89 lines
4.0 KiB
C++
89 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* tile_proxies_manager_dialog.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TILE_PROXIES_MANAGER_DIALOG_H
|
|
#define TILE_PROXIES_MANAGER_DIALOG_H
|
|
|
|
#include "editor/editor_properties.h"
|
|
#include "scene/2d/tile_map.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/item_list.h"
|
|
|
|
class EditorUndoRedoManager;
|
|
|
|
class TileProxiesManagerDialog : public ConfirmationDialog {
|
|
GDCLASS(TileProxiesManagerDialog, ConfirmationDialog);
|
|
|
|
private:
|
|
int commited_actions_count = 0;
|
|
Ref<TileSet> tile_set;
|
|
|
|
TileMapCell from;
|
|
TileMapCell to;
|
|
|
|
// GUI
|
|
ItemList *source_level_list = nullptr;
|
|
ItemList *coords_level_list = nullptr;
|
|
ItemList *alternative_level_list = nullptr;
|
|
|
|
EditorPropertyInteger *source_from_property_editor = nullptr;
|
|
EditorPropertyVector2i *coords_from_property_editor = nullptr;
|
|
EditorPropertyInteger *alternative_from_property_editor = nullptr;
|
|
EditorPropertyInteger *source_to_property_editor = nullptr;
|
|
EditorPropertyVector2i *coords_to_property_editor = nullptr;
|
|
EditorPropertyInteger *alternative_to_property_editor = nullptr;
|
|
|
|
PopupMenu *popup_menu = nullptr;
|
|
void _right_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index, Object *p_item_list);
|
|
void _menu_id_pressed(int p_id);
|
|
void _delete_selected_bindings();
|
|
void _update_lists();
|
|
void _update_enabled_property_editors();
|
|
void _property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing);
|
|
void _add_button_pressed();
|
|
|
|
void _clear_invalid_button_pressed();
|
|
void _clear_all_button_pressed();
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _unhandled_key_input(Ref<InputEvent> p_event);
|
|
virtual void cancel_pressed() override;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void update_tile_set(Ref<TileSet> p_tile_set);
|
|
|
|
TileProxiesManagerDialog();
|
|
};
|
|
|
|
#endif // TILE_PROXIES_MANAGER_DIALOG_H
|