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default_theme
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Merge pull request #37517 from nekomatata/slider-grab-area-highlight
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2020-04-10 12:08:02 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
animation.cpp
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
animation.h
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Fix out of bound array access caused by unassigned variable
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2020-04-01 19:29:35 +02:00 |
audio_stream_sample.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
audio_stream_sample.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
bit_map.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
bit_map.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
box_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
box_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
capsule_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
capsule_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
capsule_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
circle_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
circle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
concave_polygon_shape_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
concave_polygon_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
concave_polygon_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
convex_polygon_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
convex_polygon_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
convex_polygon_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
curve.cpp
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
curve.h
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
cylinder_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
cylinder_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
dynamic_font.cpp
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Use underline position and thickness value in font file
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2020-04-29 21:56:15 +09:00 |
dynamic_font.h
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Use underline position and thickness value in font file
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2020-04-29 21:56:15 +09:00 |
environment.cpp
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Tweak SSAO property hints to allow setting more precise values
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2020-04-23 21:46:20 +02:00 |
environment.h
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Re-Added screen space reflection.
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2020-04-02 11:25:21 -03:00 |
font.cpp
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Use underline position and thickness value in font file
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2020-04-29 21:56:15 +09:00 |
font.h
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Use underline position and thickness value in font file
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2020-04-29 21:56:15 +09:00 |
gradient.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
gradient.h
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
height_map_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
height_map_shape_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
line_shape_2d.cpp
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Rename Lineshapes d to distance
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2020-05-09 15:10:00 +02:00 |
line_shape_2d.h
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Rename Lineshapes d to distance
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2020-05-09 15:10:00 +02:00 |
material.cpp
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
material.h
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
mesh.cpp
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Add caching the lightmap unwrapping on import
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2020-04-22 15:34:00 +02:00 |
mesh.h
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Add caching the lightmap unwrapping on import
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2020-04-22 15:34:00 +02:00 |
mesh_data_tool.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
mesh_data_tool.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
mesh_library.cpp
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Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
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2020-02-17 00:07:44 +01:00 |
mesh_library.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
multimesh.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
multimesh.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
navigation_mesh.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
navigation_mesh.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
packed_scene.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
packed_scene.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
particles_material.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
particles_material.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
physics_material.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
physics_material.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
polygon_path_finder.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
polygon_path_finder.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
primitive_meshes.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
primitive_meshes.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
ray_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
ray_shape_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
rectangle_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
rectangle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
resource_format_text.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
resource_format_text.h
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
segment_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
segment_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shader.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
shader.h
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
shape_2d.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
skin.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
skin.h
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Add support for named binds in Skin.
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2020-02-21 09:40:29 -03:00 |
sky.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
sky.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
sky_material.cpp
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Add light size to Sky Shaders
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2020-04-17 09:32:24 -07:00 |
sky_material.h
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Add light size to Sky Shaders
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2020-04-17 09:32:24 -07:00 |
sphere_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
sphere_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
style_box.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
style_box.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
surface_tool.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
surface_tool.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
text_file.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
text_file.h
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Revert "Remove TextFile from public API"
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2020-02-18 10:35:30 +01:00 |
texture.cpp
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Add set_frame, pause, and oneshot to AnimatedTexture
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2020-04-29 00:26:37 +08:00 |
texture.h
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Add set_frame, pause, and oneshot to AnimatedTexture
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2020-04-29 00:26:37 +08:00 |
theme.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
theme.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
tile_set.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
tile_set.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
video_stream.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader.cpp
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Merge pull request #38475 from Chaosus/vs_quals
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2020-05-06 07:27:35 +02:00 |
visual_shader.h
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Added uniform qualifiers to visual shaders
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2020-05-05 11:25:48 +03:00 |
visual_shader_nodes.cpp
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Added uniform qualifiers to visual shaders
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2020-05-05 11:25:48 +03:00 |
visual_shader_nodes.h
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Added uniform qualifiers to visual shaders
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2020-05-05 11:25:48 +03:00 |
world_2d.cpp
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Expose the cell_size affecting VisibilityNotifier2D precision
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2020-04-28 10:33:45 +03:00 |
world_2d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
world_3d.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
world_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
world_margin_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
world_margin_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |