godot/doc/classes/CanvasLayer.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" category="Core" version="3.1">
<brief_description>
Canvas drawing layer.
</brief_description>
<description>
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_canvas" qualifiers="const">
<return type="RID">
</return>
<description>
Returns the RID of the canvas used by this layer.
</description>
</method>
</methods>
<members>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
</member>
<member name="layer" type="int" setter="set_layer" getter="get_layer">
Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
The layer's base offset.
</member>
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
The layer's rotation in radians.
</member>
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
The layer's rotation in degrees.
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
The layer's scale.
</member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
The layer's transform.
</member>
</members>
<constants>
</constants>
</class>