godot/modules/gdnative/nativescript/nativescript.cpp

1977 lines
55 KiB
C++

/*************************************************************************/
/* nativescript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "nativescript.h"
#include <stdint.h>
#include "gdnative/gdnative.h"
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/resource_format_text.h"
#include <stdlib.h>
#ifndef NO_THREADS
#include "core/os/thread.h"
#endif
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
#include "api_generator.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
void NativeScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);
ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);
ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);
ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);
ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
ADD_GROUP("Script Class", "script_class_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));
}
#define NSL NativeScriptLanguage::get_singleton()
#ifdef TOOLS_ENABLED
void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND(!script_data);
List<PropertyInfo> info;
get_script_property_list(&info);
Map<StringName, Variant> values;
for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
Variant value;
get_property_default_value(E->get().name, value);
values[E->get().name] = value;
}
p_placeholder->update(info, values);
}
void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
#endif
bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
#ifndef _MSC_VER
#warning inheritance needs to be implemented in NativeScript
#endif
return false;
}
void NativeScript::set_class_name(String p_class_name) {
class_name = p_class_name;
}
String NativeScript::get_class_name() const {
return class_name;
}
void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
if (!library.is_null()) {
WARN_PRINT("Library in NativeScript already set. Do nothing.");
return;
}
if (p_library.is_null()) {
return;
}
library = p_library;
lib_path = library->get_current_library_path();
#ifndef NO_THREADS
if (Thread::get_caller_id() != Thread::get_main_id()) {
NSL->defer_init_library(p_library, this);
} else
#endif
{
NSL->init_library(p_library);
NSL->register_script(this);
}
}
Ref<GDNativeLibrary> NativeScript::get_library() const {
return library;
}
void NativeScript::set_script_class_name(String p_type) {
script_class_name = p_type;
}
String NativeScript::get_script_class_name() const {
return script_class_name;
}
void NativeScript::set_script_class_icon_path(String p_icon_path) {
script_class_icon_path = p_icon_path;
}
String NativeScript::get_script_class_icon_path() const {
return script_class_icon_path;
}
bool NativeScript::can_instance() const {
NativeScriptDesc *script_data = get_script_desc();
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
// (so an environment whre scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
return script_data;
#endif
}
Ref<Script> NativeScript::get_base_script() const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return Ref<Script>();
}
NativeScript *script = (NativeScript *)NSL->create_script();
Ref<NativeScript> ns = Ref<NativeScript>(script);
ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());
ns->set_class_name(script_data->base);
ns->set_library(get_library());
return ns;
}
StringName NativeScript::get_instance_base_type() const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return "";
}
return script_data->base_native_type;
}
ScriptInstance *NativeScript::instance_create(Object *p_this) {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return nullptr;
}
NativeScriptInstance *nsi = memnew(NativeScriptInstance);
nsi->owner = p_this;
nsi->script = Ref<NativeScript>(this);
#ifndef TOOLS_ENABLED
if (!ScriptServer::is_scripting_enabled()) {
nsi->userdata = nullptr;
} else {
nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
}
#else
nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
#endif
{
MutexLock lock(owners_lock);
instance_owners.insert(p_this);
}
return nsi;
}
PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
placeholders.insert(sins);
_update_placeholder(sins);
return sins;
#else
return nullptr;
#endif
}
bool NativeScript::instance_has(const Object *p_this) const {
return instance_owners.has((Object *)p_this);
}
bool NativeScript::has_source_code() const {
return false;
}
String NativeScript::get_source_code() const {
return "";
}
void NativeScript::set_source_code(const String &p_code) {
}
Error NativeScript::reload(bool p_keep_state) {
return FAILED;
}
bool NativeScript::has_method(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
if (script_data->methods.has(p_method)) {
return true;
}
script_data = script_data->base_data;
}
return false;
}
MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return MethodInfo();
}
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
if (M) {
return M->get().info;
}
script_data = script_data->base_data;
}
return MethodInfo();
}
bool NativeScript::is_valid() const {
return true;
}
bool NativeScript::is_tool() const {
NativeScriptDesc *script_data = get_script_desc();
if (script_data) {
return script_data->is_tool;
}
return false;
}
ScriptLanguage *NativeScript::get_language() const {
return NativeScriptLanguage::get_singleton();
}
bool NativeScript::has_script_signal(const StringName &p_signal) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
if (script_data->signals_.has(p_signal)) {
return true;
}
script_data = script_data->base_data;
}
return false;
}
void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return;
}
Set<MethodInfo> signals_;
while (script_data) {
for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
signals_.insert(S->get().signal);
}
script_data = script_data->base_data;
}
for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
r_signals->push_back(E->get());
}
}
bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
NativeScriptDesc *script_data = get_script_desc();
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
while (!P && script_data) {
P = script_data->properties.find(p_property);
script_data = script_data->base_data;
}
if (!P) {
return false;
}
r_value = P.get().default_value;
return true;
}
void NativeScript::update_exports() {
}
void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return;
}
Set<MethodInfo> methods;
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
methods.insert(E->get().info);
}
script_data = script_data->base_data;
}
for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
NativeScriptDesc *script_data = get_script_desc();
Set<StringName> existing_properties;
List<PropertyInfo>::Element *original_back = p_list->back();
while (script_data) {
List<PropertyInfo>::Element *insert_position = original_back;
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (!existing_properties.has(E.key())) {
insert_position = p_list->insert_after(insert_position, E.get().info);
existing_properties.insert(E.key());
}
}
script_data = script_data->base_data;
}
}
Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
Vector<ScriptNetData> v;
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
ScriptNetData nd;
nd.name = E->key();
nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
v.push_back(nd);
}
}
script_data = script_data->base_data;
}
return v;
}
uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
return E->get().rpc_method_id;
}
script_data = script_data->base_data;
}
return UINT16_MAX;
}
StringName NativeScript::get_rpc_method(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
if (E->get().rpc_method_id == p_id) {
return E->key();
}
}
script_data = script_data->base_data;
}
return StringName();
}
MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
if (E->get().rpc_method_id == p_id) {
switch (E->get().rpc_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
switch (E->get().rpc_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
Vector<ScriptNetData> NativeScript::get_rset_properties() const {
Vector<ScriptNetData> v;
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
ScriptNetData nd;
nd.name = E.key();
nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
v.push_back(nd);
}
}
script_data = script_data->base_data;
}
return v;
}
uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
if (E) {
return E.get().rset_property_id;
}
script_data = script_data->base_data;
}
return UINT16_MAX;
}
StringName NativeScript::get_rset_property(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (E.get().rset_property_id == p_id) {
return E.key();
}
}
script_data = script_data->base_data;
}
return StringName();
}
MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (E.get().rset_property_id == p_id) {
switch (E.get().rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
if (E) {
switch (E.get().rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
String NativeScript::get_class_documentation() const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");
return script_data->documentation;
}
String NativeScript::get_method_documentation(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
if (method) {
return method->get().documentation;
}
script_data = script_data->base_data;
}
ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");
}
String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
while (script_data) {
Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
if (signal) {
return signal->get().documentation;
}
script_data = script_data->base_data;
}
ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");
}
String NativeScript::get_property_documentation(const StringName &p_path) const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
if (property) {
return property.get().documentation;
}
script_data = script_data->base_data;
}
ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");
}
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
r_error.error = Callable::CallError::CALL_OK;
REF ref;
Object *owner = nullptr;
if (!(script_data->base_native_type == "")) {
owner = ClassDB::instance(script_data->base_native_type);
} else {
owner = memnew(Reference);
}
if (!owner) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
ref = REF(r);
}
NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
owner->set_script_instance(instance);
if (!instance) {
if (ref.is_null()) {
memdelete(owner); //no owner, sorry
}
return Variant();
}
if (ref.is_valid()) {
return ref;
} else {
return owner;
}
}
NativeScript::NativeScript() {
library = Ref<GDNative>();
lib_path = "";
class_name = "";
}
NativeScript::~NativeScript() {
NSL->unregister_script(this);
}
#define GET_SCRIPT_DESC() script->get_script_desc()
void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (script_data->base_data) {
_ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
}
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
godot_variant_destroy(&res);
}
}
bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
P.get().setter.set_func((godot_object *)owner,
P.get().setter.method_data,
userdata,
(godot_variant *)&p_value);
return true;
}
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
if (E) {
Variant name = p_name;
const Variant *args[2] = { &name, &p_value };
godot_variant result;
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
2,
(godot_variant **)args);
bool handled = *(Variant *)&result;
godot_variant_destroy(&result);
if (handled) {
return true;
}
}
script_data = script_data->base_data;
}
return false;
}
bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
godot_variant value;
value = P.get().getter.get_func((godot_object *)owner,
P.get().getter.method_data,
userdata);
r_ret = *(Variant *)&value;
godot_variant_destroy(&value);
return true;
}
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
if (E) {
Variant name = p_name;
const Variant *args[1] = { &name };
godot_variant result;
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
1,
(godot_variant **)args);
r_ret = *(Variant *)&result;
godot_variant_destroy(&result);
if (r_ret.get_type() != Variant::NIL) {
return true;
}
}
script_data = script_data->base_data;
}
return false;
}
void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
script->get_script_property_list(p_properties);
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
if (E) {
godot_variant result;
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
0,
nullptr);
Variant res = *(Variant *)&result;
godot_variant_destroy(&result);
ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");
Array arr = res;
for (int i = 0; i < arr.size(); i++) {
Dictionary d = arr[i];
ERR_CONTINUE(!d.has("name"));
ERR_CONTINUE(!d.has("type"));
PropertyInfo info;
info.type = Variant::Type(d["type"].operator int64_t());
ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
info.name = d["name"];
ERR_CONTINUE(info.name == "");
if (d.has("hint")) {
info.hint = PropertyHint(d["hint"].operator int64_t());
}
if (d.has("hint_string")) {
info.hint_string = d["hint_string"];
}
if (d.has("usage")) {
info.usage = d["usage"];
}
p_properties->push_back(info);
}
}
script_data = script_data->base_data;
}
return;
}
Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
*r_is_valid = true;
return P.get().info.type;
}
script_data = script_data->base_data;
}
return Variant::NIL;
}
void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
script->get_script_method_list(p_list);
}
bool NativeScriptInstance::has_method(const StringName &p_method) const {
return script->has_method(p_method);
}
Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
godot_variant result;
#ifdef DEBUG_ENABLED
current_method_call = p_method;
#endif
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
p_argcount,
(godot_variant **)p_args);
#ifdef DEBUG_ENABLED
current_method_call = "";
#endif
Variant res = *(Variant *)&result;
godot_variant_destroy(&result);
r_error.error = Callable::CallError::CALL_OK;
return res;
}
script_data = script_data->base_data;
}
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
void NativeScriptInstance::notification(int p_notification) {
#ifdef DEBUG_ENABLED
if (p_notification == MainLoop::NOTIFICATION_CRASH) {
if (current_method_call != StringName("")) {
ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
current_method_call = "";
}
}
#endif
Variant value = p_notification;
const Variant *args[1] = { &value };
Callable::CallError error;
call("_notification", args, 1, error);
}
String NativeScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
Callable::CallError ce;
Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
if (r_valid) {
*r_valid = false;
}
ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
}
if (r_valid) {
*r_valid = true;
}
return ret.operator String();
}
}
if (r_valid) {
*r_valid = false;
}
return String();
}
void NativeScriptInstance::refcount_incremented() {
Callable::CallError err;
call("_refcount_incremented", nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
}
}
bool NativeScriptInstance::refcount_decremented() {
Callable::CallError err;
Variant ret = call("_refcount_decremented", nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
return true; // assume we can destroy the object
}
if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
// the method does not exist, default is true
return true;
}
return ret;
}
Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
return script->get_rpc_method_id(p_method);
}
StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
return script->get_rpc_method(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
return script->get_rpc_mode_by_id(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
return script->get_rpc_mode(p_method);
}
Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
return script->get_rset_properties();
}
uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
return script->get_rset_property_id(p_variable);
}
StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
return script->get_rset_property(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
return script->get_rset_mode_by_id(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
return script->get_rset_mode(p_variable);
}
ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
NativeScriptInstance::~NativeScriptInstance() {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
if (!script_data) {
return;
}
script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
if (owner) {
MutexLock lock(script->owners_lock);
script->instance_owners.erase(owner);
}
}
NativeScriptLanguage *NativeScriptLanguage::singleton;
void NativeScriptLanguage::_unload_stuff(bool p_reload) {
Map<String, Ref<GDNative>> erase_and_unload;
for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {
String lib_path = L->key();
Map<StringName, NativeScriptDesc> classes = L->get();
if (p_reload) {
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
Ref<GDNative> gdn;
if (E) {
gdn = E->get();
}
bool should_reload = false;
if (gdn.is_valid()) {
Ref<GDNativeLibrary> lib = gdn->get_library();
if (lib.is_valid()) {
should_reload = lib->is_reloadable();
}
}
if (!should_reload) {
continue;
}
}
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
Ref<GDNative> gdn;
if (E) {
gdn = E->get();
}
for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
// free property stuff first
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
if (P.get().getter.free_func) {
P.get().getter.free_func(P.get().getter.method_data);
}
if (P.get().setter.free_func) {
P.get().setter.free_func(P.get().setter.method_data);
}
}
// free method stuff
for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
if (M->get().method.free_func) {
M->get().method.free_func(M->get().method.method_data);
}
}
// free constructor/destructor
if (C->get().create_func.free_func) {
C->get().create_func.free_func(C->get().create_func.method_data);
}
if (C->get().destroy_func.free_func) {
C->get().destroy_func.free_func(C->get().destroy_func.method_data);
}
}
erase_and_unload.insert(lib_path, gdn);
}
for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) {
String lib_path = E->key();
Ref<GDNative> gdn = E->get();
library_classes.erase(lib_path);
if (gdn.is_valid() && gdn->get_library().is_valid()) {
Ref<GDNativeLibrary> lib = gdn->get_library();
void *terminate_fn;
Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
if (err == OK) {
void (*terminate)(void *) = (void (*)(void *))terminate_fn;
terminate((void *)&lib_path);
}
}
}
}
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
_init_call_type = "nativescript_init";
_init_call_name = "nativescript_init";
_terminate_call_name = "nativescript_terminate";
_noarg_call_type = "nativescript_no_arg";
_frame_call_name = "nativescript_frame";
#ifndef NO_THREADS
_thread_enter_call_name = "nativescript_thread_enter";
_thread_exit_call_name = "nativescript_thread_exit";
#endif
}
NativeScriptLanguage::~NativeScriptLanguage() {
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> lib = L->get();
// only shut down valid libs, duh!
if (lib.is_valid()) {
// If it's a singleton-library then the gdnative module
// manages the destruction at engine shutdown, not NativeScript.
if (!lib->get_library()->is_singleton()) {
lib->terminate();
}
}
}
NSL->library_classes.clear();
NSL->library_gdnatives.clear();
NSL->library_script_users.clear();
}
String NativeScriptLanguage::get_name() const {
return "NativeScript";
}
void _add_reload_node() {
#ifdef TOOLS_ENABLED
NativeReloadNode *rn = memnew(NativeReloadNode);
EditorNode::get_singleton()->add_child(rn);
#endif
}
void NativeScriptLanguage::init() {
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
List<String> args = OS::get_singleton()->get_cmdline_args();
List<String>::Element *E = args.find("--gdnative-generate-json-api");
if (E && E->next()) {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
exit(0);
}
E = args.find("--gdnative-generate-json-builtin-api");
if (E && E->next()) {
if (generate_c_builtin_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C builtin API\n");
}
exit(0);
}
#endif
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&_add_reload_node);
#endif
}
String NativeScriptLanguage::get_type() const {
return "NativeScript";
}
String NativeScriptLanguage::get_extension() const {
return "gdns";
}
Error NativeScriptLanguage::execute_file(const String &p_path) {
return OK; // Qué?
}
void NativeScriptLanguage::finish() {
_unload_stuff();
}
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
NativeScript *s = memnew(NativeScript);
s->set_class_name(p_class_name);
return Ref<NativeScript>(s);
}
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
return true;
}
Script *NativeScriptLanguage::create_script() const {
NativeScript *script = memnew(NativeScript);
return script;
}
bool NativeScriptLanguage::has_named_classes() const {
return true;
}
bool NativeScriptLanguage::supports_builtin_mode() const {
return true;
}
int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
return -1;
}
String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
return "";
}
void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
}
void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
}
// Debugging stuff here. Not used for now.
String NativeScriptLanguage::debug_get_error() const {
return "";
}
int NativeScriptLanguage::debug_get_stack_level_count() const {
return -1;
}
int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
return -1;
}
String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
return "";
}
String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
return "";
}
void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
}
void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
}
void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
}
String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
return "";
}
// Debugging stuff end.
void NativeScriptLanguage::reload_all_scripts() {
}
void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
}
void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gdns");
}
void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
}
void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
}
void NativeScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
profile_data.clear();
profiling = true;
#endif
}
void NativeScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
profiling = false;
#endif
}
int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
if (current >= p_info_max) {
break;
}
p_info_arr[current].call_count = d->get().call_count;
p_info_arr[current].self_time = d->get().self_time;
p_info_arr[current].total_time = d->get().total_time;
p_info_arr[current].signature = d->get().signature;
current++;
}
return current;
#else
return 0;
#endif
}
int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
if (current >= p_info_max) {
break;
}
if (d->get().last_frame_call_count) {
p_info_arr[current].call_count = d->get().last_frame_call_count;
p_info_arr[current].self_time = d->get().last_frame_self_time;
p_info_arr[current].total_time = d->get().last_frame_total_time;
p_info_arr[current].signature = d->get().signature;
current++;
}
}
return current;
#else
return 0;
#endif
}
void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
if (d) {
d->get().call_count += 1;
d->get().total_time += p_time;
d->get().frame_call_count += 1;
d->get().frame_total_time += p_time;
} else {
ProfileData data;
data.signature = p_signature;
data.call_count = 1;
data.self_time = 0;
data.total_time = p_time;
data.frame_call_count = 1;
data.frame_self_time = 0;
data.frame_total_time = p_time;
data.last_frame_call_count = 0;
data.last_frame_self_time = 0;
data.last_frame_total_time = 0;
profile_data.insert(p_signature, data);
}
#endif
}
int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
// find index
int idx = -1;
for (int i = 0; i < binding_functions.size(); i++) {
if (!binding_functions[i].first) {
// free, we'll take it
idx = i;
break;
}
}
if (idx == -1) {
idx = binding_functions.size();
binding_functions.resize(idx + 1);
}
// set the functions
binding_functions.write[idx].first = true;
binding_functions.write[idx].second = p_binding_functions;
return idx;
}
void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
ERR_FAIL_INDEX(p_idx, binding_functions.size());
for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
Vector<void *> &binding_data = *E->get();
if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) {
binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
}
}
binding_functions.write[p_idx].first = false;
if (binding_functions[p_idx].second.free_func) {
binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
}
}
void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
if (!binding_data) {
return nullptr; // should never happen.
}
if (binding_data->size() <= p_idx) {
// okay, add new elements here.
int old_size = binding_data->size();
binding_data->resize(p_idx + 1);
for (int i = old_size; i <= p_idx; i++) {
(*binding_data).write[i] = nullptr;
}
}
if (!(*binding_data)[p_idx]) {
const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
// no binding data yet, soooooo alloc new one \o/
(*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
}
return (*binding_data)[p_idx];
}
void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
Vector<void *> *binding_data = new Vector<void *>;
binding_data->resize(binding_functions.size());
for (int i = 0; i < binding_functions.size(); i++) {
(*binding_data).write[i] = nullptr;
}
binding_instances.insert(binding_data);
return (void *)binding_data;
}
void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
if (!p_data) {
return;
}
Vector<void *> &binding_data = *(Vector<void *> *)p_data;
for (int i = 0; i < binding_data.size(); i++) {
if (!binding_data[i]) {
continue;
}
if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
}
}
binding_instances.erase(&binding_data);
delete &binding_data;
}
void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
return;
}
Vector<void *> &binding_data = *(Vector<void *> *)data;
for (int i = 0; i < binding_data.size(); i++) {
if (!binding_data[i]) {
continue;
}
if (!binding_functions[i].first) {
continue;
}
if (binding_functions[i].second.refcount_incremented_instance_binding) {
binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
}
}
}
bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
return true;
}
Vector<void *> &binding_data = *(Vector<void *> *)data;
bool can_die = true;
for (int i = 0; i < binding_data.size(); i++) {
if (!binding_data[i]) {
continue;
}
if (!binding_functions[i].first) {
continue;
}
if (binding_functions[i].second.refcount_decremented_instance_binding) {
can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);
}
}
return can_die;
}
void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
if (!global_type_tags.has(p_idx)) {
global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
}
HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
tags.set(p_class_name, p_type_tag);
}
const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
if (!global_type_tags.has(p_idx)) {
return nullptr;
}
const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
if (!tags.has(p_class_name)) {
return nullptr;
}
const void *tag = tags.get(p_class_name);
return tag;
}
#ifndef NO_THREADS
void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
MutexLock lock(mutex);
libs_to_init.insert(lib);
scripts_to_register.insert(script);
has_objects_to_register = true;
}
#endif
void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
MutexLock lock(mutex);
// See if this library was "registered" already.
const String &lib_path = lib->get_current_library_path();
ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
if (!E) {
Ref<GDNative> gdn;
gdn.instance();
gdn->set_library(lib);
// TODO check the return value?
gdn->initialize();
library_gdnatives.insert(lib_path, gdn);
library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
if (!library_script_users.has(lib_path)) {
library_script_users.insert(lib_path, Set<NativeScript *>());
}
void *proc_ptr;
Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
if (err != OK) {
ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
} else {
((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
}
} else {
// already initialized. Nice.
}
}
void NativeScriptLanguage::register_script(NativeScript *script) {
MutexLock lock(mutex);
library_script_users[script->lib_path].insert(script);
}
void NativeScriptLanguage::unregister_script(NativeScript *script) {
MutexLock lock(mutex);
Map<String, Set<NativeScript *>>::Element *S = library_script_users.find(script->lib_path);
if (S) {
S->get().erase(script);
if (S->get().size() == 0) {
library_script_users.erase(S);
Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
if (G && G->get()->get_library()->is_reloadable()) {
G->get()->terminate();
library_gdnatives.erase(G);
}
}
}
#ifndef NO_THREADS
scripts_to_register.erase(script);
#endif
}
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {
if (L->get().is_null()) {
continue;
}
if (L->get()->is_initialized()) {
void *proc_ptr;
Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
if (!err) {
((void (*)())proc_ptr)();
}
}
}
}
void NativeScriptLanguage::frame() {
#ifndef NO_THREADS
if (has_objects_to_register) {
MutexLock lock(mutex);
for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
init_library(L->get());
}
libs_to_init.clear();
for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
register_script(S->get());
}
scripts_to_register.clear();
has_objects_to_register = false;
}
#endif
#ifdef DEBUG_ENABLED
{
MutexLock lock(mutex);
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
d->get().last_frame_call_count = d->get().frame_call_count;
d->get().last_frame_self_time = d->get().frame_self_time;
d->get().last_frame_total_time = d->get().frame_total_time;
d->get().frame_call_count = 0;
d->get().frame_self_time = 0;
d->get().frame_total_time = 0;
}
}
#endif
call_libraries_cb(_frame_call_name);
}
#ifndef NO_THREADS
void NativeScriptLanguage::thread_enter() {
call_libraries_cb(_thread_enter_call_name);
}
void NativeScriptLanguage::thread_exit() {
call_libraries_cb(_thread_exit_call_name);
}
#endif // NO_THREADS
bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {
return p_type == "NativeScript";
}
String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
if (!p_path.is_empty()) {
Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
if (script.is_valid()) {
if (r_base_type) {
*r_base_type = script->get_instance_base_type();
}
if (r_icon_path) {
*r_icon_path = script->get_script_class_icon_path();
}
return script->get_script_class_name();
}
if (r_base_type) {
*r_base_type = String();
}
if (r_icon_path) {
*r_icon_path = String();
}
}
return String();
}
void NativeReloadNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
}
void NativeReloadNode::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
if (unloaded) {
break;
}
MutexLock lock(NSL->mutex);
NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
if (gdn.is_null()) {
continue;
}
// Don't unload what should not be reloaded!
if (!gdn->get_library()->is_reloadable()) {
continue;
}
// singleton libraries might have alive pointers living inside the
// editor. Also reloading a singleton library would mean that
// the singleton entry will not be called again, as this only
// happens at engine startup.
if (gdn->get_library()->is_singleton()) {
continue;
}
gdn->terminate();
}
unloaded = true;
} break;
case NOTIFICATION_APPLICATION_FOCUS_IN: {
if (!unloaded) {
break;
}
MutexLock lock(NSL->mutex);
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
if (gdn.is_null()) {
continue;
}
if (!gdn->get_library()->is_reloadable()) {
continue;
}
// since singleton libraries are not unloaded there is no point
// in loading them again.
if (gdn->get_library()->is_singleton()) {
continue;
}
if (!gdn->initialize()) {
libs_to_remove.insert(L->key());
continue;
}
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
// here the library registers all the classes and stuff.
void *proc_ptr;
Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
} else {
((void (*)(void *))proc_ptr)((void *)&L->key());
}
for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
NativeScript *script = S->get();
if (script->placeholders.size() == 0) {
continue;
}
for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
script->_update_placeholder(P->get());
}
}
}
}
unloaded = false;
for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
NSL->library_gdnatives.erase(R->get());
}
} break;
default: {
};
}
#endif
}
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
}
void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gdns");
}
bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
return (p_type == "Script" || p_type == "NativeScript");
}
String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
if (el == "gdns") {
return "NativeScript";
}
return "";
}
Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
ResourceFormatSaverText rfst;
return rfst.save(p_path, p_resource, p_flags);
}
bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
return Object::cast_to<NativeScript>(*p_resource) != nullptr;
}
void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
if (Object::cast_to<NativeScript>(*p_resource)) {
p_extensions->push_back("gdns");
}
}