b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
104 lines
4.7 KiB
XML
104 lines
4.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision3D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Collision data for [method PhysicsBody3D.move_and_collide] collisions.
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</brief_description>
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<description>
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Contains collision data for [method PhysicsBody3D.move_and_collide] collisions. When a [PhysicsBody3D] is moved using [method PhysicsBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_angle" qualifiers="const">
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<return type="float" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<argument index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
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<description>
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Returns the collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
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</description>
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</method>
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<method name="get_collider" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the colliding body's attached [Object] given a collision index (the deepest collision by default).
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</description>
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</method>
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<method name="get_collider_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id].
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</description>
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</method>
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<method name="get_collider_rid" qualifiers="const">
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<return type="RID" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default).
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</description>
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</method>
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<method name="get_collider_shape" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the colliding body's shape given a collision index (the deepest collision by default).
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</description>
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</method>
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<method name="get_collider_shape_index" qualifiers="const">
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<return type="int" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D].
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</description>
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</method>
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<method name="get_collider_velocity" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the colliding body's velocity given a collision index (the deepest collision by default).
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</description>
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</method>
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<method name="get_collision_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of detected collisions.
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</description>
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</method>
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<method name="get_local_shape" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the moving object's colliding shape given a collision index (the deepest collision by default).
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</description>
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</method>
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<method name="get_normal" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default).
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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Returns the point of collision in global coordinates given a collision index (the deepest collision by default).
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</description>
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</method>
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<method name="get_remainder" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the moving object's remaining movement vector.
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</description>
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</method>
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<method name="get_travel" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the moving object's travel before collision.
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</description>
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</method>
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</methods>
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</class>
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