godot/editor/project_manager.cpp

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/**************************************************************************/
/* project_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_manager.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_tls.h"
#include "core/io/zip_io.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
#include "editor/editor_vcs_interface.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
constexpr int GODOT4_CONFIG_VERSION = 5;
/// Project Dialog.
void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType input_type) {
msg->set_text(p_msg);
Ref<Texture2D> current_path_icon = status_rect->get_texture();
Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
Ref<Texture2D> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"));
} break;
case MESSAGE_WARNING: {
msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"));
} break;
case MESSAGE_SUCCESS: {
msg->remove_theme_color_override("font_color");
msg->set_modulate(Color(1, 1, 1, 0));
new_icon = get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons"));
} break;
}
if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
status_rect->set_texture(new_icon);
} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon);
}
Size2i window_size = get_size();
Size2 contents_min_size = get_contents_minimum_size();
if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) {
set_size(window_size.max(contents_min_size));
}
}
String ProjectDialog::_test_path() {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String valid_path, valid_install_path;
if (d->change_dir(project_path->get_text()) == OK) {
valid_path = project_path->get_text();
} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
valid_path = project_path->get_text().strip_edges();
} else if (project_path->get_text().ends_with(".zip")) {
if (d->file_exists(project_path->get_text())) {
valid_path = project_path->get_text();
}
} else if (project_path->get_text().strip_edges().ends_with(".zip")) {
if (d->file_exists(project_path->get_text().strip_edges())) {
valid_path = project_path->get_text().strip_edges();
}
}
if (valid_path.is_empty()) {
_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return "";
}
if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) {
if (d->change_dir(install_path->get_text()) == OK) {
valid_install_path = install_path->get_text();
} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
valid_install_path = install_path->get_text().strip_edges();
}
if (valid_install_path.is_empty()) {
_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
}
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
if (!valid_path.is_empty() && !d->file_exists("project.godot")) {
if (valid_path.ends_with(".zip")) {
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
_set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
if (String::utf8(fname).ends_with("project.godot")) {
break;
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
_set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
unzClose(pkg);
// check if the specified install folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
_set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
} else {
_set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
install_path_container->hide();
get_ok_button()->set_disabled(true);
return "";
}
} else if (valid_path.ends_with("zip")) {
_set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
} else {
// Check if the specified folder is empty, even though this is not an error, it is good to check here.
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
if (valid_path == OS::get_singleton()->get_environment("HOME") || valid_path == OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS) || valid_path == OS::get_singleton()->get_executable_path().get_base_dir()) {
_set_message(TTR("You cannot save a project in the selected path. Please make a new folder or choose a new path."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return "";
}
_set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING);
get_ok_button()->set_disabled(false);
return valid_path;
}
}
_set_message("");
_set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
get_ok_button()->set_disabled(false);
return valid_path;
}
void ProjectDialog::_path_text_changed(const String &p_path) {
String sp = _test_path();
if (!sp.is_empty()) {
// If the project name is empty or default, infer the project name from the selected folder name
if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
if (lidx != -1) {
sp = sp.substr(lidx + 1, sp.length()).capitalize();
}
if (sp.is_empty() && mode == MODE_IMPORT) {
sp = TTR("Imported Project");
}
project_name->set_text(sp);
_text_changed(sp);
}
}
if (!created_folder_path.is_empty() && created_folder_path != p_path) {
_remove_created_folder();
}
}
void ProjectDialog::_file_selected(const String &p_path) {
String p = p_path;
if (mode == MODE_IMPORT) {
if (p.ends_with("project.godot")) {
p = p.get_base_dir();
install_path_container->hide();
get_ok_button()->set_disabled(false);
} else if (p.ends_with(".zip")) {
install_path->set_text(p.get_base_dir());
install_path_container->show();
get_ok_button()->set_disabled(false);
} else {
_set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return;
}
}
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
if (p.ends_with(".zip")) {
install_path->call_deferred(SNAME("grab_focus"));
} else {
get_ok_button()->call_deferred(SNAME("grab_focus"));
}
}
void ProjectDialog::_path_selected(const String &p_path) {
String sp = p_path.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void ProjectDialog::_install_path_selected(const String &p_path) {
String sp = p_path.simplify_path();
install_path->set_text(sp);
_path_text_changed(sp);
get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void ProjectDialog::_browse_path() {
fdialog->set_current_dir(project_path->get_text());
if (mode == MODE_IMPORT) {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
fdialog->clear_filters();
fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
fdialog->add_filter("*.zip", TTR("ZIP File"));
} else {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
}
fdialog->popup_file_dialog();
}
void ProjectDialog::_browse_install_path() {
fdialog_install->set_current_dir(install_path->get_text());
fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
fdialog_install->popup_file_dialog();
}
void ProjectDialog::_create_folder() {
const String project_name_no_edges = project_name->get_text().strip_edges();
if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_with(".")) {
_set_message(TTR("Invalid project name."), MESSAGE_WARNING);
return;
}
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
if (!d->dir_exists(project_name_no_edges)) {
if (d->make_dir(project_name_no_edges) == OK) {
d->change_dir(project_name_no_edges);
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_path_text_changed(dir_str);
created_folder_path = d->get_current_dir();
create_dir->set_disabled(true);
} else {
dialog_error->set_text(TTR("Couldn't create folder."));
dialog_error->popup_centered();
}
} else {
dialog_error->set_text(TTR("There is already a folder in this path with the specified name."));
dialog_error->popup_centered();
}
}
}
void ProjectDialog::_text_changed(const String &p_text) {
if (mode != MODE_NEW) {
return;
}
_test_path();
if (p_text.strip_edges().is_empty()) {
_set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
void ProjectDialog::_nonempty_confirmation_ok_pressed() {
is_folder_empty = true;
ok_pressed();
}
void ProjectDialog::_renderer_selected() {
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
if (renderer_type == "forward_plus") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop platforms only.") +
String::utf8("\n") + TTR("Advanced 3D graphics available.") +
String::utf8("\n") + TTR("Can scale to large complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Slower rendering of simple scenes."));
} else if (renderer_type == "mobile") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop + mobile platforms.") +
String::utf8("\n") + TTR("Less advanced 3D graphics.") +
String::utf8("\n") + TTR("Less scalable for complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Fast rendering of simple scenes."));
} else if (renderer_type == "gl_compatibility") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop, mobile + web platforms.") +
String::utf8("\n") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
String::utf8("\n") + TTR("Intended for low-end/older devices.") +
String::utf8("\n") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
String::utf8("\n") + TTR("Fastest rendering of simple scenes."));
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
}
void ProjectDialog::_remove_created_folder() {
if (!created_folder_path.is_empty()) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(created_folder_path);
create_dir->set_disabled(false);
created_folder_path = "";
}
}
void ProjectDialog::ok_pressed() {
String dir = project_path->get_text();
if (mode == MODE_RENAME) {
String dir2 = _test_path();
if (dir2.is_empty()) {
_set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
return;
}
// Load project.godot as ConfigFile to set the new name.
ConfigFile cfg;
String project_godot = dir2.path_join("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
} else {
cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
err = cfg.save(project_godot);
if (err != OK) {
_set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
}
}
hide();
emit_signal(SNAME("projects_updated"));
} else {
if (mode == MODE_IMPORT) {
if (project_path->get_text().ends_with(".zip")) {
mode = MODE_INSTALL;
ok_pressed();
return;
}
} else {
if (mode == MODE_NEW) {
// Before we create a project, check that the target folder is empty.
// If not, we need to ask the user if they're sure they want to do this.
if (!is_folder_empty) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_title(TTR("Warning: This folder is not empty"));
cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
get_parent()->add_child(cd);
cd->popup_centered();
cd->grab_focus();
return;
}
PackedStringArray project_features = ProjectSettings::get_required_features();
ProjectSettings::CustomMap initial_settings;
// Be sure to change this code if/when renderers are changed.
// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
// and "gl_compatibility" for the web override.
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
initial_settings["rendering/renderer/rendering_method"] = renderer_type;
EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
EditorSettings::get_singleton()->save();
if (renderer_type == "forward_plus") {
project_features.push_back("Forward Plus");
} else if (renderer_type == "mobile") {
project_features.push_back("Mobile");
} else if (renderer_type == "gl_compatibility") {
project_features.push_back("GL Compatibility");
// Also change the default rendering method for the mobile override.
initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
project_features.sort();
initial_settings["application/config/features"] = project_features;
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
initial_settings["application/config/icon"] = "res://icon.svg";
if (ProjectSettings::get_singleton()->save_custom(dir.path_join("project.godot"), initial_settings, Vector<String>(), false) != OK) {
_set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
// Store default project icon in SVG format.
Error err;
Ref<FileAccess> fa_icon = FileAccess::open(dir.path_join("icon.svg"), FileAccess::WRITE, &err);
fa_icon->store_string(get_default_project_icon());
if (err != OK) {
_set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
}
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
}
} else if (mode == MODE_INSTALL) {
if (project_path->get_text().ends_with(".zip")) {
dir = install_path->get_text();
zip_path = project_path->get_text();
}
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
dialog_error->popup_centered();
return;
}
// Find the zip_root
String zip_root;
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String name = String::utf8(fname);
if (name.ends_with("project.godot")) {
zip_root = name.substr(0, name.rfind("project.godot"));
break;
}
ret = unzGoToNextFile(pkg);
}
ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
String path = String::utf8(fname);
if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
String rel_path = path.substr(zip_root.length());
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(dir.path_join(rel_path));
} else {
Vector<uint8_t> uncomp_data;
uncomp_data.resize(info.uncompressed_size);
String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
unzCloseCurrentFile(pkg);
Ref<FileAccess> f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE);
if (f.is_valid()) {
f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
} else {
failed_files.push_back(rel_path);
}
}
ret = unzGoToNextFile(pkg);
}
unzClose(pkg);
if (failed_files.size()) {
String err_msg = TTR("The following files failed extraction from package:") + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
err_msg += failed_files[i] + "\n";
}
dialog_error->set_text(err_msg);
dialog_error->popup_centered();
} else if (!project_path->get_text().ends_with(".zip")) {
dialog_error->set_text(TTR("Package installed successfully!"));
dialog_error->popup_centered();
}
}
}
dir = dir.replace("\\", "/");
if (dir.ends_with("/")) {
dir = dir.substr(0, dir.length() - 1);
}
hide();
emit_signal(SNAME("project_created"), dir);
}
}
void ProjectDialog::cancel_pressed() {
_remove_created_folder();
project_path->clear();
_path_text_changed("");
project_name->clear();
_text_changed("");
if (status_rect->get_texture() == get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) {
msg->show();
}
if (install_status_rect->get_texture() == get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) {
msg->show();
}
}
void ProjectDialog::set_zip_path(const String &p_path) {
zip_path = p_path;
}
void ProjectDialog::set_zip_title(const String &p_title) {
zip_title = p_title;
}
void ProjectDialog::set_mode(Mode p_mode) {
mode = p_mode;
}
void ProjectDialog::set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void ProjectDialog::show_dialog() {
if (mode == MODE_RENAME) {
project_path->set_editable(false);
browse->hide();
install_browse->hide();
set_title(TTR("Rename Project"));
set_ok_button_text(TTR("Rename"));
name_container->show();
status_rect->hide();
msg->hide();
install_path_container->hide();
install_status_rect->hide();
renderer_container->hide();
default_files_container->hide();
get_ok_button()->set_disabled(false);
// Fetch current name from project.godot to prefill the text input.
ConfigFile cfg;
String project_godot = project_path->get_text().path_join("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok_button()->set_disabled(true);
} else {
String cur_name = cfg.get_value("application", "config/name", "");
project_name->set_text(cur_name);
_text_changed(cur_name);
}
project_name->call_deferred(SNAME("grab_focus"));
create_dir->hide();
} else {
fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
if (!fav_dir.is_empty()) {
project_path->set_text(fav_dir);
fdialog->set_current_dir(fav_dir);
} else {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
project_path->set_text(d->get_current_dir());
fdialog->set_current_dir(d->get_current_dir());
}
String proj = TTR("New Game Project");
project_name->set_text(proj);
_text_changed(proj);
project_path->set_editable(true);
browse->set_disabled(false);
browse->show();
install_browse->set_disabled(false);
install_browse->show();
create_dir->show();
status_rect->show();
install_status_rect->show();
msg->show();
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
set_ok_button_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
set_ok_button_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
renderer_container->show();
default_files_container->show();
project_name->call_deferred(SNAME("grab_focus"));
project_name->call_deferred(SNAME("select_all"));
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
set_ok_button_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
}
_test_path();
}
popup_centered(Size2(500, 0) * EDSCALE);
}
void ProjectDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_WM_CLOSE_REQUEST: {
_remove_created_folder();
} break;
}
}
void ProjectDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
ProjectDialog::ProjectDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
name_container = memnew(VBoxContainer);
vb->add_child(name_container);
Label *l = memnew(Label);
l->set_text(TTR("Project Name:"));
name_container->add_child(l);
HBoxContainer *pnhb = memnew(HBoxContainer);
name_container->add_child(pnhb);
project_name = memnew(LineEdit);
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
pnhb->add_child(project_name);
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
l = memnew(Label);
l->set_text(TTR("Project Path:"));
path_container->add_child(l);
HBoxContainer *pphb = memnew(HBoxContainer);
path_container->add_child(pphb);
project_path = memnew(LineEdit);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
vb->add_child(install_path_container);
l = memnew(Label);
l->set_text(TTR("Project Installation Path:"));
install_path_container->add_child(l);
HBoxContainer *iphb = memnew(HBoxContainer);
install_path_container->add_child(iphb);
install_path = memnew(LineEdit);
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
iphb->add_child(install_path);
// status icon
status_rect = memnew(TextureRect);
status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
pphb->add_child(status_rect);
browse = memnew(Button);
browse->set_text(TTR("Browse"));
browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
pphb->add_child(browse);
// install status icon
install_status_rect = memnew(TextureRect);
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
iphb->add_child(install_status_rect);
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
iphb->add_child(install_browse);
msg = memnew(Label);
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vb->add_child(msg);
// Renderer selection.
renderer_container = memnew(VBoxContainer);
vb->add_child(renderer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
renderer_container->add_child(l);
HBoxContainer *rshc = memnew(HBoxContainer);
renderer_container->add_child(rshc);
renderer_button_group.instantiate();
// Left hand side, used for checkboxes to select renderer.
Container *rvb = memnew(VBoxContainer);
rshc->add_child(rvb);
String default_renderer_type = "forward_plus";
if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
}
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Forward+"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "forward_plus") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Mobile"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "mobile");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "mobile") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Compatibility"));
#if !defined(GLES3_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
#if defined(GLES3_ENABLED)
if (default_renderer_type == "gl_compatibility") {
rs_button->set_pressed(true);
}
#endif
rshc->add_child(memnew(VSeparator));
// Right hand side, used for text explaining each choice.
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshc->add_child(rvb);
renderer_info = memnew(Label);
renderer_info->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(renderer_info);
_renderer_selected();
l = memnew(Label);
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
renderer_container->add_child(l);
default_files_container = memnew(HBoxContainer);
vb->add_child(default_files_container);
l = memnew(Label);
l->set_text(TTR("Version Control Metadata:"));
default_files_container->add_child(l);
vcs_metadata_selection = memnew(OptionButton);
vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
vcs_metadata_selection->add_item(TTR("None"), (int)EditorVCSInterface::VCSMetadata::NONE);
vcs_metadata_selection->add_item(TTR("Git"), (int)EditorVCSInterface::VCSMetadata::GIT);
vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT);
default_files_container->add_child(vcs_metadata_selection);
Control *spacer = memnew(Control);
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
default_files_container->add_child(spacer);
fdialog = memnew(EditorFileDialog);
fdialog->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(EditorFileDialog);
fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
set_hide_on_ok(false);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
}
/// Project List and friends.
void ProjectListItemControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
if (icon_needs_reload) {
// The project icon may not be loaded by the time the control is displayed,
// so use a loading placeholder.
project_icon->set_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons")));
}
project_title->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
project_title->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("title_size"), SNAME("EditorFonts")));
project_title->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree")));
project_path->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree")));
project_unsupported_features->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
project_unsupported_features->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
favorite_button->set_texture_normal(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")));
if (project_is_missing) {
explore_button->set_icon(get_theme_icon(SNAME("FileBroken"), SNAME("EditorIcons")));
} else {
explore_button->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")));
}
} break;
case NOTIFICATION_MOUSE_ENTER: {
is_hovering = true;
queue_redraw();
} break;
case NOTIFICATION_MOUSE_EXIT: {
is_hovering = false;
queue_redraw();
} break;
case NOTIFICATION_DRAW: {
if (is_selected) {
draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size()));
}
if (is_hovering) {
draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
}
draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
} break;
}
}
void ProjectListItemControl::set_project_title(const String &p_title) {
project_title->set_text(p_title);
}
void ProjectListItemControl::set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void ProjectListItemControl::set_project_icon(const Ref<Texture2D> &p_icon) {
icon_needs_reload = false;
// The default project icon is 128×128 to look crisp on hiDPI displays,
// but we want the actual displayed size to be 64×64 on loDPI displays.
project_icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
project_icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
project_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
project_icon->set_texture(p_icon);
}
void ProjectListItemControl::set_unsupported_features(const PackedStringArray &p_features) {
if (p_features.size() > 0) {
String unsupported_features_str = String(", ").join(p_features);
project_unsupported_features->set_text(unsupported_features_str);
project_unsupported_features->set_custom_minimum_size(Size2(unsupported_features_str.length() * 15, 10) * EDSCALE);
project_unsupported_features->show();
} else {
project_unsupported_features->hide();
}
}
bool ProjectListItemControl::should_load_project_icon() const {
return icon_needs_reload;
}
void ProjectListItemControl::set_selected(bool p_selected) {
is_selected = p_selected;
queue_redraw();
}
void ProjectListItemControl::set_is_favorite(bool p_favorite) {
favorite_button->set_modulate(p_favorite ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
void ProjectListItemControl::set_is_missing(bool p_missing) {
if (project_is_missing == p_missing) {
return;
}
project_is_missing = p_missing;
if (project_is_missing) {
project_icon->set_modulate(Color(1, 1, 1, 0.5));
explore_button->set_icon(get_theme_icon(SNAME("FileBroken"), SNAME("EditorIcons")));
explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
} else {
project_icon->set_modulate(Color(1, 1, 1, 1.0));
explore_button->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
explore_button->set_tooltip_text(TTR("Show in File Manager"));
#else
// Opening the system file manager is not supported on the Android and web editors.
explore_button->hide();
#endif
}
}
void ProjectListItemControl::set_is_grayed(bool p_grayed) {
if (p_grayed) {
main_vbox->set_modulate(Color(1, 1, 1, 0.5));
// Don't make the icon less prominent if the parent is already grayed out.
explore_button->set_modulate(Color(1, 1, 1, 1.0));
} else {
main_vbox->set_modulate(Color(1, 1, 1, 1.0));
explore_button->set_modulate(Color(1, 1, 1, 0.5));
}
}
void ProjectListItemControl::_favorite_button_pressed() {
emit_signal(SNAME("favorite_pressed"));
}
void ProjectListItemControl::_explore_button_pressed() {
emit_signal(SNAME("explore_pressed"));
}
void ProjectListItemControl::_bind_methods() {
ADD_SIGNAL(MethodInfo("favorite_pressed"));
ADD_SIGNAL(MethodInfo("explore_pressed"));
}
ProjectListItemControl::ProjectListItemControl() {
set_focus_mode(FocusMode::FOCUS_ALL);
VBoxContainer *favorite_box = memnew(VBoxContainer);
favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
add_child(favorite_box);
favorite_button = memnew(TextureButton);
favorite_button->set_name("FavoriteButton");
// This makes the project's "hover" style display correctly when hovering the favorite icon.
favorite_button->set_mouse_filter(MOUSE_FILTER_PASS);
favorite_box->add_child(favorite_button);
favorite_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favorite_button_pressed));
project_icon = memnew(TextureRect);
project_icon->set_name("ProjectIcon");
project_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
add_child(project_icon);
main_vbox = memnew(VBoxContainer);
main_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(main_vbox);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(0, 1));
ec->set_mouse_filter(MOUSE_FILTER_PASS);
main_vbox->add_child(ec);
// Top half, title and unsupported features labels.
{
HBoxContainer *title_hb = memnew(HBoxContainer);
main_vbox->add_child(title_hb);
project_title = memnew(Label);
project_title->set_name("ProjectName");
project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_title->set_clip_text(true);
title_hb->add_child(project_title);
project_unsupported_features = memnew(Label);
project_unsupported_features->set_name("ProjectUnsupportedFeatures");
project_unsupported_features->set_clip_text(true);
project_unsupported_features->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
title_hb->add_child(project_unsupported_features);
project_unsupported_features->hide();
Control *spacer = memnew(Control);
spacer->set_custom_minimum_size(Size2(10, 10));
title_hb->add_child(spacer);
}
// Bottom half, containing the path and view folder button.
{
HBoxContainer *path_hb = memnew(HBoxContainer);
path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
main_vbox->add_child(path_hb);
explore_button = memnew(Button);
explore_button->set_name("ExploreButton");
explore_button->set_flat(true);
path_hb->add_child(explore_button);
explore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_explore_button_pressed));
project_path = memnew(Label);
project_path->set_name("ProjectPath");
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
project_path->set_clip_text(true);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_modulate(Color(1, 1, 1, 0.5));
path_hb->add_child(project_path);
}
}
struct ProjectListComparator {
ProjectList::FilterOption order_option = ProjectList::FilterOption::EDIT_DATE;
// operator<
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
if (a.favorite && !b.favorite) {
return true;
}
if (b.favorite && !a.favorite) {
return false;
}
switch (order_option) {
case ProjectList::PATH:
return a.path < b.path;
case ProjectList::EDIT_DATE:
return a.last_edited > b.last_edited;
default:
return a.project_name < b.project_name;
}
}
};
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
void ProjectList::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
// Load icons as a coroutine to speed up launch when you have hundreds of projects
if (_icon_load_index < _projects.size()) {
Item &item = _projects.write[_icon_load_index];
if (item.control->should_load_project_icon()) {
_load_project_icon(_icon_load_index);
}
_icon_load_index++;
} else {
set_process(false);
}
} break;
}
}
void ProjectList::_update_icons_async() {
_icon_load_index = 0;
set_process(true);
}
void ProjectList::_load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
Ref<Texture2D> default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"));
Ref<Texture2D> icon;
if (!item.icon.is_empty()) {
Ref<Image> img;
img.instantiate();
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
if (err == OK) {
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
icon = ImageTexture::create_from_image(img);
}
}
if (icon.is_null()) {
icon = default_icon;
}
item.control->set_project_icon(icon);
}
// Load project data from p_property_key and return it in a ProjectList::Item.
// p_favorite is passed directly into the Item.
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) {
String conf = p_path.path_join("project.godot");
bool grayed = false;
bool missing = false;
Ref<ConfigFile> cf = memnew(ConfigFile);
Error cf_err = cf->load(conf);
int config_version = 0;
String project_name = TTR("Unnamed Project");
if (cf_err == OK) {
String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
if (!cf_project_name.is_empty()) {
project_name = cf_project_name.xml_unescape();
}
config_version = (int)cf->get_value("", "config_version", 0);
}
if (config_version > ProjectSettings::CONFIG_VERSION) {
// Comes from an incompatible (more recent) Godot version, gray it out.
grayed = true;
}
const String description = cf->get_value("application", "config/description", "");
const String icon = cf->get_value("application", "config/icon", "");
const String main_scene = cf->get_value("application", "run/main_scene", "");
PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray());
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
uint64_t last_edited = 0;
if (cf_err == OK) {
// The modification date marks the date the project was last edited.
// This is because the `project.godot` file will always be modified
// when editing a project (but not when running it).
last_edited = FileAccess::get_modified_time(conf);
String fscache = p_path.path_join(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
if (cache_modified > last_edited) {
last_edited = cache_modified;
}
}
} else {
grayed = true;
missing = true;
print_line("Project is missing: " + conf);
}
return Item(project_name, description, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version);
}
void ProjectList::migrate_config() {
// Proposal #1637 moved the project list from editor settings to a separate config file
// If the new config file doesn't exist, populate it from EditorSettings
if (FileAccess::exists(_config_path)) {
return;
}
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
for (const PropertyInfo &E : properties) {
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
String property_key = E.name;
if (!property_key.begins_with("projects/")) {
continue;
}
String path = EDITOR_GET(property_key);
print_line("Migrating legacy project '" + path + "'.");
String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1);
bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey);
add_project(path, favorite);
if (favorite) {
EditorSettings::get_singleton()->erase(favoriteKey);
}
EditorSettings::get_singleton()->erase(property_key);
}
save_config();
}
void ProjectList::load_projects() {
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
// Clear whole list
for (int i = 0; i < _projects.size(); ++i) {
Item &project = _projects.write[i];
CRASH_COND(project.control == nullptr);
memdelete(project.control); // Why not queue_free()?
}
_projects.clear();
_last_clicked = "";
_selected_project_paths.clear();
List<String> sections;
_config.load(_config_path);
_config.get_sections(&sections);
for (const String &path : sections) {
bool favorite = _config.get_value(path, "favorite", false);
_projects.push_back(load_project_data(path, favorite));
}
// Create controls
for (int i = 0; i < _projects.size(); ++i) {
_create_project_item_control(i);
}
sort_projects();
_update_icons_async();
update_dock_menu();
set_v_scroll(0);
}
void ProjectList::update_dock_menu() {
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
return;
}
DisplayServer::get_singleton()->global_menu_clear("_dock");
int favs_added = 0;
int total_added = 0;
for (int i = 0; i < _projects.size(); ++i) {
if (!_projects[i].grayed && !_projects[i].missing) {
if (_projects[i].favorite) {
favs_added++;
} else {
if (favs_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
favs_added = 0;
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i);
total_added++;
}
}
if (total_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
}
void ProjectList::_global_menu_new_window(const Variant &p_tag) {
List<String> args;
args.push_back("-p");
OS::get_singleton()->create_instance(args);
}
void ProjectList::_global_menu_open_project(const Variant &p_tag) {
int idx = (int)p_tag;
if (idx >= 0 && idx < _projects.size()) {
String conf = _projects[idx].path.path_join("project.godot");
List<String> args;
args.push_back(conf);
OS::get_singleton()->create_instance(args);
}
}
void ProjectList::_create_project_item_control(int p_index) {
// Will be added last in the list, so make sure indexes match
ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != nullptr); // Already created
ProjectListItemControl *hb = memnew(ProjectListItemControl);
hb->add_theme_constant_override("separation", 10 * EDSCALE);
hb->set_project_title(!item.missing ? item.project_name : TTR("Missing Project"));
hb->set_project_path(item.path);
hb->set_tooltip_text(item.description);
hb->set_unsupported_features(item.unsupported_features);
hb->set_is_favorite(item.favorite);
hb->set_is_missing(item.missing);
hb->set_is_grayed(item.grayed);
hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb));
hb->connect("favorite_pressed", callable_mp(this, &ProjectList::_favorite_pressed).bind(hb));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
hb->connect("explore_pressed", callable_mp(this, &ProjectList::_show_project).bind(item.path));
#endif
_scroll_children->add_child(hb);
item.control = hb;
}
void ProjectList::set_search_term(String p_search_term) {
_search_term = p_search_term;
}
void ProjectList::set_order_option(int p_option) {
FilterOption selected = (FilterOption)p_option;
EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
EditorSettings::get_singleton()->save();
_order_option = selected;
sort_projects();
}
void ProjectList::sort_projects() {
SortArray<Item, ProjectListComparator> sorter;
sorter.compare.order_option = _order_option;
sorter.sort(_projects.ptrw(), _projects.size());
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
bool item_visible = true;
if (!_search_term.is_empty()) {
String search_path;
if (_search_term.contains("/")) {
// Search path will match the whole path
search_path = item.path;
} else {
// Search path will only match the last path component to make searching more strict
search_path = item.path.get_file();
}
// When searching, display projects whose name or path contain the search term
item_visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
}
item.control->set_visible(item_visible);
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
item.control->get_parent()->move_child(item.control, i);
}
// Rewind the coroutine because order of projects changed
_update_icons_async();
update_dock_menu();
}
const HashSet<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_paths;
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
Vector<Item> items;
if (_selected_project_paths.size() == 0) {
return items;
}
items.resize(_selected_project_paths.size());
int j = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (_selected_project_paths.has(item.path)) {
items.write[j++] = item;
}
}
ERR_FAIL_COND_V(j != items.size(), items);
return items;
}
void ProjectList::ensure_project_visible(int p_index) {
const Item &item = _projects[p_index];
ensure_control_visible(item.control);
}
int ProjectList::get_single_selected_index() const {
if (_selected_project_paths.size() == 0) {
// Default selection
return 0;
}
String key;
if (_selected_project_paths.size() == 1) {
// Only one selected
key = *_selected_project_paths.begin();
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked;
}
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == key) {
return i;
}
}
return 0;
}
void ProjectList::_remove_project(int p_index, bool p_update_config) {
const Item item = _projects[p_index]; // Take a copy
_selected_project_paths.erase(item.path);
if (_last_clicked == item.path) {
_last_clicked = "";
}
memdelete(item.control);
_projects.remove_at(p_index);
if (p_update_config) {
_config.erase_section(item.path);
// Not actually saving the file, in case you are doing more changes to settings
}
update_dock_menu();
}
bool ProjectList::is_any_project_missing() const {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].missing) {
return true;
}
}
return false;
}
void ProjectList::erase_missing_projects() {
if (_projects.is_empty()) {
return;
}
int deleted_count = 0;
int remaining_count = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (item.missing) {
_remove_project(i, true);
--i;
++deleted_count;
} else {
++remaining_count;
}
}
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
save_config();
}
int ProjectList::refresh_project(const String &dir_path) {
// Reloads information about a specific project.
// If it wasn't loaded and should be in the list, it is added (i.e new project).
// If it isn't in the list anymore, it is removed.
// If it is in the list but doesn't exist anymore, it is marked as missing.
bool should_be_in_list = _config.has_section(dir_path);
bool is_favourite = _config.get_value(dir_path, "favorite", false);
bool was_selected = _selected_project_paths.has(dir_path);
// Remove item in any case
for (int i = 0; i < _projects.size(); ++i) {
const Item &existing_item = _projects[i];
if (existing_item.path == dir_path) {
_remove_project(i, false);
break;
}
}
int index = -1;
if (should_be_in_list) {
// Recreate it with updated info
Item item = load_project_data(dir_path, is_favourite);
_projects.push_back(item);
_create_project_item_control(_projects.size() - 1);
sort_projects();
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == dir_path) {
if (was_selected) {
select_project(i);
ensure_project_visible(i);
}
_load_project_icon(i);
index = i;
break;
}
}
}
return index;
}
void ProjectList::add_project(const String &dir_path, bool favorite) {
if (!_config.has_section(dir_path)) {
_config.set_value(dir_path, "favorite", favorite);
}
}
void ProjectList::save_config() {
_config.save(_config_path);
}
void ProjectList::set_project_version(const String &p_project_path, int p_version) {
for (ProjectList::Item &E : _projects) {
if (E.path == p_project_path) {
E.version = p_version;
break;
}
}
}
int ProjectList::get_project_count() const {
return _projects.size();
}
void ProjectList::_clear_project_selection() {
Vector<Item> previous_selected_items = get_selected_projects();
_selected_project_paths.clear();
for (int i = 0; i < previous_selected_items.size(); ++i) {
previous_selected_items[i].control->set_selected(false);
}
}
void ProjectList::_toggle_project(int p_index) {
// This methods adds to the selection or removes from the
// selection.
Item &item = _projects.write[p_index];
if (_selected_project_paths.has(item.path)) {
_deselect_project_nocheck(p_index);
} else {
_select_project_nocheck(p_index);
}
}
void ProjectList::_select_project_nocheck(int p_index) {
Item &item = _projects.write[p_index];
_selected_project_paths.insert(item.path);
item.control->set_selected(true);
}
void ProjectList::_deselect_project_nocheck(int p_index) {
Item &item = _projects.write[p_index];
_selected_project_paths.erase(item.path);
item.control->set_selected(false);
}
void ProjectList::select_project(int p_index) {
// This method keeps only one project selected.
_clear_project_selection();
_select_project_nocheck(p_index);
}
void ProjectList::select_first_visible_project() {
_clear_project_selection();
for (int i = 0; i < _projects.size(); i++) {
if (_projects[i].control->is_visible()) {
_select_project_nocheck(i);
break;
}
}
}
inline void _sort_project_range(int &a, int &b) {
if (a > b) {
int temp = a;
a = b;
b = temp;
}
}
void ProjectList::_select_project_range(int p_begin, int p_end) {
_clear_project_selection();
_sort_project_range(p_begin, p_end);
for (int i = p_begin; i <= p_end; ++i) {
_select_project_nocheck(i);
}
}
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
if (_selected_project_paths.size() == 0) {
return;
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
if (_selected_project_paths.has(item.path) && item.control->is_visible()) {
_config.erase_section(item.path);
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//if (p_delete_project_contents) {
// OS::get_singleton()->move_to_trash(item.path);
//}
memdelete(item.control);
_projects.remove_at(i);
--i;
}
}
save_config();
_selected_project_paths.clear();
_last_clicked = "";
update_dock_menu();
}
// Input for each item in the list.
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
Ref<InputEventMouseButton> mb = p_ev;
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
if (p.path == _last_clicked) {
anchor_index = p.control->get_index();
break;
}
}
CRASH_COND(anchor_index == -1);
_select_project_range(anchor_index, clicked_index);
} else if (mb->is_ctrl_pressed()) {
_toggle_project(clicked_index);
} else {
_last_clicked = clicked_project.path;
select_project(clicked_index);
}
emit_signal(SNAME(SIGNAL_SELECTION_CHANGED));
// Do not allow opening a project more than once using a single project manager instance.
// Opening the same project in several editor instances at once can lead to various issues.
if (!mb->is_ctrl_pressed() && mb->is_double_click() && !project_opening_initiated) {
emit_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN));
}
}
}
void ProjectList::_favorite_pressed(Node *p_hb) {
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
int index = control->get_index();
Item item = _projects.write[index]; // Take copy
item.favorite = !item.favorite;
_config.set_value(item.path, "favorite", item.favorite);
save_config();
_projects.write[index] = item;
control->set_is_favorite(item.favorite);
sort_projects();
if (item.favorite) {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == item.path) {
ensure_project_visible(i);
break;
}
}
}
update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {
OS::get_singleton()->shell_open(String("file://") + p_path);
}
void ProjectList::_bind_methods() {
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
ProjectList::ProjectList() {
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(_scroll_children);
_config_path = EditorPaths::get_singleton()->get_data_dir().path_join("projects.cfg");
}
/// Project Manager.
ProjectManager *ProjectManager::singleton = nullptr;
void ProjectManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
queue_redraw();
} break;
case NOTIFICATION_ENTER_TREE: {
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_THEME_CHANGED: {
background_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
search_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("search_panel"), SNAME("ProjectManager")));
// Top bar.
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
// Sidebar.
create_btn->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
import_btn->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")));
scan_btn->set_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
open_btn->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
run_btn->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
rename_btn->set_icon(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")));
erase_btn->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
erase_missing_btn->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
create_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
import_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
scan_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
open_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
run_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
rename_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
erase_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
erase_missing_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
// Asset library popup.
if (asset_library) {
// Removes extra border margins.
asset_library->add_theme_style_override("panel", memnew(StyleBoxEmpty));
}
} break;
case NOTIFICATION_RESIZED: {
if (open_templates && open_templates->is_visible()) {
open_templates->popup_centered();
}
if (asset_library) {
real_t size = get_size().x / EDSCALE;
// Adjust names of tabs to fit the new size.
if (size < 650) {
local_projects_hb->set_name(TTR("Local"));
asset_library->set_name(TTR("Asset Library"));
} else {
local_projects_hb->set_name(TTR("Local Projects"));
asset_library->set_name(TTR("Asset Library Projects"));
}
}
} break;
case NOTIFICATION_READY: {
int default_sorting = (int)EDITOR_GET("project_manager/sorting_order");
filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
#ifndef ANDROID_ENABLED
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
search_box->grab_focus();
}
#endif
// Suggest browsing asset library to get templates/demos.
if (asset_library && open_templates && _project_list->get_project_count() == 0) {
open_templates->popup_centered();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_shortcut_input(is_visible_in_tree());
} break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
case NOTIFICATION_WM_ABOUT: {
_show_about();
} break;
}
}
Ref<Texture2D> ProjectManager::_file_dialog_get_icon(const String &p_path) {
if (p_path.get_extension().to_lower() == "godot") {
return singleton->icon_type_cache["GodotMonochrome"];
}
return singleton->icon_type_cache["Object"];
}
Ref<Texture2D> ProjectManager::_file_dialog_get_thumbnail(const String &p_path) {
if (p_path.get_extension().to_lower() == "godot") {
return singleton->icon_type_cache["GodotFile"];
}
return Ref<Texture2D>();
}
void ProjectManager::_build_icon_type_cache(Ref<Theme> p_theme) {
List<StringName> tl;
p_theme->get_icon_list(SNAME("EditorIcons"), &tl);
for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
icon_type_cache[E->get()] = p_theme->get_icon(E->get(), SNAME("EditorIcons"));
}
}
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
// Dim the project manager window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
float c = 0.5f;
Color dim_color = Color(c, c, c);
set_modulate(dim_color);
}
void ProjectManager::_update_project_buttons() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
bool empty_selection = selected_projects.is_empty();
bool is_missing_project_selected = false;
for (int i = 0; i < selected_projects.size(); ++i) {
if (selected_projects[i].missing) {
is_missing_project_selected = true;
break;
}
}
erase_btn->set_disabled(empty_selection);
open_btn->set_disabled(empty_selection || is_missing_project_selected);
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
run_btn->set_disabled(empty_selection || is_missing_project_selected);
erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
}
void ProjectManager::shortcut_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventKey> k = p_ev;
if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef MACOS_ENABLED
if (k->get_keycode_with_modifiers() == (KeyModifierMask::META | Key::Q)) {
_dim_window();
get_tree()->quit();
}
#endif
if (tabs->get_current_tab() != 0) {
return;
}
bool keycode_handled = true;
switch (k->get_keycode()) {
case Key::ENTER: {
_open_selected_projects_ask();
} break;
case Key::HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
case Key::END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
case Key::UP: {
if (k->is_shift_pressed()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index > 0) {
_project_list->select_project(index - 1);
_project_list->ensure_project_visible(index - 1);
_update_project_buttons();
}
break;
}
case Key::DOWN: {
if (k->is_shift_pressed()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index + 1 < _project_list->get_project_count()) {
_project_list->select_project(index + 1);
_project_list->ensure_project_visible(index + 1);
_update_project_buttons();
}
} break;
case Key::F: {
if (k->is_command_or_control_pressed()) {
this->search_box->grab_focus();
} else {
keycode_handled = false;
}
} break;
default: {
keycode_handled = false;
} break;
}
if (keycode_handled) {
accept_event();
}
}
}
void ProjectManager::_load_recent_projects() {
_project_list->set_search_term(search_box->get_text().strip_edges());
_project_list->load_projects();
_update_project_buttons();
tabs->set_current_tab(0);
}
void ProjectManager::_on_projects_updated() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
int index = 0;
for (int i = 0; i < selected_projects.size(); ++i) {
index = _project_list->refresh_project(selected_projects[i].path);
}
if (index != -1) {
_project_list->ensure_project_visible(index);
}
_project_list->update_dock_menu();
}
void ProjectManager::_on_project_created(const String &dir) {
_project_list->add_project(dir, false);
_project_list->save_config();
search_box->clear();
int i = _project_list->refresh_project(dir);
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
_open_selected_projects_ask();
_project_list->update_dock_menu();
}
void ProjectManager::_confirm_update_settings() {
_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
// Show loading text to tell the user that the project manager is busy loading.
// This is especially important for the Web project manager.
loading_label->show();
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
for (const String &path : selected_list) {
String conf = path.path_join("project.godot");
if (!FileAccess::exists(conf)) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
dialog_error->popup_centered();
return;
}
print_line("Editing project: " + path);
List<String> args;
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
args.push_back(a);
}
args.push_back("--path");
args.push_back(path);
args.push_back("--editor");
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
_project_list->project_opening_initiated = true;
_dim_window();
get_tree()->quit();
}
void ProjectManager::_open_selected_projects_ask() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
const Size2i popup_min_size = Size2i(600.0 * EDSCALE, 400.0 * EDSCALE);
if (selected_list.size() > 1) {
multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size()));
multi_open_ask->popup_centered(popup_min_size);
return;
}
ProjectList::Item project = _project_list->get_selected_projects()[0];
if (project.missing) {
return;
}
// Update the project settings or don't open.
const int config_version = project.version;
PackedStringArray unsupported_features = project.unsupported_features;
Label *ask_update_label = ask_update_settings->get_label();
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
full_convert_button->hide();
ask_update_settings->get_ok_button()->set_text("OK");
// Check if the config_version property was empty or 0.
if (config_version == 0) {
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->popup_centered(popup_min_size);
return;
}
// Check if we need to convert project settings from an earlier engine version.
if (config_version < ProjectSettings::CONFIG_VERSION) {
if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4.
full_convert_button->show();
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only"));
} else {
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot"));
}
ask_update_settings->popup_centered(popup_min_size);
ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents.
return;
}
// Check if the file was generated by a newer, incompatible engine version.
if (config_version > ProjectSettings::CONFIG_VERSION) {
dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path));
dialog_error->popup_centered(popup_min_size);
return;
}
// Check if the project is using features not supported by this build of Godot.
if (!unsupported_features.is_empty()) {
String warning_message = "";
for (int i = 0; i < unsupported_features.size(); i++) {
String feature = unsupported_features[i];
if (feature == "Double Precision") {
warning_message += TTR("Warning: This project uses double precision floats, but this version of\nGodot uses single precision floats. Opening this project may cause data loss.\n\n");
unsupported_features.remove_at(i);
i--;
} else if (feature == "C#") {
warning_message += TTR("Warning: This project uses C#, but this build of Godot does not have\nthe Mono module. If you proceed you will not be able to use any C# scripts.\n\n");
unsupported_features.remove_at(i);
i--;
} else if (feature.substr(0, 3).is_numeric()) {
warning_message += vformat(TTR("Warning: This project was built in Godot %s.\nOpening will upgrade or downgrade the project to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH));
unsupported_features.remove_at(i);
i--;
}
}
if (!unsupported_features.is_empty()) {
String unsupported_features_str = String(", ").join(unsupported_features);
warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str);
}
warning_message += TTR("Open anyway? Project will be modified.");
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
ask_update_settings->set_text(warning_message);
ask_update_settings->popup_centered(popup_min_size);
return;
}
// Open if the project is up-to-date.
_open_selected_projects();
}
void ProjectManager::_full_convert_button_pressed() {
ask_update_settings->hide();
ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 400.0 * EDSCALE));
ask_full_convert_dialog->get_cancel_button()->grab_focus();
}
void ProjectManager::_perform_full_project_conversion() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
if (selected_list.is_empty()) {
return;
}
const String &path = selected_list[0].path;
print_line("Converting project: " + path);
Ref<ConfigFile> cf;
cf.instantiate();
cf->load(path.path_join("project.godot"));
cf->set_value("", "config_version", GODOT4_CONFIG_VERSION);
cf->save(path.path_join("project.godot"));
_project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
List<String> args;
args.push_back("--path");
args.push_back(path);
args.push_back("--convert-3to4");
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
for (int i = 0; i < selected_list.size(); ++i) {
const String &selected_main = selected_list[i].main_scene;
if (selected_main.is_empty()) {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
continue;
}
const String &path = selected_list[i].path;
// `.substr(6)` on `ProjectSettings::get_singleton()->get_imported_files_path()` strips away the leading "res://".
if (!DirAccess::exists(path.path_join(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) {
run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import."));
run_error_diag->popup_centered();
continue;
}
print_line("Running project: " + path);
List<String> args;
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
args.push_back(a);
}
args.push_back("--path");
args.push_back(path);
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
}
void ProjectManager::_run_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size()));
multi_run_ask->popup_centered();
} else {
_run_project_confirm();
}
}
void ProjectManager::_scan_dir(const String &path) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error error = da->change_dir(path);
ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
da->list_dir_begin();
String n = da->get_next();
while (!n.is_empty()) {
if (da->current_is_dir() && !n.begins_with(".")) {
_scan_dir(da->get_current_dir().path_join(n));
} else if (n == "project.godot") {
_project_list->add_project(da->get_current_dir(), false);
}
n = da->get_next();
}
da->list_dir_end();
}
void ProjectManager::_scan_begin(const String &p_base) {
print_line("Scanning projects at: " + p_base);
_scan_dir(p_base);
_project_list->save_config();
_load_recent_projects();
}
void ProjectManager::_scan_projects() {
scan_dir->popup_file_dialog();
}
void ProjectManager::_new_project() {
npdialog->set_mode(ProjectDialog::MODE_NEW);
npdialog->show_dialog();
}
void ProjectManager::_import_project() {
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
npdialog->show_dialog();
}
void ProjectManager::_rename_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
for (const String &E : selected_list) {
npdialog->set_project_path(E);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
npdialog->show_dialog();
}
}
void ProjectManager::_erase_project_confirm() {
_project_list->erase_selected_projects(false);
_update_project_buttons();
}
void ProjectManager::_erase_missing_projects_confirm() {
_project_list->erase_missing_projects();
_update_project_buttons();
}
void ProjectManager::_erase_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
String confirm_message;
if (selected_list.size() >= 2) {
confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
} else {
confirm_message = TTR("Remove this project from the list?");
}
erase_ask_label->set_text(confirm_message);
//delete_project_contents->set_pressed(false);
erase_ask->popup_centered();
}
void ProjectManager::_erase_missing_projects() {
erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
erase_missing_ask->popup_centered();
}
void ProjectManager::_show_about() {
about->popup_centered(Size2(780, 500) * EDSCALE);
}
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager."));
language_restart_ask->popup_centered();
}
void ProjectManager::_restart_confirm() {
List<String> args = OS::get_singleton()->get_cmdline_args();
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
_dim_window();
get_tree()->quit();
}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
npdialog->set_mode(ProjectDialog::MODE_INSTALL);
npdialog->set_zip_path(p_zip_path);
npdialog->set_zip_title(p_title);
npdialog->show_dialog();
}
void ProjectManager::_files_dropped(PackedStringArray p_files) {
if (p_files.size() == 1 && p_files[0].ends_with(".zip")) {
const String file = p_files[0].get_file();
_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
return;
}
HashSet<String> folders_set;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
}
if (folders_set.size() > 0) {
PackedStringArray folders;
for (const String &E : folders_set) {
folders.push_back(E);
}
bool confirm = true;
if (folders.size() == 1) {
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(folders[0]) == OK) {
dir->list_dir_begin();
String file = dir->get_next();
while (confirm && !file.is_empty()) {
if (!dir->current_is_dir() && file.ends_with("project.godot")) {
confirm = false;
}
file = dir->get_next();
}
dir->list_dir_end();
}
}
if (confirm) {
multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered();
} else {
_scan_multiple_folders(folders);
}
}
}
void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));
}
}
void ProjectManager::_on_order_option_changed(int p_idx) {
if (is_inside_tree()) {
_project_list->set_order_option(p_idx);
}
}
void ProjectManager::_on_tab_changed(int p_tab) {
#ifndef ANDROID_ENABLED
if (p_tab == 0) { // Projects
// Automatically grab focus when the user moves from the Templates tab
// back to the Projects tab.
search_box->grab_focus();
}
// The Templates tab's search field is focused on display in the asset
// library editor plugin code.
#endif
}
void ProjectManager::_on_search_term_changed(const String &p_term) {
_project_list->set_search_term(p_term);
_project_list->sort_projects();
// Select the first visible project in the list.
// This makes it possible to open a project without ever touching the mouse,
// as the search field is automatically focused on startup.
_project_list->select_first_visible_project();
_update_project_buttons();
}
void ProjectManager::_bind_methods() {
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
}
void ProjectManager::_open_asset_library() {
asset_library->disable_community_support();
tabs->set_current_tab(1);
}
void ProjectManager::_version_button_pressed() {
DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
}
ProjectManager::ProjectManager() {
singleton = this;
// load settings
if (!EditorSettings::get_singleton()) {
EditorSettings::create();
}
// Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer3D::get_singleton()->set_active(false);
PhysicsServer3D::get_singleton()->set_active(false);
PhysicsServer2D::get_singleton()->set_active(false);
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
int display_scale = EDITOR_GET("interface/editor/display_scale");
switch (display_scale) {
case 0:
// Try applying a suitable display scale automatically.
editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
break;
case 1:
editor_set_scale(0.75);
break;
case 2:
editor_set_scale(1.0);
break;
case 3:
editor_set_scale(1.25);
break;
case 4:
editor_set_scale(1.5);
break;
case 5:
editor_set_scale(1.75);
break;
case 6:
editor_set_scale(2.0);
break;
default:
editor_set_scale(EDITOR_GET("interface/editor/custom_display_scale"));
break;
}
EditorFileDialog::get_icon_func = &ProjectManager::_file_dialog_get_icon;
EditorFileDialog::get_thumbnail_func = &ProjectManager::_file_dialog_get_thumbnail;
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on DisplayServer.
// Swap on means OK first.
AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
}
EditorColorMap::create();
Ref<Theme> theme = create_custom_theme();
DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
set_theme(theme);
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
background_panel = memnew(Panel);
add_child(background_panel);
background_panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
VBoxContainer *vb = memnew(VBoxContainer);
background_panel->add_child(vb);
vb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
Control *center_box = memnew(Control);
center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(center_box);
tabs = memnew(TabContainer);
center_box->add_child(tabs);
tabs->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
local_projects_hb = memnew(HBoxContainer);
local_projects_hb->set_name(TTR("Local Projects"));
tabs->add_child(local_projects_hb);
{
// Projects + search bar
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
local_projects_hb->add_child(search_tree_vb);
search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(hb);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter Projects"));
search_box->set_tooltip_text(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->set_clear_button_enabled(true);
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(search_box);
loading_label = memnew(Label(TTR("Loading, please wait...")));
loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(loading_label);
// The loading label is shown later.
loading_label->hide();
Label *sort_label = memnew(Label);
sort_label->set_text(TTR("Sort:"));
hb->add_child(sort_label);
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
hb->add_child(filter_option);
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Last Edited"));
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
for (int i = 0; i < sort_filter_titles.size(); i++) {
filter_option->add_item(sort_filter_titles[i]);
}
search_panel = memnew(PanelContainer);
search_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(search_panel);
_project_list = memnew(ProjectList);
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
_project_list->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
search_panel->add_child(_project_list);
}
{
// Project tab side bar
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_vb->set_custom_minimum_size(Size2(120, 120));
local_projects_hb->add_child(tree_vb);
create_btn = memnew(Button);
create_btn->set_text(TTR("New Project"));
create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N));
create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
tree_vb->add_child(create_btn);
import_btn = memnew(Button);
import_btn->set_text(TTR("Import"));
import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I));
import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
tree_vb->add_child(import_btn);
scan_btn = memnew(Button);
scan_btn->set_text(TTR("Scan"));
scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S));
scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
tree_vb->add_child(scan_btn);
tree_vb->add_child(memnew(HSeparator));
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD_OR_CTRL | Key::E));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD_OR_CTRL | Key::R));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
erase_missing_btn = memnew(Button);
erase_missing_btn->set_text(TTR("Remove Missing"));
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
tree_vb->add_spacer();
about_btn = memnew(Button);
about_btn->set_text(TTR("About"));
about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about));
tree_vb->add_child(about_btn);
}
{
// Version info and language options
settings_hb = memnew(HBoxContainer);
settings_hb->set_alignment(BoxContainer::ALIGNMENT_END);
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
// A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical position.
VBoxContainer *spacer_vb = memnew(VBoxContainer);
settings_hb->add_child(spacer_vb);
Control *v_spacer = memnew(Control);
spacer_vb->add_child(v_spacer);
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text("v" VERSION_FULL_BUILD + hash);
// Fade the version label to be less prominent, but still readable.
version_btn->set_self_modulate(Color(1, 1, 1, 0.6));
version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
version_btn->set_tooltip_text(TTR("Click to copy."));
version_btn->connect("pressed", callable_mp(this, &ProjectManager::_version_button_pressed));
spacer_vb->add_child(version_btn);
// Add a small horizontal spacer between the version and language buttons
// to distinguish them.
Control *h_spacer = memnew(Control);
settings_hb->add_child(h_spacer);
language_btn = memnew(OptionButton);
language_btn->set_focus_mode(Control::FOCUS_NONE);
language_btn->set_fit_to_longest_item(false);
language_btn->set_flat(true);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
#ifdef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
// Hiding the language selection dropdown also leaves more space for the version label to display.
language_btn->hide();
#endif
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
for (const PropertyInfo &pi : editor_settings_properties) {
if (pi.name == "interface/editor/editor_language") {
editor_languages = pi.hint_string.split(",");
break;
}
}
String current_lang = EDITOR_GET("interface/editor/editor_language");
language_btn->set_text(current_lang);
for (int i = 0; i < editor_languages.size(); i++) {
String lang = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
language_btn->add_item(vformat("[%s] %s", lang, lang_name), i);
language_btn->set_item_metadata(i, lang);
if (current_lang == lang) {
language_btn->select(i);
}
}
settings_hb->add_child(language_btn);
center_box->add_child(settings_hb);
}
if (AssetLibraryEditorPlugin::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Asset Library Projects"));
tabs->add_child(asset_library);
asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
} else {
print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled).");
}
{
// Dialogs
language_restart_ask = memnew(ConfirmationDialog);
language_restart_ask->set_ok_button_text(TTR("Restart Now"));
language_restart_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
language_restart_ask->set_cancel_button_text(TTR("Continue"));
add_child(language_restart_ask);
scan_dir = memnew(EditorFileDialog);
scan_dir->set_previews_enabled(false);
scan_dir->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
scan_dir->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
scan_dir->set_current_dir(EDITOR_GET("filesystem/directories/default_project_path"));
add_child(scan_dir);
scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->set_ok_button_text(TTR("Remove All"));
erase_missing_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->set_ok_button_text(TTR("Remove"));
erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
add_child(erase_ask);
VBoxContainer *erase_ask_vb = memnew(VBoxContainer);
erase_ask->add_child(erase_ask_vb);
erase_ask_label = memnew(Label);
erase_ask_vb->add_child(erase_ask_label);
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//delete_project_contents = memnew(CheckBox);
//delete_project_contents->set_text(TTR("Also delete project contents (no undo!)"));
//erase_ask_vb->add_child(delete_project_contents);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->set_ok_button_text(TTR("Edit"));
multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->set_ok_button_text(TTR("Run"));
multi_run_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
multi_scan_ask->set_ok_button_text(TTR("Scan"));
add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
ask_update_settings->set_autowrap(true);
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
add_child(ask_update_settings);
ask_full_convert_dialog = memnew(ConfirmationDialog);
ask_full_convert_dialog->set_autowrap(true);
ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
add_child(ask_full_convert_dialog);
npdialog = memnew(ProjectDialog);
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
add_child(npdialog);
run_error_diag = memnew(AcceptDialog);
run_error_diag->set_title(TTR("Can't run project"));
add_child(run_error_diag);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
if (asset_library) {
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->set_ok_button_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
}
about = memnew(EditorAbout);
add_child(about);
_build_icon_type_cache(get_theme());
}
_project_list->migrate_config();
_load_recent_projects();
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
String default_project_path = EDITOR_GET("filesystem/directories/default_project_path");
if (!dir_access->dir_exists(default_project_path)) {
Error error = dir_access->make_dir_recursive(default_project_path);
if (error != OK) {
ERR_PRINT("Could not create default project directory at: " + default_project_path);
}
}
String autoscan_path = EDITOR_GET("filesystem/directories/autoscan_project_path");
if (!autoscan_path.is_empty()) {
if (dir_access->dir_exists(autoscan_path)) {
_scan_begin(autoscan_path);
} else {
Error error = dir_access->make_dir_recursive(autoscan_path);
if (error != OK) {
ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
}
}
}
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
if (w) {
w->set_min_size(Size2(520, 350) * EDSCALE);
}
// Resize the bootsplash window based on Editor display scale EDSCALE.
float scale_factor = MAX(1, EDSCALE);
if (scale_factor > 1.0) {
Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
window_size *= scale_factor;
DisplayServer::get_singleton()->window_set_size(window_size);
if (screen_rect.size != Vector2i()) {
Vector2i window_position;
window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2;
window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2;
DisplayServer::get_singleton()->window_set_position(window_position);
}
}
OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
singleton = nullptr;
if (EditorSettings::get_singleton()) {
EditorSettings::destroy();
}
}