..
joints
clang-format: Various fixes to comments alignment from clang-format
13
2021-10-28 15:43:36 +02:00
gjk_epa.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
gjk_epa.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_area_3d.cpp
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
godot_area_3d.h
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
godot_area_pair_3d.cpp
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
godot_area_pair_3d.h
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
godot_body_3d.cpp
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
godot_body_3d.h
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
godot_body_direct_state_3d.cpp
Expose local center of mass in physics servers
2021-11-08 16:17:57 -07:00
godot_body_direct_state_3d.h
Expose local center of mass in physics servers
2021-11-08 16:17:57 -07:00
godot_body_pair_3d.cpp
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
godot_body_pair_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_collision_object_3d.cpp
Rename AABB get_area
to get_volume
2021-11-05 18:22:42 -04:00
godot_collision_object_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_collision_solver_3d.cpp
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
godot_collision_solver_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_constraint_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_joint_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
godot_physics_server_3d.cpp
Merge pull request #54810 from nekomatata/area-separate-override-modes
2021-11-11 15:11:21 -07:00
godot_physics_server_3d.h
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
godot_shape_3d.cpp
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
godot_shape_3d.h
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
godot_soft_body_3d.cpp
Merge pull request #54810 from nekomatata/area-separate-override-modes
2021-11-11 15:11:21 -07:00
godot_soft_body_3d.h
Merge pull request #54810 from nekomatata/area-separate-override-modes
2021-11-11 15:11:21 -07:00
godot_space_3d.cpp
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
godot_space_3d.h
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
godot_step_3d.cpp
Fix physics BVH pairing for teleported or fast moving objects
2021-11-16 14:51:37 -07:00
godot_step_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00