..
joints
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
gjk_epa.cpp
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
2022-05-02 16:28:25 +02:00
gjk_epa.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_area_3d.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
godot_area_3d.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
godot_area_pair_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
godot_body_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_body_3d.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
godot_body_direct_state_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
godot_body_pair_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
godot_broad_phase_3d_bvh.h
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
godot_collision_object_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
godot_collision_solver_3d.cpp
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
godot_collision_solver_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_collision_solver_3d_sat.cpp
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
godot_collision_solver_3d_sat.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_constraint_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_joint_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp
Add a 3D suffix to relevant physics profiler categories
2022-05-28 00:54:53 +02:00
godot_physics_server_3d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
godot_shape_3d.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
godot_shape_3d.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
godot_soft_body_3d.cpp
use ERR_FAIL_INDEX when preferred
2022-05-25 13:36:45 -05:00
godot_soft_body_3d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
godot_space_3d.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
godot_space_3d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
godot_step_3d.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
godot_step_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00