godot/servers/rendering/renderer_rd/forward_clustered
orosmatthew b0202c3a7d Fix orthogonal camera auto LOD calculation
- Do not take orthogonal camera's distance into account when calculating LOD.
- Only take into account screen size taken up.
2022-01-30 11:54:27 -05:00
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render_forward_clustered.cpp Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
render_forward_clustered.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
scene_shader_forward_clustered.cpp Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
scene_shader_forward_clustered.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00