..
bind
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
helper
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
io
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
2017-05-08 21:30:48 +02:00
math
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
os
Implemented scrolling factor for smooth trackpad scrolling
2017-05-07 14:23:56 +02:00
SCsub
Move other lone thirdparty files to thirdparty/misc
2017-04-28 21:19:25 +02:00
allocators.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
array.cpp
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2017-04-08 00:11:42 +02:00
array.h
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2017-04-08 00:11:42 +02:00
class_db.cpp
Fix recognition of resource extensions.
2017-04-26 23:07:23 +02:00
class_db.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
color.cpp
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2017-04-08 00:11:42 +02:00
color.h
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2017-04-08 00:11:42 +02:00
color_names.inc
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
command_queue_mt.cpp
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2017-04-08 00:11:42 +02:00
command_queue_mt.h
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2017-04-08 00:11:42 +02:00
compressed_translation.cpp
Split thirdparty smaz.c out of compressed_translation.cpp
2017-04-28 21:19:24 +02:00
compressed_translation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
core_string_names.cpp
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2017-04-08 00:11:42 +02:00
core_string_names.h
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2017-04-08 00:11:42 +02:00
dictionary.cpp
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2017-04-08 00:11:42 +02:00
dictionary.h
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2017-04-08 00:11:42 +02:00
dvector.cpp
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2017-04-08 00:11:42 +02:00
dvector.h
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2017-04-08 00:11:42 +02:00
engine.cpp
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2017-04-08 00:11:42 +02:00
engine.h
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2017-04-08 00:11:42 +02:00
error_list.h
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2017-04-08 00:11:42 +02:00
error_macros.cpp
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2017-04-08 00:11:42 +02:00
error_macros.h
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2017-04-08 00:11:42 +02:00
event_queue.cpp
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2017-04-08 00:11:42 +02:00
event_queue.h
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2017-04-08 00:11:42 +02:00
func_ref.cpp
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2017-04-08 00:11:42 +02:00
func_ref.h
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2017-04-08 00:11:42 +02:00
global_config.cpp
Rename project file to "project.godot"
2017-05-01 17:50:19 +02:00
global_config.h
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
global_constants.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
global_constants.h
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2017-04-08 00:11:42 +02:00
hash_map.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
hashfuncs.h
Correct Variant::hash_compare()
2017-04-14 11:31:18 +02:00
image.cpp
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
image.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
input_map.cpp
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2017-04-08 00:11:42 +02:00
input_map.h
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2017-04-08 00:11:42 +02:00
int_types.h
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2017-04-08 00:11:42 +02:00
list.h
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2017-04-08 00:11:42 +02:00
make_binders.py
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
map.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
message_queue.cpp
Better explain out of memory error in message queue
2017-05-05 19:56:54 +02:00
message_queue.h
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2017-04-08 00:11:42 +02:00
method_bind.cpp
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2017-04-08 00:11:42 +02:00
method_bind.h
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2017-04-08 00:11:42 +02:00
method_ptrcall.h
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2017-04-08 00:11:42 +02:00
object.cpp
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2017-04-08 00:11:42 +02:00
object.h
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2017-04-08 00:11:42 +02:00
packed_data_container.cpp
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2017-04-08 00:11:42 +02:00
packed_data_container.h
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2017-04-08 00:11:42 +02:00
pair.h
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2017-04-08 00:11:42 +02:00
path_db.cpp
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2017-04-08 00:11:42 +02:00
path_db.h
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2017-04-08 00:11:42 +02:00
path_remap.cpp
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2017-04-08 00:11:42 +02:00
path_remap.h
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2017-04-08 00:11:42 +02:00
pool_allocator.cpp
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2017-04-08 00:11:42 +02:00
pool_allocator.h
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2017-04-08 00:11:42 +02:00
print_string.cpp
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2017-04-08 00:11:42 +02:00
print_string.h
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2017-04-08 00:11:42 +02:00
ref_ptr.cpp
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2017-04-08 00:11:42 +02:00
ref_ptr.h
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2017-04-08 00:11:42 +02:00
reference.cpp
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2017-04-08 00:11:42 +02:00
reference.h
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2017-04-08 00:11:42 +02:00
register_core_types.cpp
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2017-04-08 00:11:42 +02:00
register_core_types.h
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2017-04-08 00:11:42 +02:00
resource.cpp
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2017-04-08 00:11:42 +02:00
resource.h
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2017-04-08 00:11:42 +02:00
rid.cpp
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2017-04-08 00:11:42 +02:00
rid.h
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2017-04-08 00:11:42 +02:00
ring_buffer.h
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2017-04-08 00:11:42 +02:00
safe_refcount.cpp
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2017-04-08 00:11:42 +02:00
safe_refcount.h
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2017-04-08 00:11:42 +02:00
script_debugger_local.cpp
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2017-04-08 00:11:42 +02:00
script_debugger_local.h
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2017-04-08 00:11:42 +02:00
script_debugger_remote.cpp
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2017-04-08 00:11:42 +02:00
script_debugger_remote.h
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2017-04-08 00:11:42 +02:00
script_language.cpp
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2017-04-08 00:11:42 +02:00
script_language.h
Merge pull request #8420 from magyar123/pr-script-files-as-base
2017-04-24 11:28:36 +02:00
self_list.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
set.h
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2017-04-08 00:11:42 +02:00
simple_type.h
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2017-04-08 00:11:42 +02:00
sort.h
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2017-04-08 00:11:42 +02:00
string_db.cpp
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2017-04-08 00:11:42 +02:00
string_db.h
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2017-04-08 00:11:42 +02:00
translation.cpp
Fix wrong fallback for locale
2017-04-26 04:48:03 +09:00
translation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
typedefs.h
Move VERSION_MKSTRING logic to version.h
2017-04-20 12:14:34 +02:00
ucaps.h
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2017-04-08 00:11:42 +02:00
undo_redo.cpp
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2017-04-08 00:11:42 +02:00
undo_redo.h
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2017-04-08 00:11:42 +02:00
ustring.cpp
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
2017-05-12 13:02:25 +01:00
ustring.h
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
2017-05-12 13:02:25 +01:00
variant.cpp
Correct Variant::hash_compare()
2017-04-14 11:31:18 +02:00
variant.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
variant_call.cpp
Merge pull request #8277 from tagcup/math_checks
2017-04-24 11:16:20 +02:00
variant_construct_string.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
variant_op.cpp
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2017-04-08 00:11:42 +02:00
variant_parser.cpp
Rename project file to "project.godot"
2017-05-01 17:50:19 +02:00
variant_parser.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
vector.h
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2017-04-08 00:11:42 +02:00
version.h
Move VERSION_MKSTRING logic to version.h
2017-04-20 12:14:34 +02:00
vmap.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
vset.h
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2017-04-08 00:11:42 +02:00