godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
..
SCsub
light_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
particles_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
texture_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Force disable S3TC support on Android/iOS since we don't handle it 2022-08-04 18:27:56 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00