godot/thirdparty/vulkan
Rémi Verschelde d744d3046e vulkan: Re-add option to build Vulkan-Loader statically
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.

We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
2020-03-09 15:25:54 +01:00
..
include/vulkan Update Vulkan loader and headers to sdk-1.2.131.2 2020-03-09 09:36:37 +01:00
loader vulkan: Re-add option to build Vulkan-Loader statically 2020-03-09 15:25:54 +01:00
patches vulkan: Re-add option to build Vulkan-Loader statically 2020-03-09 15:25:54 +01:00
LICENSE.txt SCons: Streamline Vulkan buildsystem + fixups 2020-02-11 11:59:04 +01:00
vk_enum_string_helper.h Update Vulkan loader and headers to sdk-1.2.131.2 2020-03-09 09:36:37 +01:00
vk_mem_alloc.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
vk_mem_alloc.h Update Vulkan loader and headers to sdk-1.2.131.2 2020-03-09 09:36:37 +01:00