godot/doc/classes/RenderSceneDataExtension.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderSceneDataExtension" inherits="RenderSceneData" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
This class allows for a RenderSceneData implementation to be made in GDExtension.
</brief_description>
<description>
This class allows for a RenderSceneData implementation to be made in GDExtension.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_cam_projection" qualifiers="virtual const">
<return type="Projection" />
<description>
Implement this in GDExtension to return the camera [Projection].
</description>
</method>
<method name="_get_cam_transform" qualifiers="virtual const">
<return type="Transform3D" />
<description>
Implement this in GDExtension to return the camera [Transform3D].
</description>
</method>
<method name="_get_uniform_buffer" qualifiers="virtual const">
<return type="RID" />
<description>
Implement this in GDExtension to return the [RID] of the uniform buffer containing the scene data as a UBO.
</description>
</method>
<method name="_get_view_count" qualifiers="virtual const">
<return type="int" />
<description>
Implement this in GDExtension to return the view count.
</description>
</method>
<method name="_get_view_eye_offset" qualifiers="virtual const">
<return type="Vector3" />
<param index="0" name="view" type="int" />
<description>
Implement this in GDExtension to return the eye offset for the given [param view].
</description>
</method>
<method name="_get_view_projection" qualifiers="virtual const">
<return type="Projection" />
<param index="0" name="view" type="int" />
<description>
Implement this in GDExtension to return the view [Projection] for the given [param view].
</description>
</method>
</methods>
</class>