godot/doc/classes/PinJoint3D.xml

51 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint3D" inherits="Joint3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
</brief_description>
<description>
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a seesaw.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_param" qualifiers="const">
<return type="float" />
<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
<description>
Returns the value of the specified parameter.
</description>
</method>
<method name="set_param">
<return type="void" />
<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
<param index="1" name="value" type="float" />
<description>
Sets the value of the specified parameter.
</description>
</method>
</methods>
<members>
<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
</member>
<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
</member>
<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
If above 0, this value is the maximum value for an impulse that this Joint3D produces.
</member>
</members>
<constants>
<constant name="PARAM_BIAS" value="0" enum="Param">
The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
</constant>
<constant name="PARAM_DAMPING" value="1" enum="Param">
The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
</constant>
<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
If above 0, this value is the maximum value for an impulse that this Joint3D produces.
</constant>
</constants>
</class>