godot/scene
Kongfa Waroros af5fe70623 Keep Hue value when Saturation or Value is zero
(cherry picked from commit 27749711b2)
2021-02-22 10:15:29 +01:00
..
2d Collision Shape 2D 'Disabled' Visualization Correction 2021-02-19 15:51:43 +01:00
3d Merge pull request #45618 from RandomShaper/modernize_mt_3.2 2021-02-18 20:47:24 +01:00
animation improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing 2021-02-22 10:15:00 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Keep Hue value when Saturation or Value is zero 2021-02-22 10:15:29 +01:00
main Draw an outline for 2D debug collision shapes 2021-02-21 17:55:54 +01:00
resources Fixed export var default value in PackedScene when script is not loaded in editor 2021-02-22 10:15:00 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00