godot/platform
Pedro J. Estébanez aea12b56bc Fix Android debug/run
Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release >= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.

But adds:
- Get the debug port from the editor settings, where it lives now.

Fixes #8581.
2017-07-27 18:11:23 +02:00
..
android Fix Android debug/run 2017-07-27 18:11:23 +02:00
bb10 BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
haiku BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
iphone BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
javascript BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
osx Fix Numpad Enter key on macOS 2017-07-26 16:46:44 +03:00
server Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
windows BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
winrt WinRT: Fix problem with Cert Kit validation 2017-07-12 01:33:42 -03:00
x11 Workaround to allow pasting unicode characters from X selection. 2017-07-25 07:27:27 +08:00