godot/.github
Gordon MacPherson 13da2cc91f Use GitHub Actions instead of AppVeyor for Windows platform
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
(cherry picked from commit 04592af5a4)
2020-07-13 15:16:38 +02:00
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ISSUE_TEMPLATE Update issue templates 2019-09-04 15:29:05 -03:00
workflows Use GitHub Actions instead of AppVeyor for Windows platform 2020-07-13 15:16:38 +02:00
CODEOWNERS remove karroffel from CODEOWNERS file 2019-08-23 09:33:25 +02:00
FUNDING.yml Move CODEOWNERS and ISSUE_TEMPLATE.md to .github folder 2019-06-27 17:22:48 +02:00