godot/core/math
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
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-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
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-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
..
aabb.cpp Light Baker! 2014-06-11 10:41:03 -03:00
aabb.h Light Baker! 2014-06-11 10:41:03 -03:00
bezier_curve.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bezier_curve.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bsp_tree.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bsp_tree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_matrix.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
camera_matrix.h Camera Fixes 2014-09-15 20:06:37 -03:00
face3.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
face3.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
geometry.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
geometry.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
math_2d.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
math_2d.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
math_defs.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
math_defs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
math_funcs.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
math_funcs.h Make math_funcs.h use lrint on msvc 2013 2014-02-11 14:19:52 -05:00
matrix3.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
matrix3.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
octree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quat.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quat.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
quick_hull.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quick_hull.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transform.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transform.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangle_mesh.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangle_mesh.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangulate.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangulate.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vector3.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vector3.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00