aea3c4d93e
Non-DTLS implementation uses plain NetSocket for performance as before. |
||
---|---|---|
.. | ||
enet | ||
patches | ||
LICENSE | ||
callbacks.c | ||
compress.c | ||
godot.cpp | ||
host.c | ||
list.c | ||
packet.c | ||
peer.c | ||
protocol.c |
aea3c4d93e
Non-DTLS implementation uses plain NetSocket for performance as before. |
||
---|---|---|
.. | ||
enet | ||
patches | ||
LICENSE | ||
callbacks.c | ||
compress.c | ||
godot.cpp | ||
host.c | ||
list.c | ||
packet.c | ||
peer.c | ||
protocol.c |