Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde af3cf7806e OSX export: Default to fat format, make it an enum
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.

(cherry picked from commit 02aeac12d1)
2016-07-09 01:01:31 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core corrently parse utf8 from zip_io open, closes #1708 2016-07-09 00:08:33 +02:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-06-04 22:20:02 +02:00
doc classref: Add docs for InputEvent* and InputMap 2016-07-08 23:45:31 +02:00
drivers png: Do not output warnings as errors 2016-06-25 01:55:31 +02:00
main update EditorDirDialog on external change, closes #4629 2016-06-25 01:41:57 +02:00
modules Fix bug in inner class reference, closes #1411 2016-07-08 18:42:07 +02:00
platform OSX export: Default to fat format, make it an enum 2016-07-09 01:01:31 +02:00
scene classref: Fix arg name for is_action_pressed/released 2016-07-08 23:41:58 +02:00
servers Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 2016-06-25 01:41:57 +02:00
tools remove warnings if a script is missing and can't be opened 2016-07-08 19:28:54 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Ignore some 2.1-specific files 2016-06-25 02:04:27 +02:00
.travis.yml Travis: Install android *DKs in verbose mode 2016-05-18 08:22:21 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md docs are not wiki (#4770) 2016-06-04 22:20:02 +02:00
SConstruct added "arch" parameter, made iphone use it to build isim 2016-07-09 00:54:22 +02:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
methods.py Fix javascript build in Windows 2016-06-25 01:41:56 +02:00
version.py Version 2.0.3 2016-05-12 19:54:11 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status