godot/drivers/gles3
Juan Linietsky e3ef52a270
Merge pull request #25101 from hpvb/fix-19633
Work around a GCC optimizer bug at -O3
2019-01-18 12:32:30 -03:00
..
shaders Use GLES2 approach to vertex shading in GLES3, which has been more developed. Fixes #21852 2019-01-14 20:41:12 -03:00
rasterizer_canvas_gles3.cpp Fixes to 2D lights, closes #24750 2019-01-17 10:40:36 -03:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp Work around a GCC optimizer bug at -O3 2019-01-18 16:31:37 +01:00
rasterizer_scene_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_storage_gles3.cpp Fix enum scope 2019-01-17 20:29:01 +01:00
rasterizer_storage_gles3.h Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target 2019-01-04 16:14:29 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Fix shader compile error line numbers starting at 0. 2019-01-17 19:25:08 +01:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00