godot/demos/2d/screen_space_shaders/screen_shaders.gd

33 lines
734 B
GDScript

extends Control
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initialization here
for c in get_node("pictures").get_children():
get_node("picture").add_item("PIC: "+c.get_name())
for c in get_node("effects").get_children():
get_node("effect").add_item("FX: "+c.get_name())
pass
func _on_picture_item_selected( ID ):
for c in range(get_node("pictures").get_child_count()):
if (ID==c):
get_node("pictures").get_child(c).show()
else:
get_node("pictures").get_child(c).hide()
func _on_effect_item_selected( ID ):
for c in range(get_node("effects").get_child_count()):
if (ID==c):
get_node("effects").get_child(c).show()
else:
get_node("effects").get_child(c).hide()