godot/drivers
Hugo Locurcio af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
..
alsa Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
alsamidi Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
coreaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coremidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
dummy Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
gles3 Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
gles_common Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
png Handle 16 bit PNG files in sRGB format 2020-07-10 08:51:21 +02:00
pulseaudio Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
unix Hides special folders in FileDialog for macOS 2020-09-29 13:57:58 +02:00
wasapi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
windows Revert "Fix Directory Open Check" 2020-07-28 13:54:13 -04:00
winmidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
xaudio2 SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00