godot/editor/editor_property_name_proces...

367 lines
15 KiB
C++

/**************************************************************************/
/* editor_property_name_processor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_property_name_processor.h"
#include "core/string/translation_server.h"
#include "editor_settings.h"
EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_default_inspector_style() {
if (!EditorSettings::get_singleton()) {
return STYLE_CAPITALIZED;
}
const Style style = (Style)EDITOR_GET("interface/inspector/default_property_name_style").operator int();
if (style == STYLE_LOCALIZED && !is_localization_available()) {
return STYLE_CAPITALIZED;
}
return style;
}
EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_settings_style() {
if (!EditorSettings::get_singleton()) {
return STYLE_LOCALIZED;
}
const bool translate = EDITOR_GET("interface/editor/localize_settings");
return translate ? STYLE_LOCALIZED : STYLE_CAPITALIZED;
}
EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_tooltip_style(Style p_style) {
return p_style == STYLE_LOCALIZED ? STYLE_CAPITALIZED : STYLE_LOCALIZED;
}
bool EditorPropertyNameProcessor::is_localization_available() {
if (!EditorSettings::get_singleton()) {
return false;
}
const Vector<String> forbidden = String("en").split(",");
return !forbidden.has(EDITOR_GET("interface/editor/editor_language"));
}
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
HashMap<String, String>::ConstIterator cached = capitalize_string_cache.find(p_name);
if (cached) {
return cached->value;
}
Vector<String> parts = p_name.split("_", false);
for (int i = 0; i < parts.size(); i++) {
// Articles/conjunctions/prepositions which should only be capitalized when not at beginning and end.
if (i > 0 && i + 1 < parts.size() && stop_words.has(parts[i])) {
continue;
}
HashMap<String, String>::ConstIterator remap = capitalize_string_remaps.find(parts[i]);
if (remap) {
parts.write[i] = remap->value;
} else {
parts.write[i] = parts[i].capitalize();
}
}
const String capitalized = String(" ").join(parts);
capitalize_string_cache[p_name] = capitalized;
return capitalized;
}
StringName EditorPropertyNameProcessor::_get_context(const String &p_name, const String &p_property, const StringName &p_class) const {
if (p_property.is_empty() && p_class == StringName()) {
return StringName();
}
const HashMap<String, StringName> *context_map = translation_contexts.getptr(p_name);
if (context_map == nullptr) {
return StringName();
}
// It's expected that full property path is enough to distinguish between usages.
// In case a class name is needed, all usages should be prefixed with the class name.
const StringName *context = context_map->getptr(p_property);
if (context == nullptr && p_class != StringName()) {
context = context_map->getptr(String(p_class) + "::" + p_property);
}
if (context == nullptr) {
return StringName();
}
return *context;
}
String EditorPropertyNameProcessor::process_name(const String &p_name, Style p_style, const String &p_property, const StringName &p_class) const {
switch (p_style) {
case STYLE_RAW: {
return p_name;
} break;
case STYLE_CAPITALIZED: {
return _capitalize_name(p_name);
} break;
case STYLE_LOCALIZED: {
const String capitalized = _capitalize_name(p_name);
if (TranslationServer::get_singleton()) {
return TranslationServer::get_singleton()->property_translate(capitalized, _get_context(p_name, p_property, p_class));
}
return capitalized;
} break;
}
ERR_FAIL_V_MSG(p_name, "Unexpected property name style.");
}
String EditorPropertyNameProcessor::translate_group_name(const String &p_name) const {
if (TranslationServer::get_singleton()) {
return TranslationServer::get_singleton()->property_translate(p_name);
}
return p_name;
}
EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
// The following initialization is parsed by the l10n extraction script with a regex.
// The map name and value definition format should be kept synced with the regex.
// https://github.com/godotengine/godot-editor-l10n/blob/main/scripts/common.py
capitalize_string_remaps["2d"] = "2D";
capitalize_string_remaps["3d"] = "3D";
capitalize_string_remaps["aa"] = "AA";
capitalize_string_remaps["aabb"] = "AABB";
capitalize_string_remaps["adb"] = "ADB";
capitalize_string_remaps["ao"] = "AO";
capitalize_string_remaps["api"] = "API";
capitalize_string_remaps["apk"] = "APK";
capitalize_string_remaps["arm32"] = "arm32";
capitalize_string_remaps["arm64"] = "arm64";
capitalize_string_remaps["arm64-v8a"] = "arm64-v8a";
capitalize_string_remaps["armeabi-v7a"] = "armeabi-v7a";
capitalize_string_remaps["arvr"] = "ARVR";
capitalize_string_remaps["astc"] = "ASTC";
capitalize_string_remaps["bbcode"] = "BBCode";
capitalize_string_remaps["bg"] = "BG";
capitalize_string_remaps["bidi"] = "BiDi";
capitalize_string_remaps["bp"] = "BP";
capitalize_string_remaps["bpc"] = "BPC";
capitalize_string_remaps["bpm"] = "BPM";
capitalize_string_remaps["bptc"] = "BPTC";
capitalize_string_remaps["bvh"] = "BVH";
capitalize_string_remaps["ca"] = "CA";
capitalize_string_remaps["ccdik"] = "CCDIK";
capitalize_string_remaps["cd"] = "CD";
capitalize_string_remaps["cpu"] = "CPU";
capitalize_string_remaps["csg"] = "CSG";
capitalize_string_remaps["d3d12"] = "D3D12";
capitalize_string_remaps["db"] = "dB";
capitalize_string_remaps["dof"] = "DoF";
capitalize_string_remaps["dpi"] = "DPI";
capitalize_string_remaps["dtls"] = "DTLS";
capitalize_string_remaps["eol"] = "EOL";
capitalize_string_remaps["erp"] = "ERP";
capitalize_string_remaps["etc2"] = "ETC2";
capitalize_string_remaps["fabrik"] = "FABRIK";
capitalize_string_remaps["fbx"] = "FBX";
capitalize_string_remaps["fbx2gltf"] = "FBX2glTF";
capitalize_string_remaps["fft"] = "FFT";
capitalize_string_remaps["fg"] = "FG";
capitalize_string_remaps["filesystem"] = "FileSystem";
capitalize_string_remaps["fov"] = "FOV";
capitalize_string_remaps["fps"] = "FPS";
capitalize_string_remaps["fs"] = "FS";
capitalize_string_remaps["fsr"] = "FSR";
capitalize_string_remaps["fxaa"] = "FXAA";
capitalize_string_remaps["gdscript"] = "GDScript";
capitalize_string_remaps["ggx"] = "GGX";
capitalize_string_remaps["gi"] = "GI";
capitalize_string_remaps["gl"] = "GL";
capitalize_string_remaps["glb"] = "GLB";
capitalize_string_remaps["gles2"] = "GLES2";
capitalize_string_remaps["gles3"] = "GLES3";
capitalize_string_remaps["gltf"] = "glTF";
capitalize_string_remaps["gpu"] = "GPU";
capitalize_string_remaps["gui"] = "GUI";
capitalize_string_remaps["guid"] = "GUID";
capitalize_string_remaps["hdr"] = "HDR";
capitalize_string_remaps["hidpi"] = "hiDPI";
capitalize_string_remaps["hipass"] = "High-pass";
capitalize_string_remaps["hl"] = "HL";
capitalize_string_remaps["hsv"] = "HSV";
capitalize_string_remaps["html"] = "HTML";
capitalize_string_remaps["http"] = "HTTP";
capitalize_string_remaps["id"] = "ID";
capitalize_string_remaps["ids"] = "IDs";
capitalize_string_remaps["igd"] = "IGD";
capitalize_string_remaps["ik"] = "IK";
capitalize_string_remaps["image@2x"] = "Image @2x";
capitalize_string_remaps["image@3x"] = "Image @3x";
capitalize_string_remaps["iod"] = "IOD";
capitalize_string_remaps["ios"] = "iOS";
capitalize_string_remaps["ip"] = "IP";
capitalize_string_remaps["ipad"] = "iPad";
capitalize_string_remaps["iphone"] = "iPhone";
capitalize_string_remaps["ipv6"] = "IPv6";
capitalize_string_remaps["ir"] = "IR";
capitalize_string_remaps["itunes"] = "iTunes";
capitalize_string_remaps["jit"] = "JIT";
capitalize_string_remaps["k1"] = "K1";
capitalize_string_remaps["k2"] = "K2";
capitalize_string_remaps["kb"] = "(KB)"; // Unit.
capitalize_string_remaps["lcd"] = "LCD";
capitalize_string_remaps["ldr"] = "LDR";
capitalize_string_remaps["lod"] = "LOD";
capitalize_string_remaps["lods"] = "LODs";
capitalize_string_remaps["lowpass"] = "Low-pass";
capitalize_string_remaps["macos"] = "macOS";
capitalize_string_remaps["mb"] = "(MB)"; // Unit.
capitalize_string_remaps["mjpeg"] = "MJPEG";
capitalize_string_remaps["mms"] = "MMS";
capitalize_string_remaps["ms"] = "(ms)"; // Unit
capitalize_string_remaps["msaa"] = "MSAA";
capitalize_string_remaps["msdf"] = "MSDF";
// Not used for now as AudioEffectReverb has a `msec` property.
//capitalize_string_remaps["msec"] = "(msec)"; // Unit.
capitalize_string_remaps["navmesh"] = "NavMesh";
capitalize_string_remaps["nfc"] = "NFC";
capitalize_string_remaps["oidn"] = "OIDN";
capitalize_string_remaps["ok"] = "OK";
capitalize_string_remaps["opengl"] = "OpenGL";
capitalize_string_remaps["opentype"] = "OpenType";
capitalize_string_remaps["openxr"] = "OpenXR";
capitalize_string_remaps["osslsigncode"] = "osslsigncode";
capitalize_string_remaps["pck"] = "PCK";
capitalize_string_remaps["png"] = "PNG";
capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
capitalize_string_remaps["ppc32"] = "ppc32";
capitalize_string_remaps["ppc64"] = "ppc64";
capitalize_string_remaps["pvrtc"] = "PVRTC";
capitalize_string_remaps["pvs"] = "PVS";
capitalize_string_remaps["rcedit"] = "rcedit";
capitalize_string_remaps["rcodesign"] = "rcodesign";
capitalize_string_remaps["rgb"] = "RGB";
capitalize_string_remaps["rid"] = "RID";
capitalize_string_remaps["rmb"] = "RMB";
capitalize_string_remaps["rpc"] = "RPC";
capitalize_string_remaps["rv64"] = "rv64";
capitalize_string_remaps["s3tc"] = "S3TC";
capitalize_string_remaps["scp"] = "SCP";
capitalize_string_remaps["sdf"] = "SDF";
capitalize_string_remaps["sdfgi"] = "SDFGI";
capitalize_string_remaps["sdk"] = "SDK";
capitalize_string_remaps["sec"] = "(sec)"; // Unit.
capitalize_string_remaps["signtool"] = "signtool";
capitalize_string_remaps["sms"] = "SMS";
capitalize_string_remaps["srgb"] = "sRGB";
capitalize_string_remaps["ssao"] = "SSAO";
capitalize_string_remaps["ssh"] = "SSH";
capitalize_string_remaps["ssil"] = "SSIL";
capitalize_string_remaps["ssl"] = "SSL";
capitalize_string_remaps["sss"] = "SSS";
capitalize_string_remaps["stderr"] = "stderr";
capitalize_string_remaps["stdout"] = "stdout";
capitalize_string_remaps["sv"] = "SV";
capitalize_string_remaps["svg"] = "SVG";
capitalize_string_remaps["taa"] = "TAA";
capitalize_string_remaps["tcp"] = "TCP";
capitalize_string_remaps["textfile"] = "TextFile";
capitalize_string_remaps["tls"] = "TLS";
capitalize_string_remaps["tv"] = "TV";
capitalize_string_remaps["ui"] = "UI";
capitalize_string_remaps["uri"] = "URI";
capitalize_string_remaps["url"] = "URL";
capitalize_string_remaps["urls"] = "URLs";
capitalize_string_remaps["us"] = U"(µs)"; // Unit.
capitalize_string_remaps["usb"] = "USB";
capitalize_string_remaps["usec"] = U"(µsec)"; // Unit.
capitalize_string_remaps["uuid"] = "UUID";
capitalize_string_remaps["uv"] = "UV";
capitalize_string_remaps["uv1"] = "UV1";
capitalize_string_remaps["uv2"] = "UV2";
capitalize_string_remaps["vector2"] = "Vector2";
capitalize_string_remaps["vpn"] = "VPN";
capitalize_string_remaps["vram"] = "VRAM";
capitalize_string_remaps["vrs"] = "VRS";
capitalize_string_remaps["vsync"] = "V-Sync";
capitalize_string_remaps["wap"] = "WAP";
capitalize_string_remaps["webp"] = "WebP";
capitalize_string_remaps["webrtc"] = "WebRTC";
capitalize_string_remaps["websocket"] = "WebSocket";
capitalize_string_remaps["wine"] = "wine";
capitalize_string_remaps["wifi"] = "Wi-Fi";
capitalize_string_remaps["x86"] = "x86";
capitalize_string_remaps["x86_32"] = "x86_32";
capitalize_string_remaps["x86_64"] = "x86_64";
capitalize_string_remaps["xr"] = "XR";
capitalize_string_remaps["xray"] = "X-Ray";
capitalize_string_remaps["xy"] = "XY";
capitalize_string_remaps["xz"] = "XZ";
capitalize_string_remaps["yz"] = "YZ";
// Articles, conjunctions, prepositions.
// The following initialization is parsed in `editor/translations/scripts/common.py` with a regex.
// The word definition format should be kept synced with the regex.
stop_words = LocalVector<String>({
"a",
"an",
"and",
"as",
"at",
"by",
"for",
"in",
"not",
"of",
"on",
"or",
"over",
"per",
"the",
"then",
"to",
});
// Translation context associated with a name.
// The second key is either:
// - `full/property/path`
// - `Class::full/property/path`
// In case a class name is needed to distinguish between usages, all usages should use the second format.
//
// The following initialization is parsed in `editor/translations/scripts/common.py` with a regex.
// The map name and value definition format should be kept synced with the regex.
translation_contexts["force"]["constant_force"] = "Physics";
translation_contexts["force"]["force/8_bit"] = "Enforce";
translation_contexts["force"]["force/mono"] = "Enforce";
translation_contexts["force"]["force/max_rate"] = "Enforce";
translation_contexts["force"]["force/max_rate_hz"] = "Enforce";
translation_contexts["normal"]["theme_override_styles/normal"] = "Ordinary";
translation_contexts["normal"]["TextureButton::texture_normal"] = "Ordinary";
translation_contexts["normal"]["Decal::texture_normal"] = "Geometry";
translation_contexts["normal"]["detail_normal"] = "Geometry";
translation_contexts["normal"]["normal"] = "Geometry";
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
singleton = nullptr;
}