godot/thirdparty/enet
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
..
enet [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
patches enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00
LICENSE
callbacks.c
compress.c
godot.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
host.c enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00
list.c
packet.c
peer.c enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00
protocol.c enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00