godot/doc/classes/Skeleton.xml

222 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton" inherits="Spatial" category="Core" version="3.0.4">
<brief_description>
Skeleton for characters and animated objects.
</brief_description>
<description>
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_bone">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Add a bone, with name "name". [method get_bone_count] will become the bone index.
</description>
</method>
<method name="bind_child_node_to_bone">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="node" type="Node">
</argument>
<description>
Deprecated soon.
</description>
</method>
<method name="clear_bones">
<return type="void">
</return>
<description>
Clear all the bones in this skeleton.
</description>
</method>
<method name="find_bone" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Return the bone index that matches "name" as its name.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of bones in the skeleton.
</description>
</method>
<method name="get_bone_custom_pose" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the name of the bone at index "index"
</description>
</method>
<method name="get_bone_parent" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
</description>
</method>
<method name="get_bone_pose" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the pose transform for bone "bone_idx".
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Return the rest transform for a bone "bone_idx".
</description>
</method>
<method name="get_bone_transform" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bound_child_nodes_to_bone" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Deprecated soon.
</description>
</method>
<method name="is_bone_rest_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="set_bone_custom_pose">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="custom_pose" type="Transform">
</argument>
<description>
</description>
</method>
<method name="set_bone_disable_rest">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="disable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_bone_global_pose">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="pose" type="Transform">
</argument>
<description>
</description>
</method>
<method name="set_bone_parent">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="parent_idx" type="int">
</argument>
<description>
Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
</description>
</method>
<method name="set_bone_pose">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="pose" type="Transform">
</argument>
<description>
Return the pose transform for bone "bone_idx".
</description>
</method>
<method name="set_bone_rest">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="rest" type="Transform">
</argument>
<description>
Set the rest transform for bone "bone_idx"
</description>
</method>
<method name="unbind_child_node_from_bone">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="node" type="Node">
</argument>
<description>
Deprecated soon.
</description>
</method>
<method name="unparent_bone_and_rest">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
</constant>
</constants>
</class>