83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
109 lines
4.0 KiB
C++
109 lines
4.0 KiB
C++
/*************************************************************************/
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/* shape_line_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "shape_line_2d.h"
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#include "servers/physics_2d_server.h"
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#include "servers/visual_server.h"
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void LineShape2D::_update_shape() {
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Array arr;
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arr.push_back(normal);
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arr.push_back(d);
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),arr);
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}
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void LineShape2D::set_normal(const Vector2& p_normal) {
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normal=p_normal;
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_update_shape();
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}
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void LineShape2D::set_d(real_t p_d) {
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d=p_d;
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_update_shape();
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}
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Vector2 LineShape2D::get_normal() const {
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return normal;
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}
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real_t LineShape2D::get_d() const {
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return d;
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}
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void LineShape2D::draw(const RID& p_to_rid,const Color& p_color) {
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Vector2 point = get_d() * get_normal();
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Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
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VS::get_singleton()->canvas_item_add_line(p_to_rid,l1[0],l1[1],p_color,3);
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Vector2 l2[2]={point,point+get_normal()*30};
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VS::get_singleton()->canvas_item_add_line(p_to_rid,l2[0],l2[1],p_color,3);
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}
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Rect2 LineShape2D::get_rect() const{
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Vector2 point = get_d() * get_normal();
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Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
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Vector2 l2[2]={point,point+get_normal()*30};
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Rect2 rect;
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rect.pos=l1[0];
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rect.expand_to(l1[1]);
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rect.expand_to(l2[0]);
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rect.expand_to(l2[1]);
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return rect;
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}
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void LineShape2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_normal","normal"),&LineShape2D::set_normal);
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ObjectTypeDB::bind_method(_MD("get_normal"),&LineShape2D::get_normal);
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ObjectTypeDB::bind_method(_MD("set_d","d"),&LineShape2D::set_d);
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ObjectTypeDB::bind_method(_MD("get_d"),&LineShape2D::get_d);
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"normal"),_SCS("set_normal"),_SCS("get_normal") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"d"),_SCS("set_d"),_SCS("get_d") );
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}
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LineShape2D::LineShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
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normal=Vector2(0,-1);
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d=0;
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_update_shape();
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}
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