godot/platform
Rémi Verschelde b0329fe8cb
Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

(cherry picked from commit 63153c9d36)
2024-01-16 16:17:54 +01:00
..
android Update the logic used to start / stop the GL thread 2023-12-20 20:38:34 -08:00
iphone Add project settings for AVAudioSessionCategory on iOS 2024-01-10 13:33:11 +01:00
javascript Web: Fix version check for missing scalbnf LTO workaround 2023-10-30 14:49:14 +01:00
osx [macOS, 3.x] Use occlusionState to determine when window is drawable. 2023-10-11 11:49:38 +03:00
server Return exit code 0 when running --version or --help 2023-10-20 11:26:38 +02:00
uwp Implement UWP version of `OS.get_unique_id` function. 2024-01-10 13:25:28 +01:00
windows Build system: add option for MSVC incremental linking. 2023-10-30 14:49:13 +01:00
x11 Linux: Remove hardcoded lib path for x86 cross-compilation 2024-01-16 16:17:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00