59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace GodotSharpTools.Editor
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{
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public class MonoDevelopInstance
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{
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private Process process;
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private string solutionFile;
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public void Execute(string[] files)
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{
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bool newWindow = process == null || process.HasExited;
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List<string> args = new List<string>();
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args.Add("--ipc-tcp");
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if (newWindow)
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args.Add("\"" + Path.GetFullPath(solutionFile) + "\"");
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foreach (var file in files)
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{
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int semicolonIndex = file.IndexOf(';');
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string filePath = semicolonIndex < 0 ? file : file.Substring(0, semicolonIndex);
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string cursor = semicolonIndex < 0 ? string.Empty : file.Substring(semicolonIndex);
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args.Add("\"" + Path.GetFullPath(filePath.NormalizePath()) + cursor + "\"");
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}
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if (newWindow)
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{
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ProcessStartInfo startInfo = new ProcessStartInfo(MonoDevelopFile, string.Join(" ", args));
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process = Process.Start(startInfo);
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}
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else
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{
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Process.Start(MonoDevelopFile, string.Join(" ", args));
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}
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}
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public MonoDevelopInstance(string solutionFile)
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{
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this.solutionFile = solutionFile;
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}
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private static string MonoDevelopFile
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{
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get
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{
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return "monodevelop";
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}
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}
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}
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}
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