godot/doc/classes/Texture3D.xml

42 lines
1.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="Texture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_data" qualifiers="const">
<return type="Image[]" />
<description>
</description>
</method>
<method name="get_depth" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format" />
<description>
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="has_mipmaps" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
</methods>
</class>