godot/servers/rendering
Rémi Verschelde dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
..
dummy Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
environment
renderer_rd Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
storage Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00
SCsub
renderer_canvas_cull.cpp Stabilize snapping 2D transforms to pixel 2024-02-12 11:04:01 -05:00
renderer_canvas_cull.h Stabilize snapping 2D transforms to pixel 2024-02-12 11:04:01 -05:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
renderer_scene_cull.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #87297 from adamscott/2d-pixel-art-stability 2024-02-12 23:53:51 +01:00
renderer_viewport.h
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_binds.cpp
rendering_device_binds.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_commons.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_commons.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_graph.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_graph.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_light_culler.cpp Fix various typos with codespell 2024-02-07 11:09:34 +01:00
rendering_light_culler.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Add missing check when insert function `normal_roughness_compatibility` 2024-01-15 17:22:19 +08:00
shader_compiler.h Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` 2024-02-06 20:02:46 +01:00
shader_language.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_language.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h