godot/modules/denoise/lightmap_denoiser.cpp
JFonS b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00

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3.0 KiB
C++

/*************************************************************************/
/* lightmap_denoiser.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/*************************************************************************/
#include "lightmap_denoiser.h"
#include "denoise_wrapper.h"
LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
return memnew(LightmapDenoiserOIDN);
}
void LightmapDenoiserOIDN::make_default_denoiser() {
create_function = create_oidn_denoiser;
}
Ref<Image> LightmapDenoiserOIDN::denoise_image(const Ref<Image> &p_image) {
Ref<Image> img = p_image->duplicate();
img->convert(Image::FORMAT_RGBF);
PoolByteArray data = img->get_data();
{
PoolByteArray::Write w = data.write();
if (!oidn_denoise(device, (float *)w.ptr(), img->get_width(), img->get_height())) {
return p_image;
}
}
img->create(img->get_width(), img->get_height(), false, img->get_format(), data);
return img;
}
LightmapDenoiserOIDN::LightmapDenoiserOIDN() {
device = oidn_denoiser_init();
}
LightmapDenoiserOIDN::~LightmapDenoiserOIDN() {
oidn_denoiser_finish(device);
}