b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
84 lines
4.9 KiB
XML
84 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LightmapGI" inherits="VisualInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Computes and stores baked lightmaps for fast global illumination.
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</brief_description>
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<description>
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The [LightmapGI] node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. [LightmapGI] can also provide rough reflections using spherical harmonics if [member directional] is enabled. Dynamic objects can receive indirect lighting thanks to [i]light probes[/i], which can be automatically placed by setting [member generate_probes_subdiv]. Additional lightmap probes can also be added by creating [LightmapProbe] nodes. The downside is that lightmaps are fully static and cannot be baked in an exported project. Baking a [LightmapGI] node is also slower compared to [VoxelGI].
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[b]Procedural generation:[/b] Lightmap baking functionality is only available in the editor. This means [LightmapGI] is not suited to procedurally generated or user-built levels. For procedurally generated or user-built levels, use [VoxelGI] or SDFGI instead (see [member Environment.sdfgi_enabled]).
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[b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0005">
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</member>
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<member name="bounces" type="int" setter="set_bounces" getter="get_bounces" default="1">
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</member>
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<member name="directional" type="bool" setter="set_directional" getter="is_directional" default="false">
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</member>
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<member name="environment_custom_color" type="Color" setter="set_environment_custom_color" getter="get_environment_custom_color">
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</member>
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<member name="environment_custom_energy" type="float" setter="set_environment_custom_energy" getter="get_environment_custom_energy">
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</member>
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<member name="environment_custom_sky" type="Sky" setter="set_environment_custom_sky" getter="get_environment_custom_sky">
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</member>
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<member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="LightmapGI.EnvironmentMode" default="0">
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</member>
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<member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="LightmapGI.GenerateProbes" default="0">
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</member>
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<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
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</member>
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<member name="light_data" type="LightmapGIData" setter="set_light_data" getter="get_light_data">
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</member>
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<member name="max_texture_size" type="int" setter="set_max_texture_size" getter="get_max_texture_size" default="16384">
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</member>
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<member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="LightmapGI.BakeQuality" default="1">
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</member>
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<member name="use_denoiser" type="bool" setter="set_use_denoiser" getter="is_using_denoiser" default="true">
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</member>
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</members>
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<constants>
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<constant name="BAKE_QUALITY_LOW" value="0" enum="BakeQuality">
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</constant>
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<constant name="BAKE_QUALITY_MEDIUM" value="1" enum="BakeQuality">
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</constant>
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<constant name="BAKE_QUALITY_HIGH" value="2" enum="BakeQuality">
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</constant>
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<constant name="BAKE_QUALITY_ULTRA" value="3" enum="BakeQuality">
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</constant>
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<constant name="GENERATE_PROBES_DISABLED" value="0" enum="GenerateProbes">
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</constant>
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<constant name="GENERATE_PROBES_SUBDIV_4" value="1" enum="GenerateProbes">
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</constant>
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<constant name="GENERATE_PROBES_SUBDIV_8" value="2" enum="GenerateProbes">
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</constant>
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<constant name="GENERATE_PROBES_SUBDIV_16" value="3" enum="GenerateProbes">
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</constant>
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<constant name="GENERATE_PROBES_SUBDIV_32" value="4" enum="GenerateProbes">
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</constant>
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<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_NO_LIGHTMAPPER" value="1" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_NO_SAVE_PATH" value="2" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_NO_MESHES" value="3" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_MESHES_INVALID" value="4" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="5" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_USER_ABORTED" value="6" enum="BakeError">
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</constant>
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<constant name="ENVIRONMENT_MODE_DISABLED" value="0" enum="EnvironmentMode">
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</constant>
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<constant name="ENVIRONMENT_MODE_SCENE" value="1" enum="EnvironmentMode">
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</constant>
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<constant name="ENVIRONMENT_MODE_CUSTOM_SKY" value="2" enum="EnvironmentMode">
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</constant>
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<constant name="ENVIRONMENT_MODE_CUSTOM_COLOR" value="3" enum="EnvironmentMode">
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</constant>
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</constants>
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</class>
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