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tiles
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Fix TileSet selection not updating when selecting on TileMap
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2021-10-11 14:09:44 +02:00 |
abstract_polygon_2d_editor.cpp
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Rename polygon editor settings for better display in the Editor Settings
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2021-08-23 17:59:19 +02:00 |
abstract_polygon_2d_editor.h
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animation_blend_space_1d_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_blend_space_1d_editor.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
animation_blend_space_2d_editor.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
animation_blend_tree_editor_plugin.h
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Draggin in/out from ports to create nodes in Animation Blend Tree editor
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2021-09-20 10:39:29 +03:00 |
animation_player_editor_plugin.cpp
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Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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2021-10-06 21:11:20 +02:00 |
animation_player_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
animation_state_machine_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_state_machine_editor.h
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animation_tree_editor_plugin.cpp
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Fix make sub-resource crash in AnimationTreeEditor
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2021-10-07 19:45:03 +08:00 |
animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
asset_library_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
audio_stream_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
audio_stream_editor_plugin.h
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camera_3d_editor_plugin.cpp
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camera_3d_editor_plugin.h
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canvas_item_editor_plugin.cpp
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
canvas_item_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
collision_polygon_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
collision_shape_2d_editor_plugin.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
collision_shape_2d_editor_plugin.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
cpu_particles_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
cpu_particles_3d_editor_plugin.h
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curve_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
curve_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
debugger_editor_plugin.cpp
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debugger_editor_plugin.h
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editor_debugger_plugin.cpp
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Implemented initial DAP support
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2021-08-02 10:43:35 +01:00 |
editor_debugger_plugin.h
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Implemented initial DAP support
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2021-08-02 10:43:35 +01:00 |
editor_preview_plugins.cpp
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Add Get Center Method for Rect2/Rect2i and AABB.
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2021-09-21 21:14:17 +05:45 |
editor_preview_plugins.h
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font_editor_plugin.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
font_editor_plugin.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
gpu_particles_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
gpu_particles_2d_editor_plugin.h
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gpu_particles_3d_editor_plugin.cpp
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Fix GPUParticle3D emission point generation
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2021-09-24 23:11:10 +02:00 |
gpu_particles_3d_editor_plugin.h
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gpu_particles_collision_sdf_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
gpu_particles_collision_sdf_editor_plugin.h
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gradient_editor_plugin.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
gradient_editor_plugin.h
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input_event_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
input_event_editor_plugin.h
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Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
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2021-07-06 23:50:33 +10:00 |
item_list_editor_plugin.cpp
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Add Delete All button to ItemList editor
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2021-09-24 14:56:46 +02:00 |
item_list_editor_plugin.h
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Add Delete All button to ItemList editor
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2021-09-24 14:56:46 +02:00 |
light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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lightmap_gi_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
lightmap_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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Conversion now includes "Local to scene" flag and name
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2021-09-15 19:45:07 -04:00 |
material_editor_plugin.h
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mesh_editor_plugin.cpp
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Add Get Center Method for Rect2/Rect2i and AABB.
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2021-09-21 21:14:17 +05:45 |
mesh_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
mesh_instance_3d_editor_plugin.cpp
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Improve collision generation usability in the new 3D scene import workflow.
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2021-09-08 08:12:51 +02:00 |
mesh_instance_3d_editor_plugin.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
mesh_library_editor_plugin.cpp
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
mesh_library_editor_plugin.h
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
multimesh_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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node_3d_editor_gizmos.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
node_3d_editor_gizmos.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
node_3d_editor_plugin.cpp
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Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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2021-10-06 21:11:20 +02:00 |
node_3d_editor_plugin.h
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Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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2021-10-06 21:11:20 +02:00 |
occluder_instance_3d_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
occluder_instance_3d_editor_plugin.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
ot_features_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
ot_features_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
packed_scene_translation_parser_plugin.cpp
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 -03:00 |
packed_scene_translation_parser_plugin.h
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 -03:00 |
path_2d_editor_plugin.cpp
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Rename polygon editor settings for better display in the Editor Settings
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2021-08-23 17:59:19 +02:00 |
path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
path_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
physical_bone_3d_editor_plugin.cpp
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Remove editor code in PhysicalBone3D
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2021-10-01 08:02:38 -07:00 |
physical_bone_3d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-25 14:46:45 +05:45 |
polygon_2d_editor_plugin.h
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Use real_t in editor plugins
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2021-08-01 21:48:34 -05:00 |
resource_preloader_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
resource_preloader_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
root_motion_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
root_motion_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
script_editor_plugin.cpp
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Allow breakpoints in closed files
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2021-10-07 19:48:58 +01:00 |
script_editor_plugin.h
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Allow breakpoints in closed files
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2021-10-07 19:48:58 +01:00 |
script_text_editor.cpp
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Allow breakpoints in closed files
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2021-10-07 19:48:58 +01:00 |
script_text_editor.h
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Added status bar and toggle scripts panel button to EditorHelp/VScripts
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2021-09-15 11:35:03 +03:00 |
SCsub
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Rework the TileSet resource and TileMap nodes:
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2021-05-07 18:06:17 +02:00 |
shader_editor_plugin.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
shader_editor_plugin.h
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +02:00 |
shader_file_editor_plugin.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
shader_file_editor_plugin.h
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skeleton_2d_editor_plugin.cpp
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Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
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2021-09-01 17:51:18 +02:00 |
skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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fixed insert track queue in AnimationTrackEditor doesn't work correctly
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2021-10-07 07:30:36 +09:00 |
skeleton_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
skeleton_ik_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
skeleton_ik_3d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
sprite_2d_editor_plugin.h
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sprite_frames_editor_plugin.cpp
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SpriteFramesEditor Fix preview grid in "Select Frames" dialog
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2021-09-07 15:27:19 +02:00 |
sprite_frames_editor_plugin.h
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SpriteFramesEditor Fix preview grid in "Select Frames" dialog
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2021-09-07 15:27:19 +02:00 |
style_box_editor_plugin.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
style_box_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
sub_viewport_preview_editor_plugin.cpp
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Remove unnecessary get_editor_theme() in SubViewportPreview
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2021-07-18 14:48:37 -06:00 |
sub_viewport_preview_editor_plugin.h
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Add viewport preview plugin
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2021-07-12 20:04:46 -06:00 |
text_editor.cpp
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Added status bar and toggle scripts panel button to EditorHelp/VScripts
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2021-09-15 11:35:03 +03:00 |
text_editor.h
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Added status bar and toggle scripts panel button to EditorHelp/VScripts
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2021-09-15 11:35:03 +03:00 |
texture_3d_editor_plugin.cpp
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Merge pull request #51821 from Calinou/builtin-shaders-add-comments
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2021-08-25 11:37:57 +02:00 |
texture_3d_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
texture_editor_plugin.cpp
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TexturePreview Update text when texture is being changed
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2021-09-25 00:10:12 +02:00 |
texture_editor_plugin.h
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TexturePreview Update text when texture is being changed
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2021-09-25 00:10:12 +02:00 |
texture_layered_editor_plugin.cpp
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Merge pull request #51821 from Calinou/builtin-shaders-add-comments
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2021-08-25 11:37:57 +02:00 |
texture_layered_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
texture_region_editor_plugin.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
texture_region_editor_plugin.h
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Explicit 2D naming and some organization in texture region editor plugin
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2021-08-13 11:18:49 -05:00 |
theme_editor_plugin.cpp
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Merge pull request #53277 from YeldhamDev/tabs_renaming
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2021-10-01 07:52:29 +02:00 |
theme_editor_plugin.h
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Improve user communications in the theme editor
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2021-08-04 18:26:36 +03:00 |
theme_editor_preview.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
theme_editor_preview.h
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Fix control picker in the Theme editor
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2021-07-16 21:32:58 +03:00 |
version_control_editor_plugin.cpp
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Expose and cleanup TextEdit line wrap API
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2021-08-12 09:29:16 +01:00 |
version_control_editor_plugin.h
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VCS: Allow to stage and commit all files with Ctrl + Enter
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2021-07-17 12:56:54 +03:00 |
visual_shader_editor_plugin.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
visual_shader_editor_plugin.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
voxel_gi_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
voxel_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |