godot/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs

59 lines
1.6 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
namespace GodotSharpTools.Editor
{
public class MonoDevelopInstance
{
private Process process;
private string solutionFile;
public void Execute(string[] files)
{
bool newWindow = process == null || process.HasExited;
List<string> args = new List<string>();
args.Add("--ipc-tcp");
if (newWindow)
args.Add("\"" + Path.GetFullPath(solutionFile) + "\"");
foreach (var file in files)
{
int semicolonIndex = file.IndexOf(';');
string filePath = semicolonIndex < 0 ? file : file.Substring(0, semicolonIndex);
string cursor = semicolonIndex < 0 ? string.Empty : file.Substring(semicolonIndex);
args.Add("\"" + Path.GetFullPath(filePath.NormalizePath()) + cursor + "\"");
}
if (newWindow)
{
ProcessStartInfo startInfo = new ProcessStartInfo(MonoDevelopFile, string.Join(" ", args));
process = Process.Start(startInfo);
}
else
{
Process.Start(MonoDevelopFile, string.Join(" ", args));
}
}
public MonoDevelopInstance(string solutionFile)
{
this.solutionFile = solutionFile;
}
private static string MonoDevelopFile
{
get
{
return "monodevelop";
}
}
}
}