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af1d81d95a
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_mobile
History
clayjohn
af1d81d95a
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-05 22:08:36 -06:00
..
scene_forward_mobile_inc.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
scene_forward_mobile.glsl
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-05 22:08:36 -06:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00