godot/servers/rendering/renderer_rd/shaders/forward_mobile
2023-10-05 22:08:36 -06:00
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scene_forward_mobile_inc.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
scene_forward_mobile.glsl Only perform modelview transform on tangent and binormal when vertex shader is in local space 2023-10-05 22:08:36 -06:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00