godot/scene
Tomasz Chabora d966f00954
Calculate __focus_rect when TreeItem is focused
(cherry picked from commit 2035992a07)
2021-07-20 13:05:14 +02:00
..
2d More accurate unsafe motion calculation 2021-07-19 08:09:17 -07:00
3d Merge pull request #50507 from Calinou/light-tweak-property-hints 2021-07-20 11:13:16 +02:00
animation Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY. 2021-07-13 10:47:20 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Calculate __focus_rect when TreeItem is focused 2021-07-20 13:05:14 +02:00
main Added Node name to print() when printing Nodes. 2021-07-20 13:05:09 +02:00
resources [3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00