aee8a3bada
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect. |
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.. | ||
dynwrappers | ||
detect_prime_x11.cpp | ||
detect_prime_x11.h | ||
display_server_x11.cpp | ||
display_server_x11.h | ||
gl_manager_x11_egl.cpp | ||
gl_manager_x11_egl.h | ||
gl_manager_x11.cpp | ||
gl_manager_x11.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
SCsub | ||
vulkan_context_x11.cpp | ||
vulkan_context_x11.h |