godot/modules/fbx/tools/validation_tools.h
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00

94 lines
4.0 KiB
C++

/*************************************************************************/
/* validation_tools.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FBX_VALIDATION_TOOLS_H
#define FBX_VALIDATION_TOOLS_H
#ifdef TOOLS_ENABLED
#include "core/local_vector.h"
#include "core/map.h"
#include "core/ustring.h"
#include <core/io/json.h>
#include <core/os/file_access.h>
#include <scene/3d/path.h>
class ValidationTracker {
protected:
struct Entries {
Map<String, LocalVector<String> > validation_entries = Map<String, LocalVector<String> >();
// for printing our CSV to dump validation problems of files
// later we can make some agnostic tooling for this but this is fine for the time being.
void add_validation_error(String asset_path, String message);
void print_to_csv() {
print_verbose("Exporting assset validation log please wait");
String massive_log_file;
String csv_header = "file_path, error message, extra data\n";
massive_log_file += csv_header;
for (Map<String, LocalVector<String> >::Element *element = validation_entries.front(); element; element = element->next()) {
for (unsigned int x = 0; x < element->value().size(); x++) {
const String &line_entry = element->key() + ", " + element->value()[x].c_escape() + "\n";
massive_log_file += line_entry;
}
}
String path = "asset_validation_errors.csv";
Error err;
FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err);
if (!file || err) {
if (file)
memdelete(file);
print_error("ValidationTracker Error - failed to create file - path: %s\n" + path);
return;
}
file->store_string(massive_log_file);
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
print_error("ValidationTracker Error - failed to write to file - path: %s\n" + path);
}
file->close();
memdelete(file);
}
};
// asset path, error messages
static Entries *entries_singleton;
public:
static Entries *get_singleton() {
return entries_singleton;
}
};
#endif // TOOLS_ENABLED
#endif // FBX_VALIDATION_TOOLS_H