godot/modules/gdscript/language_server/gdscript_language_protocol.cpp
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00

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/*************************************************************************/
/* gdscript_language_protocol.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdscript_language_protocol.h"
#include "core/io/json.h"
#include "core/project_settings.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = nullptr;
Error GDScriptLanguageProtocol::LSPeer::handle_data() {
int read = 0;
// Read headers
if (!has_header) {
while (true) {
if (req_pos >= LSP_MAX_BUFFER_SIZE) {
req_pos = 0;
ERR_FAIL_COND_V_MSG(true, ERR_OUT_OF_MEMORY, "Response header too big");
}
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) {
return FAILED;
} else if (read != 1) { // Busy, wait until next poll
return ERR_BUSY;
}
char *r = (char *)req_buf;
int l = req_pos;
// End of headers
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
r[l - 3] = '\0'; // Null terminate to read string
String header;
header.parse_utf8(r);
content_length = header.substr(16).to_int();
has_header = true;
req_pos = 0;
break;
}
req_pos++;
}
}
if (has_header) {
while (req_pos < content_length) {
if (req_pos >= LSP_MAX_BUFFER_SIZE) {
req_pos = 0;
has_header = false;
ERR_FAIL_COND_V_MSG(req_pos >= LSP_MAX_BUFFER_SIZE, ERR_OUT_OF_MEMORY, "Response content too big");
}
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) {
return FAILED;
} else if (read != 1) {
return ERR_BUSY;
}
req_pos++;
}
// Parse data
String msg;
msg.parse_utf8((const char *)req_buf, req_pos);
// Reset to read again
req_pos = 0;
has_header = false;
// Response
String output = GDScriptLanguageProtocol::get_singleton()->process_message(msg);
if (!output.empty()) {
res_queue.push_back(output.utf8());
}
}
return OK;
}
Error GDScriptLanguageProtocol::LSPeer::send_data() {
int sent = 0;
if (!res_queue.empty()) {
CharString c_res = res_queue[0];
if (res_sent < c_res.size()) {
Error err = connection->put_partial_data((const uint8_t *)c_res.get_data() + res_sent, c_res.size() - res_sent - 1, sent);
if (err != OK) {
return err;
}
res_sent += sent;
}
// Response sent
if (res_sent >= c_res.size() - 1) {
res_sent = 0;
res_queue.remove(0);
}
}
return OK;
}
Error GDScriptLanguageProtocol::on_client_connected() {
Ref<StreamPeerTCP> tcp_peer = server->take_connection();
ERR_FAIL_COND_V_MSG(clients.size() >= LSP_MAX_CLIENTS, FAILED, "Max client limits reached");
Ref<LSPeer> peer = memnew(LSPeer);
peer->connection = tcp_peer;
clients.set(next_client_id, peer);
next_client_id++;
EditorNode::get_log()->add_message("Connection Taken", EditorLog::MSG_TYPE_EDITOR);
return OK;
}
void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) {
clients.erase(p_client_id);
EditorNode::get_log()->add_message("Disconnected", EditorLog::MSG_TYPE_EDITOR);
}
String GDScriptLanguageProtocol::process_message(const String &p_text) {
String ret = process_string(p_text);
if (ret.empty()) {
return ret;
} else {
return format_output(ret);
}
}
String GDScriptLanguageProtocol::format_output(const String &p_text) {
String header = "Content-Length: ";
CharString charstr = p_text.utf8();
size_t len = charstr.length();
header += itos(len);
header += "\r\n\r\n";
return header + p_text;
}
void GDScriptLanguageProtocol::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize);
ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
ClassDB::bind_method(D_METHOD("notify_client", "method", "params", "client_id"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled);
ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document);
ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace);
ClassDB::bind_method(D_METHOD("is_initialized"), &GDScriptLanguageProtocol::is_initialized);
}
Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
lsp::InitializeResult ret;
String root_uri = p_params["rootUri"];
String root = p_params["rootPath"];
bool is_same_workspace;
#ifndef WINDOWS_ENABLED
is_same_workspace = root.to_lower() == workspace->root.to_lower();
#else
is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower();
#endif
if (root_uri.length() && is_same_workspace) {
workspace->root_uri = root_uri;
} else {
workspace->root_uri = "file://" + workspace->root;
Dictionary params;
params["path"] = workspace->root;
Dictionary request = make_notification("gdscript_client/changeWorkspace", params);
ERR_FAIL_COND_V_MSG(!clients.has(latest_client_id), ret.to_json(),
vformat("GDScriptLanguageProtocol: Can't initialize invalid peer '%d'.", latest_client_id));
Ref<LSPeer> peer = clients.get(latest_client_id);
if (peer != nullptr) {
String msg = JSON::print(request);
msg = format_output(msg);
(*peer)->res_queue.push_back(msg.utf8());
}
}
if (!_initialized) {
workspace->initialize();
text_document->initialize();
_initialized = true;
}
return ret.to_json();
}
void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
lsp::GodotCapabilities capabilities;
DocData *doc = EditorHelp::get_doc_data();
for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
lsp::GodotNativeClassInfo gdclass;
gdclass.name = E->get().name;
gdclass.class_doc = &(E->get());
if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) {
gdclass.class_info = ptr;
}
capabilities.native_classes.push_back(gdclass);
}
notify_client("gdscript/capabilities", capabilities.to_json());
}
void GDScriptLanguageProtocol::poll() {
if (server->is_connection_available()) {
on_client_connected();
}
const int *id = nullptr;
while ((id = clients.next(id))) {
Ref<LSPeer> peer = clients.get(*id);
StreamPeerTCP::Status status = peer->connection->get_status();
if (status == StreamPeerTCP::STATUS_NONE || status == StreamPeerTCP::STATUS_ERROR) {
on_client_disconnected(*id);
id = nullptr;
} else {
if (peer->connection->get_available_bytes() > 0) {
latest_client_id = *id;
Error err = peer->handle_data();
if (err != OK && err != ERR_BUSY) {
on_client_disconnected(*id);
id = nullptr;
}
}
Error err = peer->send_data();
if (err != OK && err != ERR_BUSY) {
on_client_disconnected(*id);
id = nullptr;
}
}
}
}
Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
return server->listen(p_port, p_bind_ip);
}
void GDScriptLanguageProtocol::stop() {
const int *id = nullptr;
while ((id = clients.next(id))) {
Ref<LSPeer> peer = clients.get(*id);
peer->connection->disconnect_from_host();
}
server->stop();
}
void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client_id) {
if (p_client_id == -1) {
ERR_FAIL_COND_MSG(latest_client_id == -1,
"GDScript LSP: Can't notify client as none was connected.");
p_client_id = latest_client_id;
}
ERR_FAIL_COND(!clients.has(p_client_id));
Ref<LSPeer> peer = clients.get(p_client_id);
ERR_FAIL_COND(peer == nullptr);
Dictionary message = make_notification(p_method, p_params);
String msg = JSON::print(message);
msg = format_output(msg);
peer->res_queue.push_back(msg.utf8());
}
void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) {
if (p_client_id == -1) {
ERR_FAIL_COND_MSG(latest_client_id == -1,
"GDScript LSP: Can't notify client as none was connected.");
p_client_id = latest_client_id;
}
ERR_FAIL_COND(!clients.has(p_client_id));
Ref<LSPeer> peer = clients.get(p_client_id);
ERR_FAIL_COND(peer == nullptr);
Dictionary message = make_request(p_method, p_params, next_server_id);
next_server_id++;
String msg = JSON::print(message);
msg = format_output(msg);
peer->res_queue.push_back(msg.utf8());
}
bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const {
return bool(_EDITOR_GET("network/language_server/enable_smart_resolve"));
}
bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const {
return bool(_EDITOR_GET("network/language_server/show_native_symbols_in_editor"));
}
GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
server.instance();
singleton = this;
workspace.instance();
text_document.instance();
set_scope("textDocument", text_document.ptr());
set_scope("completionItem", text_document.ptr());
set_scope("workspace", workspace.ptr());
workspace->root = ProjectSettings::get_singleton()->get_resource_path();
}