!"
#~ msgid "No target path!"
#~ msgstr "ไม่มีที่อยู่ปลายทาง!"
#~ msgid "Import Translations"
#~ msgstr "นำเข้าการแปล"
#~ msgid "Couldn't import!"
#~ msgstr "นำเข้าไม่ได้!"
#~ msgid "Import Translation"
#~ msgstr "นำเข้าการแปล"
#~ msgid "Source CSV:"
#~ msgstr "CSV ต้นฉบับ:"
#~ msgid "Ignore First Row"
#~ msgstr "ไม่สนใจแถวแรก"
#~ msgid "Compress"
#~ msgstr "บีบอัด"
#~ msgid "Add to Project (project.godot)"
#~ msgstr "เพิ่มเข้าโปรเจกต์ (project.godot)"
#~ msgid "Import Languages:"
#~ msgstr "นำเข้าภาษา:"
#~ msgid "Translation"
#~ msgstr "การแปล"
#~ msgid "Triangle #"
#~ msgstr "สามเหลี่ยม #"
#~ msgid "Light Baker Setup:"
#~ msgstr "ตั้งค่า Light Baker:"
#~ msgid "Fixing Lights"
#~ msgstr "ซ่อมแซมแสง"
#~ msgid "Making BVH"
#~ msgstr "กำลังสร้าง BVH"
#~ msgid "Allocating Texture #"
#~ msgstr "จัดสรร Texture #"
#~ msgid "Baking Triangle #"
#~ msgstr "กำลัง Bake สามเหลี่ยม #"
#~ msgid "Post-Processing Texture #"
#~ msgstr "ประมวลผล Texture #"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "รีเซ็ตขั้นตอนการ bake lightmap octree (เริ่มใหม่)"
#~ msgid "Zoom Set..."
#~ msgstr "ตั้งค่าการซูม..."
#~ msgid "Set a Value"
#~ msgstr "เซ็ตค่า"
#~ msgid "Parse BBCode"
#~ msgstr "ประมวลผล BBCode"
#~ msgid "Length:"
#~ msgstr "ความยาว:"
#~ msgid "Open Sample File(s)"
#~ msgstr "เปิดไฟล์เสียง"
#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "ผิดพลาด: โหลดไฟล์เสียงไม่ได้!"
#~ msgid "Add Sample"
#~ msgstr "เพิ่มไฟล์เสียง"
#~ msgid "Rename Sample"
#~ msgstr "เปลี่ยนชื่อไฟล์เสียง"
#~ msgid "Delete Sample"
#~ msgstr "ลบไฟล์เสียง"
#~ msgid "16 Bits"
#~ msgstr "16 บิต"
#~ msgid "8 Bits"
#~ msgstr "8 บิต"
#~ msgid "Stereo"
#~ msgstr "สเตอริโอ"
#~ msgid "Window"
#~ msgstr "หน้าต่าง"
#~ msgid "Scaling to %s%%."
#~ msgstr "ปรับขนาดเป็น %s%%"
#~ msgid "Up"
#~ msgstr "ขึ้น"
#~ msgid "Down"
#~ msgstr "ลง"
#~ msgid "Bucket"
#~ msgstr "ถัง"
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "ที่อยู่โปรเจกต์ผิดพลาด ต้องมีอยู่จริง!"
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "ที่อยู่โปรเจกต์ผิดพลาด ต้องไม่มี project.godot"
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "ที่อยู่โปรเจกต์ผิดพลาด ต้องมี project.godot"
#~ msgid "Project Path (Must Exist):"
#~ msgstr "ที่อยู่โปรเจกต์ (ต้องมีอยู่จริง):"
#~ msgid "Create New Resource"
#~ msgstr "สร้างรีซอร์สใหม่"
#~ msgid "Open Resource"
#~ msgstr "เปิดรีซอร์ส"
#~ msgid "Save Resource"
#~ msgstr "บันทึกรีซอร์ส"
#~ msgid "Resource Tools"
#~ msgstr "เครื่องมือรีซอร์ส"
#~ msgid "Areas"
#~ msgstr "พื้นที่"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid "Down Wheel)"
#~ msgstr "ล้อเมาส์ลง)"
#~ msgid "Up Wheel)"
#~ msgstr "ล้อเมาส์ขึ้น)"
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "ปิดไฟล์ฉาก? (การแก้ไขที่ไม่ได้บันทึกจะสูญหาย)"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "เปิดตัวจัดการโปรเจกต์?\n"
#~ "(การแก้ไขที่ไม่ได้บันทึกจะสูญหาย)"
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "ปิดไปยังฉากก่อนหน้า"
#~ msgid "Del"
#~ msgstr "ลบ"
#~ msgid "just pressed"
#~ msgstr "เพิ่งกด"
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr "ไม่สามารถอ่านไฟล์ใบรับรองได้ ตำแหน่งไฟล์และรหัสผ่านถูกต้องหรือไม่?"
#~ msgid "Error creating the signature object."
#~ msgstr "ผิดพลาดขณะสร้าง signature object"
#~ msgid "Error creating the package signature."
#~ msgstr "ผิดพลาดขณะสร้าง signature ของแพคเกจ"
#~ msgid "RAW Mode"
#~ msgstr "โหมด Raw"
#~ msgid "Node From Scene"
#~ msgstr "โหนดจากฉาก"
#~ msgid "Import assets to the project."
#~ msgstr "นำเข้าไฟล์มายังโปรเจกต์"
#~ msgid "Export the project to many platforms."
#~ msgstr "ส่งออกโปรเจกต์ไปยังแพลตฟอร์มต่าง ๆ"
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "เตือนเมื่อมีการแก้ไขรีซอร์สภายนอก"
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "เปิดคู่มือจาก https://godotengine.org"
#~ msgid "No scene selected to instance!"
#~ msgstr "ไม่ได้เลือกฉากที่จะอินสแตนซ์!"
#~ msgid "Instance at Cursor"
#~ msgstr "อินสแตนซ์ที่เคอร์เซอร์"
#~ msgid "Could not instance scene!"
#~ msgstr "อินสแตนซ์ฉากไม่ได้!"
#~ msgid "Ambient Light Color:"
#~ msgstr "สีของแสงโดยรอบ:"
#~ msgid "Invalid parent class name"
#~ msgstr "ชื่อคลาสแม่ไม่ถูกต้อง"
#~ msgid "Valid chars:"
#~ msgstr "อักขระที่ใช้ได้:"
#~ msgid "Valid name"
#~ msgstr "ชื่อที่ใช้ได้"
#~ msgid "Class name is invalid!"
#~ msgstr "ชื่อคลาสไม่ถูกต้อง!"
#~ msgid "Parent class name is invalid!"
#~ msgstr "ชื่อคลาสแม่ไม่ถูกต้อง!"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Particles2D จึงจะทำงานได้"
#~ msgid "Surface"
#~ msgstr "พื้นผิว"
#, fuzzy
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr "ต้องมี SampleLibrary ใน 'samples' เพื่อให้ SamplePlayer เล่นเสียงได้"
#, fuzzy
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr "ต้องมี SampleLibrary ใน 'samples' เพื่อให้ SpatialSamplePlayer เล่นเสียงได้"
#, fuzzy
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "แทนที่แล้ว %d ครั้ง"
#, fuzzy
#~ msgid "Save Translatable Strings"
#~ msgstr "บันทึกสตริงหลายภาษา"
#~ msgid "Edit Script Options"
#~ msgstr "แก้ไขตัวเลือกสคริปต์"
#~ msgid "Error exporting project!"
#~ msgstr "ผิดพลาดขณะส่งออกโปรเจกต์!"
#~ msgid "Error writing the project PCK!"
#~ msgstr "ผิดพลาดขณะเขียนไฟล์ PCK!"
#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "ยังไม่มีตัวส่งออกสำหรับแพลตฟอร์ม '%s'"
#~ msgid "Create Android keystore"
#~ msgstr "สร้าง Android keystore"
#~ msgid "Full name"
#~ msgstr "ชื่อเต็ม"
#~ msgid "Organization"
#~ msgstr "องค์กร"
#~ msgid "City"
#~ msgstr "เมือง"
#~ msgid "State"
#~ msgstr "รัฐ"
#~ msgid "2 letter country code"
#~ msgstr "รหัสประเทศ 2 ตัวอักษร"
#~ msgid "Password"
#~ msgstr "รหัสผ่าน"
#~ msgid "at least 6 characters"
#~ msgstr "อย่างน้อย 6 ตัวอักษร"
#~ msgid "File name"
#~ msgstr "ชื่อไฟล์"
#~ msgid "Path : (better to save outside of project)"
#~ msgstr "ตำแหน่งไฟล์ : (ควรบันทึกนอกโปรเจกต์)"
#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "ยังไม่มี keystore สำหรับส่งออก\n"
#~ "สร้างใหม่?"
#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "ใส่ Keystore/ชื่อผู้ใช้และรหัสผ่านสำหรับส่งออก"
#~ msgid "Group name can't be empty!"
#~ msgstr "ชื่อกลุ่มเว้นว่างไม่ได้!"
#~ msgid "Invalid character in group name!"
#~ msgstr "ใช้อักษรบางตัวในชื่อกลุ่มไม่ได้!"
#~ msgid "Project Export Settings"
#~ msgstr "ตั้งค่าส่งออกโปรเจกต์"
#~ msgid "Export to Platform"
#~ msgstr "ส่งออกไปยังแพลตฟอร์ม"
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "แปลงไฟล์ฉากแบบตัวอักษรให้เป็นไบนารีสำหรับส่งออก"
#~ msgid "Images"
#~ msgstr "รูป"
#~ msgid "Keep Original"
#~ msgstr "เก็บต้นฉบับ"
#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "บีบอัดสำหรับดิสก์ (Lossy, WebP)"
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "บีบอัดสำหรับแรม (BC/PVRTC/ETC)"
#~ msgid "Convert Images (*.png):"
#~ msgstr "แปลงรูป (*.png):"
#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr "บีบอัดสำหรับดิสก์ (Lossy) คุณภาพ:"
#~ msgid "Shrink All Images:"
#~ msgstr "ลดขนาดทุกรูป:"
#~ msgid "Compress Formats:"
#~ msgstr "การบีบอัด:"
#~ msgid "Compress Disk"
#~ msgstr "บีบอัดดิสก์"
#~ msgid "Compress RAM"
#~ msgstr "บีบอัดแรม"
#~ msgid "Compress Mode:"
#~ msgstr "โหมดบีบอัด:"
#~ msgid "Lossy Quality:"
#~ msgstr "เสียคุณภาพ:"
#~ msgid "Shrink By:"
#~ msgstr "ลดไป:"
#~ msgid "Samples"
#~ msgstr "ไฟล์เสียง"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "การแปลงไฟล์เสียง: (ไฟล์ .wav):"
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "บีบอัด (RAM - IMA-ADPCM)"
#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "จำกัดความถี่ (Hz):"
#~ msgid "Trim"
#~ msgstr "ตัดปลาย"
#~ msgid "Trailing Silence:"
#~ msgstr "ส่วนที่เงียบตรงปลาย:"
#~ msgid "Export Project PCK"
#~ msgstr "ส่งออก PCK โปรเจกต์"
#~ msgid "Export..."
#~ msgstr "ส่งออก..."
#~ msgid "Project Export"
#~ msgstr "ส่งออกโปรเจกต์"