90446fe9f3
Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense. |
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.. | ||
export.cpp | ||
export.h | ||
export_plugin.cpp | ||
export_plugin.h | ||
godot_plugin_config.cpp | ||
godot_plugin_config.h | ||
logo.svg |