godot/modules/opensimplex/doc_classes
nevarek 041fe20f64 Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.
2021-01-06 19:01:21 -08:00
..
NoiseTexture.xml Consistently use normal_map 2020-12-29 08:04:19 +00:00
OpenSimplexNoise.xml Optimize data format for OpenSimplex images 2021-01-06 19:01:21 -08:00