godot/drivers
clayjohn 5b213dcd26 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
..
alsa Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
alsamidi Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
backtrace [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
coreaudio
coremidi Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
d3d12 D3D12: Use the right state for resources in certain heap types 2024-07-01 08:06:26 +02:00
egl EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
gl_context
gles3 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview. 2024-07-08 12:52:20 -07:00
png Fix arm64/Windows build. 2024-04-30 16:26:42 +03:00
pulseaudio Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
unix Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
vulkan Fix building with `use_volk=yes` on MacOS 2024-06-19 08:06:44 -05:00
wasapi Use COM smart pointers to handle COM objects safely 2024-05-16 16:46:45 +05:30
windows Merge pull request #91100 from bruvzg/x_finks 2024-04-29 13:00:37 +02:00
winmidi Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
xaudio2
SCsub [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
register_driver_types.cpp
register_driver_types.h