godot/servers/rendering/renderer_rd/forward_clustered
Arman Elgudzhyan af9d1743f3 Clear specular buffer if bg mode is canvas and ss effects are used
Explicitly clear the separate specular buffer when the background mode is canvas and screen space effects (and thus a separate specular buffer) are used.
2023-06-23 12:16:52 -07:00
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render_forward_clustered.cpp Clear specular buffer if bg mode is canvas and ss effects are used 2023-06-23 12:16:52 -07:00
render_forward_clustered.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
scene_shader_forward_clustered.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00